Conversation
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It did fix some issues, however, I am afraid that it is not an optimal solution. I am now running into some issues with the shader compiler and still waiting for assistance. |
This reverts commit fa9d68a.
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We'll see where this goes! Just wanted to give you the heads up because I needed this to work in the meantime. Looking forward to all the fixes. |
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I made a PR now: #8903 |
I added this specifically just 3 weeks ago. What was the issue? |
It allocates up to 4x memory and may mess up UTF8 conversion. |
I don't see the concern with the extra memory. We're not a word processor passing 1000s of words of strings. It won't be noticed and is a small memory trade off for less CPU work passing strings at runtime.
How could it do that? |
I'm looking into getting the native backends up and running again (just getting it to run on Windows without linkage issues).
@sepcnt I don't where you're at, and I assume that you're running into the same issues.