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Wiring and Batteries

JohnBraham edited this page Nov 2, 2026 · 1 revision

Wiring And Batteries

Electric conduit carries typed electricity. It also has Ore Dictionary names wire, conduitElectricity, powerCable and cableElectric. It is not interchangeable with fluid pipe. Compatible face-to-face machines can conduct onward.

Distribution runs every eight game ticks. There is no voltage loss per cable block. Unloaded sections do not bridge networks or keep chunks loaded. A machine GUI usually reports its own local buffer, not every battery on the line.

Batteries

Battery Capacity Principal materials
Lead-acid 1,000 Lead, sulfur, water bucket, plastic
Nickel-hydride 2,000 Nickel, redstone, water bucket, plastic
Alkaline 4,000 Iron, gunpowder, zinc, plastic
Lithium 8,000 Lithium, redstone, carbon dust, plastic

Charge travels with battery-item NBT under energy. Retain those items when moving storage; an item that merely looks like a battery is not proof its charge survived.

Battery Array

The array has eight battery slots. Insert batteries: the empty housing is not an energy store. It requests power at backup priority and supplies higher-priority consumers. Active loads can consume generation before the array fills. A redstone signal disables its output.

Mixed battery types are allowed; check each slot's charge display. With the load disconnected, valid generation should increase stored charge. With generation removed, a charged array should do bounded useful work. Neither test is satisfied by a decorative animation.

Switch

baseelectric:electric_switch conducts without redstone and disconnects with redstone. Check both states before hiding it. A switch is not a transformer between electricity and steam.

Generation | Shared network rules

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