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known issues
This page lists the current bugs, missing features, and important limitations. The goal is to be clear about what already works and what still needs more development.
What happens: In some cases, the Hytale client crashes while entering an arena instance.
Why: This appears to be an engine-side issue related to instance transitions, not a plugin bug that can be fixed directly here.
Workaround: Rejoin the world and try again. It often works on the next attempt.
What happens: Co-op is implemented but still rough. Up to 4 players can group up through the
/goo party commands (invite, accept, reject, kick, leave, list) and join a match together. Gold
and capacity scale with the party size.
Why: The party, matchmaking, and party-size scaling systems are in place, but the feature has not been polished or widely tested yet, so expect rough edges and balance changes.
Status: In progress; treat as alpha/beta.
What happens: Players cannot freely add new arenas or swap out the existing maps.
Why: Each arena depends on fixed configs, prefabs, and instance setup. There is no external arena loader yet.
Status: Not planned for the near term.
The fourth difficulty tier is planned, but it does not exist as a playable mode yet.
Status: Planned.
Repair costs exist in the economy config, and parts of the code already point to repair support. The feature is not fully connected yet, so damaged defenders cannot currently be repaired.
Status: In progress.
Planned defender types such as Guard, Sniper, and Bombardier are not in the current build.
Status: Planned for post-contest development.
Two more arenas are planned: Scorchway and Root Bastion.
Status: Planned.
Boss and Miniboss entries exist, and some wave files reference them, but they may not behave correctly in every setup yet.
Status: Partially implemented.