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TNC C3V1 Custom Map Prototype
LopeKinz edited this page Oct 1, 2026
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Generated from the authentic DLC-3 archive without modifying the Steam installation.
- Alias:
game/dlc/c03/c3v1_custom - Mapspec:
base/packagemapspec.json(Chunk 26) - Inventory:
243name-based assets, of which210are map-critical assets - Source:
<Steam library>\steamapps\common\Wolfenstein.II.The.New.Colossus\dlc\dlc_2\base\chunk_22.resources(read-only)
This is not yet a runnable Custom Map bundle. chunk_26.resources and chunk_26.texdb are intentionally missing. Furthermore, internal references (Proc, World-Tome, Collision, Navmesh, PVS, Shadow, and Entities) have not been byte-for-byte rewritten to c3v1_custom. Therefore, a start test would not constitute a valid map test.
bundle_status.json contains the negative controls. Only a complete, renamed Chunk/Texdb set may be copied into an isolated search path.
English Wiki generated from the measured research notes in docs/. Evidence grades and uncertainty are preserved intentionally.
- WolfSDK Loader · DE
- WolfSDK Studio · DE
- FAQ · DE
- Mod format · DE
- Modding Guide
- Modding Surface
- CVar Catalog
- CVar Validation (old scrape)
- Texture Database
- Developer Mode
- Dev Menu
- Custom-Map Status