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AetherGrid Custom Modules
plugins/AetherGrid/modules.yml defines every module and every synergy rule. Apply changes with /aethergrid reload.
modules:
ore_quarry: # id: used in /aethergrid give and in the database
display-name: '<aqua>Ore Quarry Tile</aqua>'
type: PRODUCER # PRODUCER | GENERATOR | CONVERTER | TURRET
tags: [ORE] # used by synergy rules
core-material: BLAST_FURNACE # the placeable core block (must be a block)
icon: IRON_PICKAXE # icon in the GUI
category: MINING # shown in the store
grid-level: 2 # grid level needed to buy it
xp-per-cycle: 8 # grid XP per successful cycle
interval-seconds: 30 # seconds between cycles at level 1
power: { cost: 0 } # see "Power" below
description:
- '<gray>Mines stone and ores</gray>'
display: { item: DIAMOND, scale: 0.55, height: 1.6, glow-color: '#4DD0E1', spin-degrees-per-second: 45 }
cost:
money: 7500
essence: 0
items: { COBBLESTONE: 128, IRON_INGOT: 8 }
outputs:
COBBLESTONE: { amount: '4-8', chance: 1.0 }
DIAMOND: { amount: '1', chance: 0.02, rare: true }
levels:
1: { speed: 1.0, amount: 1.0 }
2: { speed: 1.2, amount: 1.2, money: 15000, items: { IRON_BLOCK: 4 } }
4: { speed: 1.75, amount: 1.6, money: 80000, essence: 200, items: { DIAMOND: 8 } }| Field | Notes |
|---|---|
type |
PRODUCER rolls outputs into the chest. GENERATOR makes power. CONVERTER makes essence. TURRET shoots mobs. |
tags |
Any words you like (upper-cased). Synergies match on them. |
core-material |
Must be a placeable block (the core is protected against breaking, explosions and pistons). Use a different block per module so players can tell them apart. |
outputs |
amount is a number or a range 'min-max'. chance is 0–1. rare: true makes it count for rare-chance-bonus synergies. |
levels |
speed divides the interval, amount multiplies output (producers), power (generators), batch size (converters) or damage (turrets). The price of level N is set on level N. Max level = number of entries. |
display |
The floating crystal: any item, scale, height above the core, glow-color (hex) and spin-degrees-per-second (capped to keep the animation smooth). |
power:
cost: 3 # power used per cycle (producers, converters) or per shot (turrets)
output: 5 # power made per cycle (generators)
capacity: 150 # extra grid power storage per module level (generators)A module with cost pauses with No Grid Power when the grid has too little. Converters and turrets refund the power when they had nothing to do.
type: CONVERTER
converter:
batch: 64 # max items per cycle (x level amount)
rates: # essence per item
COBBLESTONE: 1
RAW_IRON: 6
DIAMOND: 60Converters eat from their own chest and from neighbouring producer chests that are at least converter.surplus-threshold full (config.yml).
type: TURRET
interval-seconds: 2 # seconds between shots
turret:
range: 14 # max 48
damage: 5.0
projectile-speed: 2.4
projectile: ARROW # ARROW or SPECTRAL_ARROWTurrets only target hostile mobs (Enemy) inside the owner's unlocked tiles, and their arrows never damage players or passive mobs.
synergy-settings:
include-diagonals: false # true = 8 neighbours instead of 4
synergies:
irrigation:
name: 'Irrigation'
target-tags: [CROP] # modules that GET the bonus
neighbour-tags: [FLUID] # neighbours that GIVE the bonus
speed-bonus: 0.5 # +50% speed
amount-bonus: 0 # +x% output / power / batch / damage
rare-chance-bonus: 0 # +x% chance on outputs with rare: true
power-bonus: 0 # +x% power (generators)
max-stacks: 1 # how many matching neighbours count
label: '+50% Speed' # shown in the GUIBonuses from several rules add up. Synergies are recalculated automatically whenever a module is installed, removed or upgraded.
modules:
wind_turbine:
display-name: '<white>Wind Turbine</white>'
type: GENERATOR
tags: [POWER, WIND]
core-material: WHITE_WOOL
icon: FEATHER
category: POWER
grid-level: 5
xp-per-cycle: 3
interval-seconds: 8
power: { output: 4, capacity: 100 }
description: ['<gray>Clean power from the sky.</gray>']
display: { item: FEATHER, scale: 0.7, height: 1.8, glow-color: '#FFFFFF', spin-degrees-per-second: 100 }
cost: { money: 15000, items: { WHITE_WOOL: 64, IRON_INGOT: 16 } }
levels:
1: { speed: 1.0, amount: 1.0 }
2: { speed: 1.2, amount: 1.5, money: 30000 }
synergies:
open_skies:
name: 'Open Skies'
target-tags: [WIND]
neighbour-tags: [WIND]
power-bonus: 0.25
max-stacks: 2
label: '+25% Power'Run /aethergrid reload and the turbine appears in the Module Store.
Installed tiles store the module id. If you remove an id that is still installed somewhere, those tiles stop working (they keep their data). Rename the display-name instead of the id, or put the module back to restore them.
AetherGrid
- Overview
- Player Guide
- Modules
- Synergies, Power & Essence
- Installation & Updating
- Commands & Permissions
- Configuration
- Custom Modules & Synergies
- Storage & Performance
- Developer Guide
- Troubleshooting & FAQ
AetherPermissions
- Overview
- Installation
- Commands & Permissions
- Groups & Permissions
- Web Editor
- In-Game GUI
- Configuration
- Network Setup
- Integrations
- Troubleshooting & FAQ
AetherSky