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Base Game Status Effects
Brandon edited this page May 31, 2026
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1 revision
This page documents the available status effects, categorized by their in-game visibility.
Note that the Status IDs must be used to define the status effect. Be sure to type it exactly as written.
Ex. for Melee Weakness, you specify it as "melee weakness", yes including the space between melee and weakness.
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Status ID:
relentless -
Internal Class Name:
StatusEffectRelentlessState
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Status ID:
sweep -
Internal Class Name:
StatusEffectHunterState
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Status ID:
multistrike -
Internal Class Name:
StatusEffectMultistrikeState
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Status ID:
ambush -
Internal Class Name:
StatusEffectAmbushState
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Status ID:
trample -
Internal Class Name:
StatusEffectTrampleState
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Status ID:
immobile -
Internal Class Name:
StatusEffectImmobileState
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Status ID:
inert -
Internal Class Name:
StatusEffectInertState
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Status ID:
restricted -
Internal Class Name:
StatusEffectRestrictedState
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Status ID:
dormant -
Internal Class Name:
StatusEffectDormantState
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Status ID:
spark -
Internal Class Name:
StatusEffectSparkState
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Status ID:
immune -
Internal Class Name:
StatusEffectImmuneState
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Status ID:
endless -
Internal Class Name:
StatusEffectEndlessState
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Status ID:
silenced -
Internal Class Name:
StatusEffectSilencedState
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Status ID:
haste -
Internal Class Name:
StatusEffectHasteState
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Status ID:
armor -
Internal Class Name:
StatusEffectArmorState
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Status ID:
ephemeral -
Internal Class Name:
StatusEffectEphemeralState
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Status ID:
cardless -
Internal Class Name:
StatusEffectCardlessState
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Status ID:
fragile -
Internal Class Name:
StatusEffectFragileState
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Status ID:
untouchable -
Internal Class Name:
StatusEffectUntouchableState
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Status ID:
eatmany -
Internal Class Name:
StatusEffectEatManyState
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Status ID:
stygian_blessing -
Internal Class Name:
StatusEffectStygianBlessingState
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Status ID:
buff -
Internal Class Name:
StatusEffectBuffState
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Status ID:
mass -
Internal Class Name:
StatusEffectMassState
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Status ID:
spikes -
Internal Class Name:
StatusEffectSpikesState
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Status ID:
damage shield -
Internal Class Name:
StatusEffectDamageShieldState
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Status ID:
spell shield -
Internal Class Name:
StatusEffectSpellShieldState
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Status ID:
regen -
Internal Class Name:
StatusEffectRegenState
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Status ID:
captured_soul -
Internal Class Name:
StatusEffectCapturedSoulState
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Status ID:
stealth -
Internal Class Name:
StatusEffectStealthState
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Status ID:
lifesteal -
Internal Class Name:
StatusEffectLifestealState
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Status ID:
heal immunity -
Internal Class Name:
StatusEffectHealImmunityState
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Status ID:
rooted -
Internal Class Name:
StatusEffectRootedState
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Status ID:
dazed -
Internal Class Name:
StatusEffectDazedState
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Status ID:
debuff -
Internal Class Name:
StatusEffectDebuffState
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Status ID:
poison -
Internal Class Name:
StatusEffectPoisonState
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Status ID:
corruption -
Internal Class Name:
StatusEffectCorruptionState
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Status ID:
spell weakness -
Internal Class Name:
StatusEffectSpellWeaknessState
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Status ID:
scorch -
Internal Class Name:
StatusEffectScorchState
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Status ID:
melee weakness -
Internal Class Name:
StatusEffectMeleeWeaknessState
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Status ID:
unit_ability -
Internal Class Name:
StatusEffectUnitAbilityState
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Status ID:
titanskin -
Internal Class Name:
StatusEffectTitanskinState
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Status ID:
pyregel -
Internal Class Name:
StatusEffectPyregelState
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Status ID:
pyrestain -
Internal Class Name:
StatusEffectPyrestainState
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Status ID:
valor -
Internal Class Name:
StatusEffectValor
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Status ID:
titanite -
Internal Class Name:
StatusEffectDamageReductionState
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Status ID:
avarice -
Internal Class Name:
StatusEffectAvariceState
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Status ID:
decay -
Internal Class Name:
StatusEffectDecayState
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Status ID:
unstable -
Internal Class Name:
StatusEffectUnstableState
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Status ID:
horde -
Internal Class Name:
StatusEffectHordeState
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Status ID:
undying -
Internal Class Name:
StatusEffectUndyingState
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Status ID:
unit_grafted_equipment -
Internal Class Name:
StatusEffectUnitGraftedEquipmentState
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Status ID:
conduit -
Internal Class Name:
StatusEffectConduitState
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Status ID:
mageblade -
Internal Class Name:
StatusEffectMagebladeState
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Status ID:
lifelink -
Internal Class Name:
StatusEffectLifeLinkState
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Status ID:
pyrebane -
Internal Class Name:
StatusEffectPyreBaneState
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Status ID:
pyrebound -
Internal Class Name:
StatusEffectPyreBoundState
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Status ID:
duality -
Internal Class Name:
StatusEffectDualityState
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Status ID:
muted -
Internal Class Name:
StatusEffectMutedState
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Status ID:
soul -
Internal Class Name:
StatusEffectSoulState
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Status ID:
sniper -
Internal Class Name:
StatusEffectSniperState
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Status ID:
piercing -
Internal Class Name:
StatusEffectPiercingState
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Status ID:
purify -
Internal Class Name:
StatusEffectPurifyState
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Status ID:
hatch -
Internal Class Name:
StatusEffectHatchState
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Status ID:
corrupt_poison -
Internal Class Name:
StatusEffectCorruptPoisonState
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Status ID:
powerup -
Internal Class Name:
StatusEffectPowerupState
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Status ID:
hivemind -
Internal Class Name:
StatusEffectHivemindState
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Status ID:
armorattack -
Internal Class Name:
StatusEffectArmorAttackState
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Status ID:
burst -
Internal Class Name:
StatusEffectBurstState
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Status ID:
malaise -
Internal Class Name:
StatusEffectReduceMaxHpAndAttackState
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Status ID:
doom -
Internal Class Name:
StatusEffectDoomState
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Status ID:
timebomb -
Internal Class Name:
StatusEffectTimebombState
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Status ID:
witherbloom -
Internal Class Name:
StatusEffectWitherbloomState
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Status ID:
steelguard -
Internal Class Name:
StatusEffectSteelguardState
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Status ID:
multistrike_on_missing_health -
Internal Class Name:
StatusEffectMultistrikeOnMissingHealthState - Notes: Completely unused.
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Status ID:
unit_ability_available -
Internal Class Name:
StatusEffectUnitAbilityAvailableState - Notes: Used internally by abilities.
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Status ID:
cooldown -
Internal Class Name:
StatusEffectCooldownState - Notes: Used internally by abilities. Controls cooldown.
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Status ID:
fullmoon -
Internal Class Name:
StatusEffectMoonFullState
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Status ID:
newmoon -
Internal Class Name:
StatusEffectMoonNewState
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Status ID:
equalizer -
Internal Class Name:
StatusEffectEqualizerState - Notes: Used by Equalizing Rings.
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Status ID:
redcrown -
Internal Class Name:
StatusEffectRedCrownState
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Status ID:
showtime -
Internal Class Name:
StatusEffectShowtimeState
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Status ID:
fixedattack -
Internal Class Name:
StatusEffectFixedAttackState - Notes: Used by Iron-tongue. The number of stacks controls the attack of the unit with this status effect.
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Status ID:
hivemindkiller -
Internal Class Name:
StatusEffectHivemindKillerState
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Status ID:
maniac -
Internal Class Name:
StatusEffectManiacState