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Only bug fixes
- Fixing issue on iOS where top map was only shown at the top left part of the screen.
- Calling RefreshGraphics on the render thread to prevent certain error when calling from other thread.
- Fixed exception that could occur during debugging in WPF.
- Fixing high GPU on UWP for #429.
- Fixed bug where semi transparency effected other layers #422.
- Fixed exception that could occur on widget touch.