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AetherSky Storage
LocoShailo edited this page Nov 7, 2026
·
1 revision
No setup needed. Data is stored in plugins/AetherSky/islands.db. SQLite runs in WAL mode with a single connection, which is the safest setup for one server.
storage:
type: MYSQL
mysql:
host: localhost
port: 3306
database: aethersky
username: aethersky
password: 'change-me'
properties: 'useSSL=false&allowPublicKeyRetrieval=true&characterEncoding=utf8'
pool-size: 8- Create the database first (
CREATE DATABASE aethersky;) and a user with full rights on it. - Set
type: MYSQLand restart the server. The tables are created automatically.
Switching between SQLite and MySQL does not copy existing data. The grid counter in
aether_islands/aethersky-grid.propertiesmakes sure new islands are never placed on top of the old ones, but old islands are not available in the new database.
| Table | Contents |
|---|---|
aether_islands |
One row per island: owner, mode, grid cell, centre, phase & progress, total breaks, XP, level, spawn, upgrades, settings. |
aether_members |
Island members and their role. |
aether_inventories |
The inactive Normal/Island inventory, ender chest and XP of each player. |
aether_meta |
Internal values (grid counter, grid spacing). |
- All islands are loaded into memory asynchronously at startup. Until that finishes,
/isanswers Island data is still loading. - Island lookups (protection, OneBlock, border) are in-memory hash lookups, so they cost practically nothing.
- Every database query runs on one dedicated database thread through a HikariCP connection pool, never on the main thread. Writes for the same island are always applied in order.
- Important changes (create, delete, members, upgrades, settings, phase changes) are saved immediately. Frequent changes (block counters, XP) are saved every
autosave-secondsand on shutdown. - Inventory profiles are loaded during the async login phase, so swapping inventories costs no database time.
- The void world generator skips every vanilla generation step, so new chunks are almost free.
- Island creation loads the chunks asynchronously; a delete wipes the island area spread over several ticks (max. 6000 blocks per tick).
- The personal world border is only recalculated when a player crosses into another grid cell, teleports or levels up.
Back up these together:
-
plugins/AetherSky/(config, phases andislands.db), or your MySQL database - the
aether_islands/world folder (includesaethersky-grid.properties)
AetherGrid
- Overview
- Player Guide
- Modules
- Synergies, Power & Essence
- Installation & Updating
- Commands & Permissions
- Configuration
- Custom Modules & Synergies
- Storage & Performance
- Developer Guide
- Troubleshooting & FAQ
AetherPermissions
- Overview
- Installation
- Commands & Permissions
- Groups & Permissions
- Web Editor
- In-Game GUI
- Configuration
- Network Setup
- Integrations
- Troubleshooting & FAQ
AetherSky