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TNC DLC C02 Runtime Test

LopeKinz edited this page Sep 26, 2026 · 1 revision

Primary DLC Test c02p0

The test provided dlc_4 with a valid spec for game/wolf/c02/c02p0, chunkid: 26, basechunkid: 6, layer: -1, and refchunks: [1].

Verified:

  • The Retail Loader reported found dlc id 4 and SearchDLC: found 4 dlcs.
  • The primary DLC path is syntactically accepted; it is not the same as the pure refchunk path tested previously.
  • A container with a false header field +0x08 is explicitly rejected with container chunk_26.resources has corrupt header. This is a reproducible hash gate, not evidence against DLC priority.
  • base/packagemapspec.json remained bit-identical (SHA256 8E17EBD80C23F64FAE59C9188714C03DF69A0232284CFE7B6933ACC024570307).

Undecided: The direct Retail start ignores +map, +exec, and +loadGame before the menu; therefore, no new LoadMap section was generated in this run. The next true priority test must serve the Menu/Savegame load path and then compare only 100000 against 900000 in the log.

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