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Radiation and Fallout

MaikyDevs edited this page Nov 1, 2026 · 1 revision

Radiation and Fallout

Radiation in Atomcraft builds up as a dose over time. Short exposure is fine, staying too long makes you sick, and a lot of it kills you.

How it works

Every second, the mod adds up the radiation around you in RAD/s and adds it to your dose in RAD. Your body recovers 0.1 RAD per second on its own. The dose can't go above 2000 RAD.

Radiation comes from:

  • Contaminated area: chunks hit by a nuclear explosion or a fallout cloud
  • Black rain: up to 3 RAD/s while you're under open sky
  • Standing in fallout or on trinitite
  • Radioactive items in your inventory
  • Radioactive sources nearby: chests, barrels or machines with radioactive items, and the fuel of a running reactor
  • Contaminated food when you eat it

In creative and spectator mode you don't get any symptoms.

Symptoms

Dose What happens
100 RAD Occasional headaches and dizziness (nausea)
200 RAD Hunger
250 RAD Vomiting. Gets more frequent the higher your dose. You lose food and saturation.
400 RAD Weakness
600 RAD Radiation Sickness: regular damage
650 RAD Your hair falls out (just a message, it grows back below 300 RAD)
800 RAD Mining fatigue, radiation sickness II
1000 RAD Radiation sickness III

The symptoms roughly follow real acute radiation sickness.

Radioactive items

Carrying these gives you radiation. The values are per item, so a full stack adds up fast.

Item RAD/s per item
Plutonium Core 0.3
Spent Fuel Rod 0.25
Nuclear Waste 0.15
Plutonium 0.1
Enriched Uranium 0.08
Uranium Fuel Rod, MOX Fuel Rod 0.05
Trinitite 0.04
Uranium Ingot, Radioactive Fallout 0.02
Raw Uranium 0.01

The same items also radiate when they're in a chest, barrel or machine. Sources like that reach about 10 blocks. Radiation drops off with the square of the distance.

The Nuclear Waste Barrel is the exception. Anything inside it doesn't radiate at all.

Shielding

Blocks between you and a source block part of the radiation. How much gets through each block:

Block Gets through
Lead (block, bricks, stairs, slabs, walls) 6 %
Lead Glass 20 %
Reactor casing and other reactor parts 25 %
Reactor Lead Glass, Bunker Door 30 %
Reinforced Concrete, Concrete Tiles (and stairs, slabs, walls) 45 %
Water 50 %
Steel Tread Plate, Armored Glass 60 %
Any other solid block 85 %
Non-solid blocks 95 %

This stacks. Two blocks of reinforced concrete let through 0.45 × 0.45, about 20 %.

Sheltering from fallout

Area radiation (contaminated ground, fallout around you) comes from all sides and from above, not from below. The mod checks the blocks around you and above you up to 8 blocks away. Under open sky you get the full dose. Inside a lead bunker you only get a few percent. Under reinforced concrete or deep underground it's a fraction.

So after an explosion, go inside and stay there.

Protection

Hazmat suit

Piece Blocks
Hazmat Helmet 25 %
Hazmat Suit 35 %
Hazmat Pants 25 %
Hazmat Boots 10 %
Full set 95 %

The suit doesn't help against contaminated food.

RadAway

Removes 400 RAD of dose and cures radiation sickness. Two bottles per craft (glass bottle, golden carrot, redstone, sugar).

Geiger Counter

Hold it to see the radiation around you, what you're absorbing and your total dose on screen. Right-click for a reading in chat. It clicks faster the more radiation there is.

Contaminated food and plants

Wherever the radiation is above 0.15 RAD/s:

  • Plants grow badly and can wither and die
  • Crops, meat from animals, fish and anything else edible that drops there is marked Contaminated

Contaminated food shows the dose in its tooltip. Eating it adds 15 RAD for every RAD/s of radiation where it came from, up to 300 RAD. The hazmat suit doesn't protect against that.

Fallout clouds and wind

Every nuclear explosion creates a fallout cloud over ground zero. It drifts with the wind, gets up to three times wider and thinner, and drops radiation on the chunks below. After about 10 minutes it's gone. Up to 16 clouds can exist at once.

The wind slowly changes direction and speed over time (about 1 to 6 blocks per second) and is different in every world. The command center shows the current wind and where the fallout clouds are.

Black rain

Starts about 75 seconds after a nuclear explosion and lasts until about 10 minutes after, inside the fallout zone. Under open sky it gives up to 3 RAD/s, and it washes fallout into the ground, so the chunk stays more contaminated for longer.

How long it lasts

Area radiation has a half-life of 30 minutes real time by default. At ground zero of a Little Man you start at 40 RAD/s, so it takes a few hours until it's safe again. Fat Man doubles that, Mark 6 triples it, and a reactor meltdown is the worst at 3.5 times. You can change the half-life and the peak in the config.

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