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WolfSDK 0.3.1 - Loader and Studio

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@LopeKinz LopeKinz released this 07 Oct 15:40

WolfSDK 0.3.1

A small update to 0.3.0: a fix for The New Colossus and a new example mod, a
cheat menu in the developer menu. For Wolfenstein: The New Order and
Wolfenstein II: The New Colossus. Windows, Steam versions of both games.
MIT license.

Downloads

  • WolfSDK-Loader-0.3.1.zip for players.
  • WolfSDK-Studio-0.3.1.zip for modders (contains the Loader too).

Python is bundled; you do not need to install anything.

Update from 0.3.0

Extract 0.3.1 into a new folder and copy config.json (your ticks and values)
and your own mod folders from mods\ over from the old one. Mods applied with
0.3.0 can stay applied: nothing in the way the loader writes or reverts the
game files changed. If you run 0.3.0, the loader shows this update at the top
right.

New

  • Cheat Menu (Example) (The New Colossus): a Cheats sub menu in the
    developer menu. God mode, infinite health, cannot die, enemies ignore you,
    infinite ammo and grenades, full ammo on every pickup, quarter damage,
    remove all enemies, slow motion, high jump, fast run, low gravity, a lamp at
    your position, and All values back to normal. Each entry switches on or
    off; no key bind is needed. The developer menu comes with the Hidden Menu
    Options
    mod. Tick it together with Dev Menu Map Loading: it keeps that
    mod's entries and wins by priority (the loader reports that as a conflict,
    on purpose). Also an example of a menu mod made of two plain decl files.
    Not yet confirmed in game.

Fixed

  • The New Colossus no longer gets the start argument +com_skipIntroVideo,
    which only The New Order knows; The New Colossus answered it with
    "Unknown command" in its log. Nothing changes in the game.

Unchanged

Everything else is as in
0.3.0,
including the known limits and the list of what is not yet confirmed in game.

Support: https://buymeacoffee.com/swscc5yr7rs

Discord: see the website, https://lopekinz.github.io/wolfenstein-modloader/#community