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Nuclear Reactor
The reactor is a multiblock you build yourself, from 3 × 3 × 3 up to 13 × 13 × 13. It heats water into steam, and a turbine turns that steam into power. If it gets too hot, it melts down.
The reactor is a hollow box.
Edges and corners: Reactor Casing or Neutron Reflector only.
Walls, floor and roof (the faces between the edges): Reactor Casing, Reactor Lead Glass, Neutron Reflector, and the special parts:
| Part | Where | How many |
|---|---|---|
| Reactor Controller | Any wall | Exactly one |
| Coolant Port | Any wall | At least one for water, one for steam |
| Fuel Access Hatch | Any wall | At least one |
| Reactor Redstone Port | Any wall | Optional |
| Emergency Coolant System | Any wall | Optional, but you want it |
| Control Rod Drive | Roof only | One above every fuel column |
Inside:
- Fuel Assembly columns that go from the floor up to just below the roof. Each column needs a Control Rod Drive in the roof directly above it.
- Free spots can be air, Graphite Moderator or Heavy Water Moderator.
The controller tells you exactly what's wrong if the structure isn't valid, including the position of the problem block.
The Blueprint Projector shows a ghost of a 5 × 5 × 5 reactor (or a 5 × 7 × 5 turbine) in the world.
- Right-click the ground to place the projection. The front faces you.
- Sneak + right-click to switch between reactor and turbine.
- Right-click into the air to hide it.
It shows the material list and builds layer by layer from the bottom. When a layer is done it tells you.
If you just want to look at one, /atomcraft build reactor places a working one in front of you. See Commands and Config.
Right-click a port to switch its mode.
| Port | Modes |
|---|---|
| Coolant Port | Water input / Steam output. In steam mode it pushes steam into the pipe or turbine next to it. |
| Reactor Redstone Port | Output: signal strength shows the temperature (15 = meltdown) / Input: SCRAM on signal / Input: start on signal |
| Fuel Access Hatch | Put fresh fuel rods in the top slot (hoppers work too). Spent rods come out at the bottom. |
You can also fill the coolant port and the emergency coolant with a water bucket directly.
Open the controller, the Control Panel or a linked Remote Terminal.
The screen shows temperature and its history, fuel, coolant water, steam pressure, burnup, control rods, reactivity, heat per tick, steam, output and size.
- START starts the reactor (and clears a SCRAM)
- STOP shuts it down normally
- Control rods: drag them in or out (or scroll). Deeper means less power.
- SCRAM: emergency shutdown, all rods in at once
- AUTO: automatic SCRAM at 1600 °C
The Control Panel opens the nearest reactor controller within 24 blocks. Put it in your control room.
The fuel glows blue while the reactor has power.
| Temperature | What happens |
|---|---|
| 20 °C | Cold |
| 100 °C | Water starts boiling into steam |
| 1200 °C | OVERHEAT warning |
| 1400 °C | Emergency coolant kicks in |
| 1600 °C | CRITICAL. Auto SCRAM if enabled. |
| 2000 °C | Meltdown |
At full power every fuel assembly makes 100 heat per tick. 10 heat boils 1 mB of water into steam, so one assembly makes about 10 mB of steam per tick.
The layout changes how much heat you get. For every fuel assembly, each neighbor adds:
| Neighbor | Bonus |
|---|---|
| Another Fuel Assembly | +8 % |
| Heavy Water Moderator | +10 % |
| Graphite Moderator | +6 % |
| Neutron Reflector | +5 % |
MOX fuel rods give 15 % more heat on top. A reactor that's almost out of fuel loses power.
More heat means more steam, but also more to cool. If the steam can't go anywhere, the pressure builds up and the reactor heats up.
The controller holds 4 B of water and 4 B of steam.
| Alarm | When |
|---|---|
| OVERHEAT | 1200 °C or more |
| CRITICAL | 1600 °C or more |
| WATER | Less than 10 % water while running |
| PRESSURE | Steam tank over 90 % full |
| FUEL | Less than 5 % fuel |
| SCRAM | Reactor was shut down by SCRAM |
| EMERGENCY | Emergency coolant is being used |
The Emergency Coolant System holds 32 B of water. Fill it with pipes or buckets, it never gives water back out on its own. When the core reaches 1400 °C it dumps up to 2000 mB per tick into the core. The cold water takes away a lot of heat at once.
At 2000 °C the reactor tears itself apart in a steam explosion. That's a crater with a radius of 28 blocks and the worst contamination in the mod (3.5 × the radiation of a Little Man). Everyone within 600 blocks gets the MELTDOWN warning.
The fuel inside a running reactor radiates up to 8 blocks around. Reactor casing and reactor glass let only part of it through, but standing right next to a big reactor all day still adds up. See Radiation and Fallout.
Fuel rods, MOX and what to do with spent fuel are on Fuel Cycle.
See Recipes.
Basics
Weapons
Command and Control
Aftermath
Nuclear Power
Other