Repository navigation
AetherGrid Configuration
plugins/AetherGrid/config.yml. Apply changes with /aethergrid reload, except where a restart is noted.
database:
type: SQLITE # SQLITE or MYSQL (restart required)
sqlite-file: grids.db
mysql:
host: localhost
port: 3306
database: aethergrid
username: root
password: ''
use-ssl: false
pool:
maximum-pool-size: 8 # MySQL only; SQLite always uses 1 connection
minimum-idle: 2
connection-timeout-ms: 10000
table-prefix: aether_
autosave-minutes: 5| Key | Default | Description |
|---|---|---|
name |
aether_grid |
Name of the void world. Changing it creates a new, empty world: existing grids stay in the old one. |
grid-spacing |
1000 |
Blocks between the centres of two grids. Must be larger than the widest grid (7 tiles x 15 = 105 blocks). Never change this after players have grids. |
grids-per-row |
500 |
Grids per row before a new row starts. Never change after launch. |
platform-y |
64 |
Y level of the tile surface. Never change after launch. |
void-rescue-y |
0 |
Players below this Y are returned to their Core Tile. |
blocks-per-tick |
1500 |
Max blocks placed per tick while building or expanding grids. Lower = smoother TPS, slower building. |
| Key | Default | Description |
|---|---|---|
size |
15 |
Tile width in blocks (forced to an odd number). Never change after launch. |
surface / filler / bottom
|
GRASS_BLOCK / DIRT / STONE
|
Platform layers. |
depth |
3 |
Platform thickness. |
border |
SMOOTH_STONE |
Outline of every tile. |
core-pad |
POLISHED_ANDESITE |
Marks the centre of a module tile. |
home-tile-centre |
BEACON |
Centre block of the Core Tile. |
grid:
start-size: 3 # starting width in tiles (odd)
expansions: # key = new grid width
5:
money: 25000
grid-level: 3
items: { IRON_BLOCK: 8, OAK_LOG: 128 }
7:
money: 100000
grid-level: 8
items: { DIAMOND_BLOCK: 4, GOLD_BLOCK: 16 }
levels:
max-level: 50
xp-base: 100 # XP for level N = xp-base * N ^ xp-exponent
xp-exponent: 1.6
max-members: 4 # total players per grid, owner included
starter-items: # put in the starter chest on the Core Tile
- module:crop_generator:1 # module:<id>:<amount>
- BREAD:16 # MATERIAL:<amount>
- OAK_SAPLING:2You can add bigger sizes (for example 9:), but then raise world.grid-spacing accordingly on a new world. Expansions can also cost essence:.
| Key | Default | Description |
|---|---|---|
tick-rate-ms |
1000 |
How often the async engine checks module timers (min. 250). |
require-loaded-chunk |
true |
Only run modules whose tile is loaded. Strongly recommended. |
require-online-member |
true |
Only run modules of grids with a member online. Set to false for "offline production" (only while chunks are loaded). |
delivery-budget-ms |
2.0 |
Max main-thread time per tick for chest inserts, transmutation and turret shots. |
max-queue |
20000 |
Max pending main-thread jobs; extra cycles are skipped (protects memory). |
| Key | Default | Description |
|---|---|---|
filler |
GRAY_STAINED_GLASS_PANE |
Background item in menus. |
sounds |
true |
Click / deny sounds in menus. |
power:
base-capacity: 100 # power storage without generators
converter:
pull-surplus-from-neighbours: true
surplus-threshold: 0.75 # neighbour chest must be this full (share of used slots)displays:
enabled: true
keyframe-ticks: 20 # 1 server update per second; the client interpolates smoothly
bob-amplitude: 0.12 # up/down movement in blocks
bob-period-seconds: 4
view-range: 0.5 # 1.0 = 64 blocks
labels: true # text label above the crystal
label-view-range: 0.25
inactive-glow-color: '#FF4D4D'The crystal item, size, height, colour and spin speed are set per module in modules.yml (display:). Displays are never saved to disk and are removed on chunk unload, reload and shutdown.
hud:
enabled: trueThe text is in messages.hud-* (see below).
Each cue is a list of layers: sound.key:volume:pitch:delayTicks. Cues at a module are played at the module's position, so players hear them panned left/right (stereo) and quieter with distance.
sounds:
enabled: true
hearing-range: 24
module-install:
- 'block.beacon.activate:0.7:1.5:0'
- 'block.amethyst_block.chime:1.0:1.2:2'
- 'block.amethyst_block.chime:1.0:1.6:5'
module-upgrade: [...]
module-remove: [...]
turret-fire: [...]
grid-created: [...]
grid-expanded: [...]
grid-level-up: [...]
purchase: [...]Sound keys are the vanilla sound ids (see the Minecraft wiki). Custom resource-pack sounds work with a namespace: myserver:custom.sound:1.0:1.0:0.
All player-facing text, in English, using MiniMessage. Placeholders look like <player>, <module>, <level>, <size>.
Action bar messages:
hud-module: '<green>Active Module: <white><module></white></green> <gray>Lv <aqua><level></aqua></gray> <dark_gray>|</dark_gray> <synergy> <dark_gray>|</dark_gray> <power>'
hud-synergy: '<light_purple>(Synergy Boost: +<percent>%)</light_purple>'
hud-no-synergy: '<dark_gray>(No Synergy)</dark_gray>'
hud-core: '<light_purple>Core Tile</light_purple> <dark_gray>|</dark_gray> <power>'
hud-power: '<yellow>⚡ <power>/<capacity></yellow> <light_purple>✦ <essence></light_purple>'hud-module also supports <status>. hud-synergy also supports <synergies> (the list of active synergy labels).
AetherGrid
- Overview
- Player Guide
- Modules
- Synergies, Power & Essence
- Installation & Updating
- Commands & Permissions
- Configuration
- Custom Modules & Synergies
- Storage & Performance
- Developer Guide
- Troubleshooting & FAQ
AetherPermissions
- Overview
- Installation
- Commands & Permissions
- Groups & Permissions
- Web Editor
- In-Game GUI
- Configuration
- Network Setup
- Integrations
- Troubleshooting & FAQ
AetherSky