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AetherSky Gameplay Features
Three gameplay features that make OneBlock play smoother. All three are on by default and can be changed in config.yml.
When a player breaks the OneBlock, the drops go straight into their inventory and the block XP is given directly (Mending is applied, like a real XP orb).
auto-pickup:
oneblock: true # drops of the OneBlock
island-blocks: false # also every other block broken on an island
experience: true # give block XP directly
full-inventory-message: true # action bar warning when the inventory is full- Containers are always excluded. A loot chest, barrel or shulker box (and its contents) drops normally. On the OneBlock it drops motionless on top of the new block, so nothing falls into the void.
- When the inventory is full, the rest drops on the ground and the player sees Your inventory is full! in the action bar.
- Fortune, Silk Touch and other plugins that change drops keep working, because AetherSky moves the real drops instead of calculating its own.
Dropped items on islands that lie close together are merged into one item entity with a floating label:
131x Cobblestone
item-stacking:
enabled: true
radius: 4.0 # merge distance in blocks
max-amount: 10000 # maximum items in one stack
show-single: false # also show a label for a single item
name-format: '<yellow><bold><amount>x</bold></yellow> <white><item></white>'- A stack can hold far more than 64 items. Players pick up as much as fits in their inventory; the rest stays on the ground with an updated label.
- Hoppers take items from a stack too.
- Mobs cannot pick up a stack that holds more than one normal stack.
- Item names are shown in English (
Diamond Ore); renamed items keep their custom name. - Only the island world is affected. Other worlds keep vanilla item behaviour.
Every player has two inventories:
| Where | Inventory |
|---|---|
The island world (aether_islands) |
Island Inventory |
| Every other world (spawn, survival, ...) | Normal Inventory |
When a player teleports to the island world they get their Island Inventory; when they go back to spawn their Normal Inventory is restored. The action bar shows Island Inventory loaded / Normal Inventory restored.
separate-inventory:
enabled: true
experience: true # XP levels are separate too
ender-chest: true # the ender chest is separate too
bypass-permission: aether.inventory.bypass- The swap includes armor and the off-hand. Open menus are closed first, so no item on the cursor is lost.
- The inventory the player is not using is stored in the database (table
aether_inventories) and loaded during login, so a swap costs no main-thread time. - A player's first visit to the island world starts with an empty Island Inventory.
- Players with
aether.inventory.bypasskeep one shared inventory. This permission is not given to OPs automatically. - Together with
island.respawn-on-island: true, players who die on their island respawn there and keep using the Island Inventory.
Turning the feature on later: a player's current items become the inventory of the world they are in at that moment. A player who is on their island when you enable it keeps those items as their Island Inventory and starts with an empty Normal Inventory at spawn.
AetherGrid
- Overview
- Player Guide
- Modules
- Synergies, Power & Essence
- Installation & Updating
- Commands & Permissions
- Configuration
- Custom Modules & Synergies
- Storage & Performance
- Developer Guide
- Troubleshooting & FAQ
AetherPermissions
- Overview
- Installation
- Commands & Permissions
- Groups & Permissions
- Web Editor
- In-Game GUI
- Configuration
- Network Setup
- Integrations
- Troubleshooting & FAQ
AetherSky