Skip to content

Implementation Status

MasterLaplace edited this page Jul 14, 2026 · 8 revisions

Implementation Status

Feature Matrix

Foundation Modules

Module Target Feature Status Notes
core/ lpl-core Platform types, assertions, logging βœ… 100% C++23, -fno-rtti, -fno-exceptions
math/ lpl-math Vec3, Quat, Fixed32, CORDIC, BoundaryBox βœ… 100% CUDA-compatible via LPL_HD
memory/ lpl-memory PinnedAllocator (CUDA zero-copy fallback) βœ… 100% cudaHostAlloc mapped+portable, malloc/free fallback

Data Structure Modules

Module Target Feature Status Notes
container/ lpl-container FlatAtomicsHashMap (lock-free, wait-free get) βœ… 100% 64-bit packed [Morton 42b | pool idx 22b], forEach safe under lock
container/ lpl-container Morton 2D/3D encoding + bias βœ… 100% Z-order curve, part1by1/part1by2 bit-interleave, +2²⁰ bias
concurrency/ lpl-concurrency ThreadPool (fixed workers, detach/async) βœ… 100% β€”
concurrency/ lpl-concurrency SpinLock (RAII, _mm_pause) βœ… 100% β€”

Simulation Modules

Module Target Feature Status Notes
ecs/ lpl-ecs EntityRegistry (sparse set + generational IDs) βœ… 100% publicIdβ†’chunk O(1)
ecs/ lpl-ecs Partition β€” SoA double buffer, physics, migration βœ… 100% Backward iteration fixed
ecs/ lpl-ecs Dynamic Octree (rebuild + query) βœ… 80% Not auto-called in step()
physics/ lpl-physics WorldPartition (chunk orchestrator, double buffer) βœ… 100% β€”
physics/ lpl-physics AABB Collision (impulse, iterative solver) βœ… 90% 4 iterations, auto wake
gpu/ lpl-gpu CUDA physics kernels βœ… 100% PhysicsKernel.cu ported, semi-implicit Euler, inline stubs without nvcc

I/O Modules

Module Target Feature Status Notes
net/ lpl-net Network (driver + socket fallback + PacketQueue) βœ… 100% Tri-mode transport
net/ lpl-net SessionManager + Systems βœ… 100% β€”
input/ lpl-input InputManager (keys, axes, neural per entity) βœ… 100% Shared srv/cli logic
platform/ lpl-platform HW backends (clock/display/gpu-memory/input) πŸ”„ Interfaces linux + kernel backends
serial/ lpl-serial State serialization & deterministic replay πŸ”„ Partial StateSnapshot + ISerializable; Recorder/Player stubs

Presentation Modules

Module Target Feature Status Notes
render/ lpl-render Software rasterizer + Vulkan backend (IRenderer) πŸ”„ 90% RenderParity, PBR, foveated, ray tracer; ImGui integrated
image/ lpl-image 2D software imaging (Surface, Painter, Codec) πŸ”„ Partial GPU-free frame/texture production
scene/ lpl-scene Scene graph (Scene, Transform2D) πŸ”„ Partial β€”
audio/ lpl-audio Spatial audio ⬜ Stub HRTF @todo
haptic/ lpl-haptic Haptic/vestibular feedback ⬜ Stub Actuator mapping @todo

Tooling

Module Target Feature Status Notes
bench/ lpl-bench Benchmark harness (Harness, SystemInfo) βœ… 100% mean/min/p99/variance, real-time budget classes

Kernel

Module Feature Status Notes
kernel/ Netfilter hook + RX/TX ring buffers + mmap βœ… 100% Bidirectional, 0% loss
kernel/ lpl_protocol structures (C-compatible) βœ… 100% ioctl kick TX

BCI Module

Module Target Feature Status Notes
bci/ lpl-bci OpenBCIDriver β€” USB-serial, ring buffer, 8 channels βœ… 100% 33-byte packets, 24-bit ADS1299 sign extension, EMA smoothing
bci/ lpl-bci Per-channel FFT (Hann, 256 pts) βœ… 100% PSD stored per channel, alpha/beta band extraction
bci/ lpl-bci SignalMetrics β€” Schumacher $R(t)$, RMS, baseline βœ… 100% discrete $\int$ PSD 40–70 Hz, hz_to_bin, mean + Οƒ; 12 tests βœ…
bci/ lpl-bci RiemannianGeometry β€” $\delta_R$, $D_M$, Jacobi βœ… 100% SPD covariance (Bessel), affine-invariant $\delta_R$, Mahalanobis via matrix_inv; 12 tests βœ…
bci/ lpl-bci NeuralMetrics β€” from_state(), muscle_alert βœ… 100% baseline normalisation, muscle_alert threshold
bci/ lpl-bci Calibration β€” rest-phase baseline πŸ”„ In progress ~30 s rest β†’ baseline_R, Οƒ
bci/ lpl-bci BrainFlow / LSL / OpenViBE sources πŸ”„ Unblocked Now packaged in official xmake-repo

Applications

Executable Target Feature Status Notes
Server lpl-server Core + Systems + broadcast 60Hz βœ… 100% apps/server/main.cpp
Client lpl-client Core + Systems + Vulkan + BCI πŸ”„ 90% apps/client/main.cpp
Benchmark lpl-benchmark CPU benchmark suite βœ… 100% apps/benchmark/main.cpp

Global Score

Foundation (core, math, memory): 100% βœ…

Data structures (container, concurrency): 100% βœ…

Simulation (ecs, physics, gpu): ~95% β€” Octree at 80%

I/O (net, input, serial): ~65% β€” server meshing, GPUDirect RDMA

Presentation (render, audio, haptic): ~30% β€” Vulkan at 90%, stubs for audio/haptic

BCI: ~70% β€” Core DSP complete, external source integrations excluded

Applications: ~97% β€” Client at 90%

Estimated weighted score: ~80% of target architecture


Backlog & Roadmap

Ideas and features that are designed but not yet complete. Several already have a stub or an in-progress implementation in the tree; the rest are planned directions kept here so the intent is not lost.

Networking & distribution

Feature State Notes
Server Meshing πŸ”„ Stub (net/ServerMesh) Multi-server worlds, one chunk = one migratable unit. Remaining: serialize entity data to a target node, mesh heartbeat/registration.
Rollback netcode πŸ”„ Stub (net/netcode/RollbackStrategy) Circular buffer of serialized state snapshots for client-side rollback/reconciliation.
Session RCU πŸ”„ Planned SessionManager moves to Read-Copy-Update semantics for lock-free concurrent reads during broadcast.
GPUDirect RDMA ⬜ Idea Zero-copy GPU↔NIC transfer. Requires specific hardware.
Packet compression ⬜ Idea Protocol is already variable-length, so compression can be layered on top.

BCI

Feature State Notes
Auto-calibration πŸ”„ In progress (bci/calibration/) ~30 s rest phase β†’ per-subject baseline_R and Οƒ used to normalize metrics.
Visual/neuro feedback loop ⬜ Idea Close the loop: simulation reacts to NeuralMetrics (concentration, muscle alert) in real time.
External sources (BrainFlow / LSL / OpenViBE) πŸ”„ Unblocked Packages now merged into the official xmake-repo; sources can be enabled once wired in.

Simulation & rendering

Feature State Notes
Octree auto-integration πŸ”„ 80% FlatDynamicOctree is built per Partition but updateSpatialIndex() is not yet called automatically in step().
Dirty-list component tracking ⬜ Idea Track which entities the network touched so the GPU only recomputes what changed (finer than the current full pass).
Convex collision (GJK / SAT) ⬜ Stub (physics/CollisionDetector) Beyond AABB: GJK for convex hulls, SAT for OBB vs OBB.
Replay record/playback πŸ”„ Stub (serial/ReplayRecorder/ReplayPlayer) Serialize frames + snapshots to disk, seek by tick, replay forward.
Spatial audio ⬜ Stub (audio/) HRTF listener positioning, distance attenuation.
Haptic / vestibular feedback ⬜ Stub (haptic/) Map world position to nearest actuator and modulate intensity (GVS, tFUS).

← Performance Results | Next: Executables β†’

πŸ“– LplPlugin Wiki

🏠 Home


πŸ“ Project Overview

πŸ”§ Technical Reference

πŸ“Š Status & Results

πŸ—ΊοΈ Planning

πŸŽ“ Research

Clone this wiki locally