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Base Game Status Effects

Brandon edited this page May 31, 2026 · 1 revision

This page documents the available status effects, categorized by their in-game visibility.

Note that the Status IDs must be used to define the status effect. Be sure to type it exactly as written.

Ex. for Melee Weakness, you specify it as "melee weakness", yes including the space between melee and weakness.


Visible Status Effects

Relentless (relentless)

  • Status ID: relentless
  • Internal Class Name: StatusEffectRelentlessState

Sweep (sweep)

  • Status ID: sweep
  • Internal Class Name: StatusEffectHunterState

Multistrike (multistrike)

  • Status ID: multistrike
  • Internal Class Name: StatusEffectMultistrikeState

Quick (ambush)

  • Status ID: ambush
  • Internal Class Name: StatusEffectAmbushState

Trample (trample)

  • Status ID: trample
  • Internal Class Name: StatusEffectTrampleState

Immobile (immobile)

  • Status ID: immobile
  • Internal Class Name: StatusEffectImmobileState

Inert (inert)

  • Status ID: inert
  • Internal Class Name: StatusEffectInertState

Suppressed (restricted)

  • Status ID: restricted
  • Internal Class Name: StatusEffectRestrictedState

[dormant] (dormant)

  • Status ID: dormant
  • Internal Class Name: StatusEffectDormantState

Fuel (spark)

  • Status ID: spark
  • Internal Class Name: StatusEffectSparkState

Immunity (immune)

  • Status ID: immune
  • Internal Class Name: StatusEffectImmuneState

Endless (endless)

  • Status ID: endless
  • Internal Class Name: StatusEffectEndlessState

Silence (silenced)

  • Status ID: silenced
  • Internal Class Name: StatusEffectSilencedState

Haste (haste)

  • Status ID: haste
  • Internal Class Name: StatusEffectHasteState

Armor (armor)

  • Status ID: armor
  • Internal Class Name: StatusEffectArmorState

Burnout (ephemeral)

  • Status ID: ephemeral
  • Internal Class Name: StatusEffectEphemeralState

Cardless (cardless)

  • Status ID: cardless
  • Internal Class Name: StatusEffectCardlessState

Fragile (fragile)

  • Status ID: fragile
  • Internal Class Name: StatusEffectFragileState

Stasis (untouchable)

  • Status ID: untouchable
  • Internal Class Name: StatusEffectUntouchableState

Buffet (eatmany)

  • Status ID: eatmany
  • Internal Class Name: StatusEffectEatManyState

Shard (stygian_blessing)

  • Status ID: stygian_blessing
  • Internal Class Name: StatusEffectStygianBlessingState

Rage (buff)

  • Status ID: buff
  • Internal Class Name: StatusEffectBuffState

Mass (mass)

  • Status ID: mass
  • Internal Class Name: StatusEffectMassState

Spikes (spikes)

  • Status ID: spikes
  • Internal Class Name: StatusEffectSpikesState

Damage Shield (damage shield)

  • Status ID: damage shield
  • Internal Class Name: StatusEffectDamageShieldState

Spell Shield (spell shield)

  • Status ID: spell shield
  • Internal Class Name: StatusEffectSpellShieldState

Regen (regen)

  • Status ID: regen
  • Internal Class Name: StatusEffectRegenState

Soul (captured_soul)

  • Status ID: captured_soul
  • Internal Class Name: StatusEffectCapturedSoulState

Stealth (stealth)

  • Status ID: stealth
  • Internal Class Name: StatusEffectStealthState

Lifesteal (lifesteal)

  • Status ID: lifesteal
  • Internal Class Name: StatusEffectLifestealState

Heartless (heal immunity)

  • Status ID: heal immunity
  • Internal Class Name: StatusEffectHealImmunityState

Rooted (rooted)

  • Status ID: rooted
  • Internal Class Name: StatusEffectRootedState

Dazed (dazed)

  • Status ID: dazed
  • Internal Class Name: StatusEffectDazedState

Sap (debuff)

  • Status ID: debuff
  • Internal Class Name: StatusEffectDebuffState

Frostbite (poison)

  • Status ID: poison
  • Internal Class Name: StatusEffectPoisonState

Corruption (corruption)

  • Status ID: corruption
  • Internal Class Name: StatusEffectCorruptionState

Spell Weakness (spell weakness)

  • Status ID: spell weakness
  • Internal Class Name: StatusEffectSpellWeaknessState

Emberdrain (scorch)

  • Status ID: scorch
  • Internal Class Name: StatusEffectScorchState

Melee Weakness (melee weakness)

  • Status ID: melee weakness
  • Internal Class Name: StatusEffectMeleeWeaknessState

Ability (unit_ability)

  • Status ID: unit_ability
  • Internal Class Name: StatusEffectUnitAbilityState

Titanskin (titanskin)

  • Status ID: titanskin
  • Internal Class Name: StatusEffectTitanskinState

Pyregel (pyregel)

  • Status ID: pyregel
  • Internal Class Name: StatusEffectPyregelState

Pyrestain (pyrestain)

  • Status ID: pyrestain
  • Internal Class Name: StatusEffectPyrestainState

Valor (valor)

  • Status ID: valor
  • Internal Class Name: StatusEffectValor

Titanite (titanite)

  • Status ID: titanite
  • Internal Class Name: StatusEffectDamageReductionState

Avarice (avarice)

  • Status ID: avarice
  • Internal Class Name: StatusEffectAvariceState

Decay (decay)

  • Status ID: decay
  • Internal Class Name: StatusEffectDecayState

Unstable (unstable)

  • Status ID: unstable
  • Internal Class Name: StatusEffectUnstableState

[troop] (horde)

  • Status ID: horde
  • Internal Class Name: StatusEffectHordeState

Reanimate (undying)

  • Status ID: undying
  • Internal Class Name: StatusEffectUndyingState

Graft (unit_grafted_equipment)

  • Status ID: unit_grafted_equipment
  • Internal Class Name: StatusEffectUnitGraftedEquipmentState

Conduit (conduit)

  • Status ID: conduit
  • Internal Class Name: StatusEffectConduitState

Mageblade (mageblade)

  • Status ID: mageblade
  • Internal Class Name: StatusEffectMagebladeState

Fate Link (lifelink)

  • Status ID: lifelink
  • Internal Class Name: StatusEffectLifeLinkState

Live to Fight (pyrebane)

  • Status ID: pyrebane
  • Internal Class Name: StatusEffectPyreBaneState

Pyre Bound (pyrebound)

  • Status ID: pyrebound
  • Internal Class Name: StatusEffectPyreBoundState

Dualism (duality)

  • Status ID: duality
  • Internal Class Name: StatusEffectDualityState

Mute (muted)

  • Status ID: muted
  • Internal Class Name: StatusEffectMutedState

Soul (soul)

  • Status ID: soul
  • Internal Class Name: StatusEffectSoulState

Sniper (sniper)

  • Status ID: sniper
  • Internal Class Name: StatusEffectSniperState

Piercing (piercing)

  • Status ID: piercing
  • Internal Class Name: StatusEffectPiercingState

Purified (purify)

  • Status ID: purify
  • Internal Class Name: StatusEffectPurifyState

Hatch (hatch)

  • Status ID: hatch
  • Internal Class Name: StatusEffectHatchState

Reap (corrupt_poison)

  • Status ID: corrupt_poison
  • Internal Class Name: StatusEffectCorruptPoisonState

[powerup] (powerup)

  • Status ID: powerup
  • Internal Class Name: StatusEffectPowerupState

[infested] (hivemind)

  • Status ID: hivemind
  • Internal Class Name: StatusEffectHivemindState

Steelmight (armorattack)

  • Status ID: armorattack
  • Internal Class Name: StatusEffectArmorAttackState

Burst (burst)

  • Status ID: burst
  • Internal Class Name: StatusEffectBurstState

Malaise (malaise)

  • Status ID: malaise
  • Internal Class Name: StatusEffectReduceMaxHpAndAttackState

Doom (doom)

  • Status ID: doom
  • Internal Class Name: StatusEffectDoomState

Timebomb (timebomb)

  • Status ID: timebomb
  • Internal Class Name: StatusEffectTimebombState

Witherbloom (witherbloom)

  • Status ID: witherbloom
  • Internal Class Name: StatusEffectWitherbloomState

Steelguard (steelguard)

  • Status ID: steelguard
  • Internal Class Name: StatusEffectSteelguardState

Hidden Status Effects

StatusEffectMultistrikeOnMissingHealthState

  • Status ID: multistrike_on_missing_health
  • Internal Class Name: StatusEffectMultistrikeOnMissingHealthState
  • Notes: Completely unused.

StatusEffectUnitAbilityAvailableState

  • Status ID: unit_ability_available
  • Internal Class Name: StatusEffectUnitAbilityAvailableState
  • Notes: Used internally by abilities.

StatusEffectCooldownState

  • Status ID: cooldown
  • Internal Class Name: StatusEffectCooldownState
  • Notes: Used internally by abilities. Controls cooldown.

StatusEffectMoonFullState

  • Status ID: fullmoon
  • Internal Class Name: StatusEffectMoonFullState

StatusEffectMoonNewState

  • Status ID: newmoon
  • Internal Class Name: StatusEffectMoonNewState

StatusEffectEqualizerState

  • Status ID: equalizer
  • Internal Class Name: StatusEffectEqualizerState
  • Notes: Used by Equalizing Rings.

StatusEffectRedCrownState

  • Status ID: redcrown
  • Internal Class Name: StatusEffectRedCrownState

StatusEffectShowtimeState

  • Status ID: showtime
  • Internal Class Name: StatusEffectShowtimeState

StatusEffectFixedAttackState

  • Status ID: fixedattack
  • Internal Class Name: StatusEffectFixedAttackState
  • Notes: Used by Iron-tongue. The number of stacks controls the attack of the unit with this status effect.

StatusEffectHivemindKillerState

  • Status ID: hivemindkiller
  • Internal Class Name: StatusEffectHivemindKillerState

StatusEffectManiacState

  • Status ID: maniac
  • Internal Class Name: StatusEffectManiacState

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