feat(isometric): replace custom collision with bevy_rapier3d#7767
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feat(isometric): replace custom collision with bevy_rapier3d#7767
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- Add bevy_rapier3d with KinematicCharacterController for player physics - Add RigidBody::Fixed + Collider::cuboid to all terrain body entities - Replace custom Collider enum with Rapier colliders on scene objects - Rewrite player movement: Rapier handles collision resolution, wall sliding, ground snapping, and auto-step (0.35 units, requiring jump for tile steps) - Keep fall damage, jump mechanics, and WASD isometric directions - Enable debug-render-3d for collider wireframe visualization
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Dependency ReviewThe following issues were found:
License Issuesapps/kbve/isometric/src-tauri/Cargo.toml
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Summary
bevy_rapier3d0.33KinematicCharacterControllerfor player movement with proper collision resolutionRigidBody::Fixed+Collider::cuboidto all terrain body entities (fixes terrain clipping)Colliderenum with Rapier colliders (cylinder,cuboid,ball) on scene objectsTest plan
cargo checkcompiles clean🤖 Generated with Claude Code