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A game and its engine written in assembly, mainly based on gfx library.

Why do I write this in assembly?

Because it's a project at my University.

Why github?

Because github is a perfect place to track the modifications in the codebase.

Why not multiplatform?

Because we have to use Windows-specific libraries, but I'd like to make it multiplatform in the future.

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A game and its engine written in assembly, mainly based on gfx library.

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