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References
- Flakkari: server-authoritative architecture, dynamic packets — inspiration for the optimized network protocol
- Quake/Source Engine: client-side prediction, rollback, reconciliation
- NVIDIA GPUDirect: HPC, high-frequency trading
- OpenBCI: open-source brain-computer interface
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liblsl / BrainFlow: EEG acquisition and Lab Streaming Layer transport (integrated as
bci/dependencies, packaged in the official xmake-repo) -
Eigen: linear algebra for covariance / Riemannian geometry in
bci/ - NeRF (Neural Radiance Fields): photorealistic rendering without meshes
- Turing Prize: Thompson & Ritchie (C/Unix), Patterson & Hennessy (RISC)
- Conferences: NeurIPS, ICLR (AI), HotOS (Systems), GDC (Games)
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Schumacher J. et al. (2015). Closed-loop control of gait using Brain-Computer Interfaces: a manifold regularization approach. — Source of the
$R(t)$ muscle tension metric (40–70 Hz band power). -
Moakher M. (2005). A Differential Geometric Approach to the Arithmetic Mean of Symmetric Positive-Definite Matrices. SIAM Journal on Matrix Analysis and Applications, 26(3), 735–747. — Riemannian framework for SPD matrices.
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Arsigny V., Fillard P., Pennec X., Ayache N. (2006). Log-Euclidean Metrics for Fast and Simple Calculus on Diffusion Tensors. Magnetic Resonance in Medicine, 56(2), 411–421. — Log-Euclidean geometry; basis for the affine-invariant
$\delta_R$ . -
Blankertz B., Lemm S., Treder M., Haufe S., Müller K.-R. (2011). Single-trial analysis and classification of ERP components — a tutorial. NeuroImage, 56(2), 814–825. — Covariance-based single-trial EEG classification; motivation for
compute_covariance()+$\delta_R$ .
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Sollfrank T. et al. (2016). The effect of multimodal and enriched feedback on SMR-BCI performance. Clinical Neurophysiology, 127(1), 490–498. — Closed-loop multimodal feedback; motivation for the adaptive feedback loop.
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OpenBCI — open-source EEG/EMG hardware platform. https://openbci.com
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Inria SEAMLESS — Stage offer 2026-09753: Innovative Feedback for Motor Imagery-based Brain-Computer Interfaces.
LplPlugin — Zero-Copy Real-Time VR Engine | Author: MasterLaplace | License: GPL-3.0 | Source Code
This project is a marathon, not a sprint.