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enemies
Enemies spawn at the start of each wave and walk along a fixed path toward the gate. If they reach the gate, they damage it. If the gate reaches 0 HP, the match is lost.
Each arena has its own visual enemy theme, but the enemy roles stay the same across arenas.
The basic enemy. Balanced health and speed. Most early waves are built around Walkers.
| Stat | Skeleton | Trork |
|---|---|---|
| HP | 50 | 50 |
| Speed | 5 | 5 |
| Kill reward | 5g | 5g |
Fast and fragile. Runners can slip through weak defenses if you do not slow them down or cover the path well.
| Stat | Skeleton | Trork |
|---|---|---|
| HP | 25 | 25 |
| Speed | 8 | 8 |
| Kill reward | 8g | 8g |
Very weak on their own, but dangerous in big numbers. Swarms are good at distracting defenders from tougher targets.
| Stat | Skeleton | Trork |
|---|---|---|
| HP | 15 | 15 |
| Speed | 6 | 6 |
| Kill reward | 3g | 3g |
Slow, durable, and hard to bring down. Tanks soak a lot of damage and can help other enemies get through behind them.
| Stat | Skeleton | Trork |
|---|---|---|
| HP | 150 | 150 |
| Speed | 3 | 3 |
| Kill reward | 20g | 20g |
Tougher than a Walker and much faster than a Tank. These become a real threat in mid and late waves.
| Stat | Skeleton | Trork |
|---|---|---|
| HP | 80 | 80 |
| Speed | 7 | 7 |
| Kill reward | 10g | 10g |
Support enemy with moderate health and speed. If a Shaman appears, it is usually smart to focus it early because it can help nearby enemies.
| Stat | All |
|---|---|
| HP | 100 |
| Speed | 4 |
| Kill reward | 12g |
A much tougher enemy that can appear in harder waves. It takes sustained damage to defeat and gives a strong gold reward.
| Stat | All |
|---|---|
| Kill reward | 50g |
The biggest enemy type in the game. Bosses show up in late waves on higher difficulties and test your whole defense setup.
| Stat | All |
|---|---|
| Kill reward | 100g |
Enemy stats change with the selected difficulty. Higher difficulty means more pressure, more enemies, and less room for mistakes.
General pattern:
- Easy - Lower health, slower movement, fewer enemies
- Normal - Base values
- Hard - Higher health, faster movement, more enemies
Miniboss and Boss enemies start appearing from Normal difficulty onward.