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Base Game Character Triggers
Brandon edited this page Jun 3, 2026
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2 revisions
This page documents the available triggers within the game engine, categorized by their in-game presence.
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after_spawn_enchant - Notes: Need to use CardEffectEnchant as its effect.
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card_corrupt_played - Notes: N/A
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card_exhausted - Notes: N/A
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card_monster_played - Notes: N/A
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card_spell_played - Notes: N/A
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corruption_added - Notes: N/A
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end_turn_pre_hand_discard - Notes: Do not use for anything that would modify a combat preview. As this trigger is not taken into account for combat previews.
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on_any_hero_death_on_floor - Notes: N/A
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on_any_monster_death_on_floor - Notes: N/A
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on_any_unit_death_on_floor - Notes: N/A
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on_armor_added - Notes: N/A
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on_attacking -
overrideTargetCharacter: Character Attacked. - Notes: N/A
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on_attacking_before_damage -
overrideTargetCharacter: Character Attacked. - Notes: Alternate version of Strike used by Plague Doctor, Frostpiercer, Combustible Suit, Arkion Pushback.
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on_death - param_int (threshold param): 1 if revived from reanimate, 0 otherwise.
- Notes: N/A
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on_deathwish -
Notes: This is a conditional trigger. It triggers once the unit is in front of the room. Required to have an
on_deathwish_losttrigger to undo the changes made in this trigger.OnDeathwishLostis triggered when the unit is no longer in front of the room.
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on_eaten - Notes: N/A
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on_encounter_complete - Notes: N/A
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on_equipment_added - Notes: N/A
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on_equipment_added_to_ally - Notes: N/A
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on_equipment_removed - Notes: N/A
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on_feed - Notes: N/A
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on_food_spawn - Notes: N/A
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on_graft_equipment_added - Notes: N/A
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on_heal - param_int (threshold param): Amount healed.
- Notes: N/A
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on_hit - param_int (threshold param): Damage taken.
- param_int2 (relic param): Damage type.
- Notes: N/A
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on_kill - Notes: N/A
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on_moon_lit -
Notes: This is a conditional trigger. Triggers once it is Full Moon. If used then
on_moon_lit_lostshould be specified to undo the changes made by this trigger.
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on_moon_phase_shift - Notes: N/A
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on_moon_shade -
Notes: This is a conditional trigger. Triggers once it is New Moon. If used then
on_moon_shade_lostshould be specified to undo the changes made by this trigger.
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on_own_ability_activated - Notes: (Fires as a result of playing a card, or if CardEffectSacrifice was played from a unit ability and the character with the ability was sacrificed from the ability)
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on_pre_own_ability_activated - Notes: Alternate version of Conjure used by Fenix Egg path
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on_pyregel_added - Notes: Unused but should work.
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on_reanimated - Notes: N/A
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on_shift - Notes: N/A
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on_spawn - Notes: N/A
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on_spawn_not_from_card - Notes: Used by Korin the Judge
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on_team_turn_begin - Notes: Triggers at the end of deployment phase. Triggers before battling starts
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on_train_room_loop - Notes: N/A
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on_turn_begin - Notes: N/A
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on_valiant - param_int (threshold param): Total amount of Valor on character.
- Notes: Triggers when the unit gains valor. Can be parameterized to trigger when the unit has X valor. Used by Fel Unchained III (Permanent Valor) as a Hidden Trigger.
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post_ascension - Notes: N/A
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post_combat - Notes: N/A
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post_descension - Notes: N/A
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pre_combat - Notes: Triggers before you draw your hand. Literally start of turn.
Since these triggers do not have an in game name you generally do not want to give a description to triggers of these types.
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on_burnout - Notes: Triggers when the user dies from burnout and is not revived from reanimate
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on_deathwish_lost -
Notes: This is the other half of conditional trigger for Vanguard (
OnDeathwish). You generally want to undo the changes made to the other trigger with this one.
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on_hatched - Notes: Used by Wurmkin Egg Units to Kill egg and spawn hatched unit
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on_moonlit_lost -
Notes: This is the other half of conditional trigger for Full Moon (
OnMoonLit). You generally want to undo the changes made to the other trigger with this one.
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on_moonshade_lost -
Notes: This is the other half of conditional trigger for New Moon (
OnMoonshade). You generally want to undo the changes made to the other trigger with this one.
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on_new_status_effect_added - param_int (threshold param): Total Number of Unique Buffs / Debuffs on character.
- Notes: This is used by certain artifacts.
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on_queued_status_effect_to_add - param_int (threshold param): Bonus stack count for Status ID.
- param_int2 (relic param): Tracking ID of Room Modifier (see notes).
- param_string (relic param): Status ID.
- Notes: Used Exclusively By RoomStateAddStatusEffectOnStatusApplied
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on_remove_hatch - Notes: Used by Wurmkin Egg Units to remove Shell per Charged Echo
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on_silence - Notes: Unused
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on_silence_lost - Notes: Unused, this may be a passive trigger so required to undo OnSilence's effects
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on_status_effect_changed - param_int (threshold param): Amount of Status ID stacks.
- param_int2 (relic param): Change in amount of Status ID.
- param_string (relic param): Status ID.
- Notes: N/A
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on_timebomb - Notes: Unused, questionable if implemented. Used by the Timebomb status effect
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on_troop_added - param_int (threshold param): Total amount of Troop.
- param_int2 (relic param): Number of Troop stacks added.
- Notes: N/A
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on_troop_removed - param_int (threshold param): Total amount of Troop.
- param_int2 (relic param): Number of Troop stacks removed.
- Notes: N/A
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on_unit_ability_available - Notes: Drives abilities
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on_unit_ability_unavailable - Notes: Drives abilities
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on_unscaled_spawn - Notes: Invisible Summon Trigger that was used by Kinhost Carapace in MT1. This is a Summon trigger whose effects aren't copied by Transcendimp.
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post_attempted_ascension - Notes: N/A
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post_attempted_descension - Notes: N/A
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post_combat_healing - Notes: Used by Healer enemy units. Do not use for friendly units.
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regal_count_added - Notes: Completely unused