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32. Configs ‐ Pulling with Ranged
The next method for effective pulling can be accomplished through ranged attacks, though not quite as effective as Enfeebler. The idea being the ranged attacker utilizes fighting to find a target, then combat to engage without running to target, and finally combat script to fire off the ranged attack and pull the enemy in for the party to defeat. Combine this with Campsite and other fighters to maintain a steady flow of experience.
Fighting settings should be limited to about 19.5 yalms or less, can be set to any enemy, or specific enemies of your choosing.

Max enemies will do less to maintain pulls than enfeebler would. Keep this in mind if this is the method being chosen for pulling.
Combat will be set to Engage, and *Face Target. Run to Target, will need to be disabled to keep enemies pulled towards the center of the campsite.

Combat script will simply be set to Ranged in the category setting. No other settings need to be set.

Combat script is designed to fire when the character engages, meaning once Fighting, and Combat complete the necessary steps, Combat Script will fire off.
As an aside, pulling with these settings can also be done with a Job Ability, instead of a ranged attack.

Simply maintain the previous Fighting, and Combat settings, but set a Job Ability in the Combat Script instead.
Note: This will be very slow due to job ability cooldowns.