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enemies

Markus Bordihn edited this page Jul 30, 2026 · 2 revisions

Enemies 👾

Enemies spawn at the start of each wave and walk along a fixed path toward the gate. If they reach the gate, they damage it. If the gate reaches 0 HP, the match is lost.

Each arena has its own visual enemy theme, but the enemy roles stay the same across arenas.

Enemy Types ⚔️

Walker

The basic enemy. Balanced health and speed. Most early waves are built around Walkers.

Stat Skeleton Trork
HP 50 50
Speed 5 5
Kill reward 5g 5g

Runner

Fast and fragile. Runners can slip through weak defenses if you do not slow them down or cover the path well.

Stat Skeleton Trork
HP 25 25
Speed 8 8
Kill reward 8g 8g

Swarm

Very weak on their own, but dangerous in big numbers. Swarms are good at distracting defenders from tougher targets.

Stat Skeleton Trork
HP 15 15
Speed 6 6
Kill reward 3g 3g

Tank

Slow, durable, and hard to bring down. Tanks soak a lot of damage and can help other enemies get through behind them.

Stat Skeleton Trork
HP 150 150
Speed 3 3
Kill reward 20g 20g

Berserker

Tougher than a Walker and much faster than a Tank. These become a real threat in mid and late waves.

Stat Skeleton Trork
HP 80 80
Speed 7 7
Kill reward 10g 10g

Shaman

Support enemy with moderate health and speed. If a Shaman appears, it is usually smart to focus it early because it can help nearby enemies.

Stat All
HP 100
Speed 4
Kill reward 12g

Miniboss

A much tougher enemy that can appear in harder waves. It takes sustained damage to defeat and gives a strong gold reward.

Stat All
Kill reward 50g

Boss

The biggest enemy type in the game. Bosses show up in late waves on higher difficulties and test your whole defense setup.

Stat All
Kill reward 100g

Difficulty Scaling 📈

Enemy stats change with the selected difficulty. Higher difficulty means more pressure, more enemies, and less room for mistakes.

General pattern:

  • Easy - Lower health, slower movement, fewer enemies
  • Normal - Base values
  • Hard - Higher health, faster movement, more enemies

Miniboss and Boss enemies start appearing from Normal difficulty onward.

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