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Releases: LCPD15/DXL

DXL 0.7

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@LCPD15 LCPD15 released this 17 Sep 17:25

中文

  • 新增强行兼容模式,直接使用游戏最终输出画面进行 NR 处理,不再尝试获取 DLSS 前的画面和原生运动矢量。支持在工具与游戏内切换,并按游戏保存。

English

  • Added Force compatibility mode, which applies NR directly to the game's final image without attempting to capture pre-DLSS frames or native motion vectors. Toggle it from the launcher or in-game panel, with settings saved per game.

DXL 0.6

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@LCPD15 LCPD15 released this 13 Sep 11:21

中文

  • 新增基础调色、LUT 和常用滤镜,可在游戏内实时调整。
  • 调色与后处理设置按游戏单独保存。
  • 新增“自定义 FX”,支持加载兼容的 .fx 效果文件。

English

  • Added basic color grading, LUTs and common filters with live in-game adjustments.
  • Color grading and post-processing settings are saved separately for each game.
  • Added Custom FX for loading compatible .fx effect files.

DXL 0.5

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@LCPD15 LCPD15 released this 12 Sep 05:56

中文

  • 修复删除配置时无法关闭 NVIDIA AI 补帧的问题,并取消强制开启全部图形 API 的设置。
  • 改善 NR 兼容性及渲染路径切换。
  • 修复部分退出崩溃问题,提升游戏内浮层稳定性。
  • 修复工具内调参保存及不同游戏配置之间的隔离问题。
  • 改善更新失败后的恢复。

English

  • Fixed NVIDIA Smooth Motion cleanup when deleting game profiles, and stopped forcing it on for all graphics APIs.
  • Improved NR compatibility and render-path switching.
  • Fixed some crashes on exit and improved in-game overlay stability.
  • Fixed launcher NR parameter saving and isolation between game profiles.
  • Improved recovery after failed updates.

DXL 0.4

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@LCPD15 LCPD15 released this 11 Sep 19:41

中文

  • 修复游戏内浮层兼容性,解决部分游戏无法呼出浮层的问题。
  • 新增工具内 NR 调参面板,作为浮层无法使用时的应急方案。
  • 已验证:Ryujinx 模拟器、刺客信条系列、FF7 Rebirth(FF7RB)。

English

  • Improved in-game overlay compatibility, fixing cases where the overlay could not be opened.
  • Added an NR settings panel in the launcher as a fallback when the in-game overlay is unavailable.
  • Verified with Ryujinx, the Assassin’s Creed series, and Final Fantasy VII Rebirth (FF7RB).

DXL 0.3

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@LCPD15 LCPD15 released this 11 Sep 16:02

中文

  • 为 ZenlessZoneZero.exe 新增专属提示:绝区零DX12启动参数:-use-d3d12,显示在配置页游戏名称右侧。
  • 支持中英双语及不区分大小写的 EXE 文件名识别;不会自动修改现有启动参数。
  • 0.2 用户可通过软件内自动更新升级到 0.3;也可以下载完整包手动解压更新。

English

  • Add a game-specific note beside the profile title for ZenlessZoneZero.exe: Zenless Zone Zero DX12 launch argument: -use-d3d12.
  • Includes English and Chinese text, with case-insensitive executable matching. Existing launch arguments are preserved.
  • Version 0.2 users can update to 0.3 using the built-in updater, or manually extract the complete package.

Download / 下载: DXL-v0.3-win64.zip is the complete Windows x64 package, including the experimental Semantic Mask model and bilingual guides. / Windows x64 完整包,包含实验性语义蒙板模型和双语说明。

Close games before installing an update. / 安装更新前请先退出游戏。

DXL 0.2

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@LCPD15 LCPD15 released this 11 Sep 13:44

简体中文

DXL 0.2 新增自动更新:

  • 启动时在后台检查 GitHub 最新正式版及本地更新包,没有更新时不打扰。
  • 发现新版本后显示更新说明,可点击下载完整包。
  • 下载完成后可确认安装,工具自动退出、更新并重启;也可暂不安装,下次启动再次提示,完整缓存包支持离线安装。
  • 保留游戏配置和偏好设置,安装成功后自动清理过期更新压缩包;文件替换失败时回滚并保留下载包。

0.1 用户需要先手动升级到 0.2 一次,之后即可使用自动更新。

下载 DXL-v0.2-win64.zip,退出 DXL 和使用它的游戏,完整解压后运行 DXL.exe。配置仍保存在 %LOCALAPPDATA%\DXL,更新缓存位于 %LOCALAPPDATA%\DXL\updates。

English

DXL 0.2 adds automatic updates:

  • Checks the latest stable GitHub release and local update packages in the background at startup. No prompt appears when there is no update.
  • Shows release notes and a button to download the complete package when a newer version is available.
  • After downloading, confirm installation to close, update and restart DXL automatically, or defer it until the next launch. Complete cached packages can be installed offline.
  • Preserves game profiles and preferences. Successfully installed and older update archives are removed automatically; failed file replacement rolls back and retains the download.

Users on 0.1 must manually upgrade to 0.2 once. Automatic updates are available from 0.2 onward.

Download DXL-v0.2-win64.zip, close DXL and games using it, extract the complete package and run DXL.exe. Settings remain in %LOCALAPPDATA%\DXL; update packages are cached in %LOCALAPPDATA%\DXL\updates.


DXL-v0.2-source.zip contains the source code. The .sha256 files contain archive checksums.

DXL 0.1

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@LCPD15 LCPD15 released this 11 Sep 11:28

DXL 0.1

简体中文

DXL 现按 AGPL-3.0 开源,包含 FG 兼容、实时切换与路径切换的完整实现。源码见下方 Source code,模型构建输入见 DXL-v0.1-model-source.zip。

基于 RE_DLSS5_Load_Mod 扩充的独立 DLSS NR 加载工具。通过游戏库添加、管理和启动游戏;在支持的游戏中获取原生矢量并兼容帧生成。

  • 完整包已包含运行库、单个语义识别模型,以及中英文两页 DOCX 使用指南。
  • Del 开关效果,End 打开菜单,Alt + F8 手动加载;新配置的效果默认关闭。
  • 加载失效或启动异常时,退出游戏后尝试兼容模式。
  • 语义蒙板是试验功能,默认关闭,识别效果可能不好。

下载 DXL-v0.1-win64.zip,完整解压后运行 DXL.exe。

English

DXL is now open source under AGPL-3.0, including FG compatibility and runtime route switching. Use the Source code links below; model build inputs are in DXL-v0.1-model-source.zip.

A standalone DLSS NR loader expanded from RE_DLSS5_Load_Mod. Add, manage and launch games from one library, with native motion vectors and frame-generation compatibility in supported games.

  • The complete package includes the runtimes, a single semantic model and two-page English and Chinese DOCX guides.
  • Del toggles NR, End opens the menu and Alt + F8 loads manually. The effect starts off for new profiles.
  • If loading has no effect or startup fails, exit the game and retry in Compatibility mode.
  • Semantic Mask is experimental, disabled by default and may produce poor recognition results.

Download DXL-v0.1-win64.zip, extract all files and run DXL.exe.