ci: bump actions/checkout from 4 to 6#5
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Bumps [actions/checkout](https://github.com/actions/checkout) from 4 to 6. - [Release notes](https://github.com/actions/checkout/releases) - [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md) - [Commits](actions/checkout@v4...v6) --- updated-dependencies: - dependency-name: actions/checkout dependency-version: '6' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
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Superseded by #7. |
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Layellie
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Jun 26, 2026
#1 (critical bug): ProcessOptimizationService.cs:80 was calling SetProcessInformation with processInformationClass=34 — the exact typo that App.OnStartup already had fixed to 4. With 34 the call returns ERROR_INVALID_PARAMETER and IGNORE_TIMER_RESOLUTION never applies, so games added to Game Mode kept getting EcoQoS-throttled to 1–15.6 ms in the background, defeating the whole point of the 0.5 ms global lock for those processes. Replaced both call sites (this one and App.xaml.cs) with a new NativeMethods.ProcessPowerThrottling = 4 named constant so the magic number can't be re-introduced. #2: SettingsViewModel.ImportSettings now raises a SettingsImported event with the freshly loaded snapshot; MainViewModel subscribes and re-applies it via ApplySettings, so the running session updates without a restart. The localized "restart to apply" success string is now obsolete and reads just "Settings imported". #3: Removed dead code — MeasureActualResolutionMs is no longer called anywhere (the watchdog reads `current` directly from NtSetTimerResolution), and its three P/Invokes (GetSystemTimeAsFileTime, TimeBeginPeriod, TimeEndPeriod) went with it. The legacy timeBeginPeriod path had an explicit warning comment about why it must never be re-enabled. #4: ApplyTimerRequest used to register the *caller* thread as AVRT "Pro Audio" and drop the returned handle on the floor — that permanently boosted the dispatcher to MMCSS and leaked one handle per Activate cycle. The dedicated watchdog thread already does MMCSS registration AND reverts it on exit (handle stored in a local, AvRevertMmThreadCharacteristics called in finally), so the caller-thread call was both wrong (per-process kernel request, not per-thread) and leaky. Removed. #5: SyncMonitorSettings split into SyncMonitorThresholds (called on every TextBox keystroke) and SyncMonitorGames (called only when the Games collection mutates). Stops rebuilding the GamePaths list on every digit the user types into a threshold input. Bumped to 2.0.5 in csproj, Setup.iss and build-installer.ps1. Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
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Bumps actions/checkout from 4 to 6.
Release notes
Sourced from actions/checkout's releases.
... (truncated)
Changelog
Sourced from actions/checkout's changelog.
... (truncated)
Commits
de0fac2Fix tag handling: preserve annotations and explicit fetch-tags (#2356)064fe7fAdd orchestration_id to git user-agent when ACTIONS_ORCHESTRATION_ID is set (...8e8c483Clarify v6 README (#2328)033fa0dAdd worktree support for persist-credentials includeIf (#2327)c2d88d3Update all references from v5 and v4 to v6 (#2314)1af3b93update readme/changelog for v6 (#2311)71cf226v6-beta (#2298)069c695Persist creds to a separate file (#2286)ff7abcdUpdate README to include Node.js 24 support details and requirements (#2248)08c6903Prepare v5.0.0 release (#2238)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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