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Base Game Relic Effect Reference

Brandon edited this page Mar 24, 2026 · 6 revisions

RelicEffect

Table of Contents

GrosMichelRelicEffectChanceToDestroySelf

Parameters

  • param_int: Percent Chance To Destroy Relic (0-100)

  • param_int_2: Number of Turns To Wait Before Applying Effect

RelicEffectAddAllChampionsToDeck

This class has no documented parameters.

RelicEffectAddAlliedChampionToDeck

This class has no documented parameters.

RelicEffectAddAlliedChampionToDeckAndRandomUpgradeItAtLightforge

Parameters

  • param_int: Upgrade Count

RelicEffectAddAttackCardScaling

Parameters

  • param_card_type: Card Type

  • param_int: Stat Increase

RelicEffectAddBattleCardToHand

Parameters

  • param_card_pool: Card To Add^ - Randomly choose one of the cards in this pool.

  • param_upgrade: Card Upgrade

RelicEffectAddBattleCardToHandOnUnitTrigger

Parameters

  • param_card_pool: Card Pool

  • param_source_team: Source Team

  • param_int: Count

  • param_trigger: Trigger

  • param_subtype: Required Subtype

  • param_upgrade: Temp Upgrade

RelicEffectAddBonusCardToCardDrafts

Parameters

  • param_card_pool: Card Pool

  • param_bool: Apply to Single Random Card

RelicEffectAddCardSetStartOfRun

Parameters

  • param_bool: Do not show at start?

  • param_card_set_builder: Card Set Builder

RelicEffectAddCardUpgradeToExpensiveCards

Parameters

  • param_upgrade: Upgrade

  • param_card_type: Exclusive Card Type^ - Optional Filter for Specific Card Type

  • param_int: Cost Requirement

  • param_bool: Include Consume Energy Types

RelicEffectAddCardsNull

Parameters

  • param_card_pool: Card Pool

RelicEffectAddCardsStartOfBattle

Parameters

  • param_bool: Get All Cards In Pool?

  • param_bool_2: Cards are Permanent?

  • param_card_pool: Card Pool

  • param_upgrade: Optional Card Upgrade

  • param_bool_3: Add to Hand?

RelicEffectAddCardsStartOfRun

Parameters

  • param_bool: Get All Cards In Pool?

  • param_card_pool: Card Pool

  • param_upgrade: Optional Card Upgrade

  • param_bool_2: Include upgrade in relic tooltip?^ - Used to show the full title and description of the optional card upgrade in the tooltip for the relic.

RelicEffectAddChampionCardToHand

Parameters

  • param_random_champion_pool: Champion Card Pool

RelicEffectAddEffectOnMooncycle

Parameters

  • param_int: Rooms Affected^ - Which Rooms will be affected when this artifact triggers

    Valid values:

    Value Meaning
    0 ApplyToCurrentRoom
    1 ApplyToAllRooms
    2 ApplyToRandomRoom
  • param_effects: Card Effects

RelicEffectAddEffectOnStatusAdded

Parameters

  • param_int: Unique Status Effects Needed^ - If > 0, unit must have this many status effects to fire the Effects

  • param_bool: Only Trigger at Needed Count^ - TRUE - Only triggers when the needed count is reached exactly

    FALSE - trigger at needed count and above

  • param_source_team: Source Team

  • param_subtype: Subtype

  • param_effects: Card Effects

RelicEffectAddEffectOnUnitDeath

Parameters

  • param_int: From Damage Type

    Valid values:

    Value Meaning
    0 Default
    1 Spikes
    2 Poison
    3 TowerHeart
    4 DirectAttack
    5 Splash
    6 Trample
    7 CorruptPoison
    8 Decay
    9 Corruption
    10 SpellOverflow
  • param_source_team: Source Team

  • param_subtype: Subtype

  • param_effects: Card Effects

RelicEffectAddEffectOnUnitSpawn

Parameters

  • param_source_team: Source Team

  • param_subtype: Subtype

  • param_effects: Card Effects

RelicEffectAddEffectPerPileStartOfTurn

Parameters

  • param_min_int: Target Card Pile^ - Pile to Count cards from

    Valid values:

    Value Meaning
    0 DeckPile
    1 DiscardPile
    2 ExhaustedPile
    3 HandPile
    4 KeepInStandBy
    5 DeckPileTop
    6 None
    7 DeckPileRandom
    8 EatenPile
  • param_max_int: Pile Count Threshold^ - Ex: 10 = trigger CardEffect every 10 cards

  • param_bool: Apply to all Rooms?

  • param_effects: Card Effects

  • param_status_effects: Status Effects

RelicEffectAddEffectStartOfTurn

Parameters

  • param_int: Rooms Affected^ - Which Rooms will be affected when this artifact triggers

    Valid values:

    Value Meaning
    0 ApplyToCurrentRoom
    1 ApplyToAllRooms
    2 ApplyToRandomRoom
  • param_effects: Card Effects

RelicEffectAddEquipmentLimit

Parameters

  • param_int: Add Amount^ - How much to raise the equipment limit

  • param_bool: Only Graft Equipment^ - Equipment limit is only raised for graft equipment.

  • param_subtype: Character Subtypes^ - Character Subtypes

RelicEffectAddGoldOnExhaust

Parameters

  • param_int: Gold Amount

RelicEffectAddGoldOnPurge

Parameters

  • param_int: Gold Amount

  • param_card_type: Purged Card Type Filter

RelicEffectAddGoldOnPyreDamage

Parameters

  • param_int: Gold Amount

RelicEffectAddPermanentCorruptionStartOfCombat

Parameters

  • param_int: Add Permanent Amount

  • param_float: Floor Index

RelicEffectAddPostBattleReward

Parameters

  • param_reward: Reward

RelicEffectAddPostBattleRewardOnBossDeath

Parameters

  • param_reward: Reward

  • param_int: Num Applications

  • param_excluded_subtypes: Boss Tags

RelicEffectAddPrecachedBattleCardToHand

Parameters

  • param_card_pool: Card Pool^ - Randomly choose one of the primary or allied clan cards in this pool.

RelicEffectAddPyreAttackAndHealthPerCardInDeck

Parameters

  • param_int: Pyre Attack Bonus

  • param_int_2: Pyre Health Bonus

RelicEffectAddRelic

Parameters

  • param_relic: Relic

RelicEffectAddRelicStartOfRun

Parameters

  • param_relic: Starting Relic

RelicEffectAddRemoveTempUpgradeOnUnitTrigger

Parameters

  • param_source_team: Source Team

  • param_trigger: Trigger

  • param_subtype: Required Subtype

  • param_upgrade: Temp Upgrade

  • param_bool: Remove

  • param_int_2: Upgrade Lifetime

    Valid values:

    Value Meaning
    0 TemporaryUntilEndOfBattle
    1 TemporaryUntilUnitDeath

RelicEffectAddSpellUpgradeSlot

This class has no documented parameters.

RelicEffectAddStartingUpgradeToCardDrafts

Parameters

  • param_enhancer_pool: Enhancer Rewards

  • param_bool: Apply to Single Random Card

RelicEffectAddStartingUpgradeToUnitCards

Parameters

  • param_enhancer_pool: Enhancer Rewards

  • param_card_filter: Unit Card Filter

  • param_int_2: Upgrade Selection Method

    Valid values:

    Value Meaning
    0 SelectRandom
    1 SelectRandomAllowMultiple
    2 SelectAll

RelicEffectAddStatusEffectMultiplier

Parameters

  • param_int: Multiplier

  • param_status_effects: Status Effects

RelicEffectAddStatusEffectOnCorruptionAdded

Parameters

  • param_source_team: Target Team

  • target_mode: Target Mode

  • param_status_effects: Status Effects

  • param_bool: Apply Only During Monster Turn^ - If true, the status effects will only be applied if corruption is added during the monster turn.

RelicEffectAddStatusEffectOnDamage

Parameters

  • param_source_team: Target Team

  • param_status_effects: Status Effects To Apply

  • param_bool: Allow Negative

RelicEffectAddStatusEffectOnEnterPyreRoom

Parameters

  • param_bool: Ignore Bosses?

  • param_status_effects: Status Effects

  • param_int: Max Activations Per Battle

RelicEffectAddStatusEffectOnEnterRoomIndex

Parameters

  • param_status_effects: Status Effects

  • param_int: Room Index

  • param_source_team: Source Team

  • param_bool: First Wave Only

RelicEffectAddStatusEffectOnFirstSpawn

Parameters

  • param_source_team: Target Team

  • param_int: Restrict to Room Index

  • param_int_2: Max HP % as Stacks^ - Percentage of max health used as the number of stacks to add of the given status effect (overrides the Count on the status effect).

    For example, if this is set to 50, an enemy with max health of 120 will have 60 stacks of the status effect added.

  • param_bool: Restrict to Room?

  • param_string: NoCard / OnlyFromCard^ - NoCard = The status effect is only added to characters that aren't summoned from a card. OnlyFromCard = The status effect is only added to characters that are summoned from a card.

  • param_subtype: Required Subtype

  • param_excluded_subtypes: Excluded Subtypes

  • param_status_effects: Status Effects

  • param_bool_2: Require Graft

  • param_characters: Character Filter

RelicEffectAddStatusEffectOnMoonPhase

Parameters

  • param_source_team: Target Team

  • target_mode: Target Mode

  • param_status_effects: Status Effects

  • param_subtype: Required Subtype

  • param_bool: Do Not Animate?

  • param_int_2: Active Moon Phases^ - Phases when status effect is applied

    Valid values:

    Value Meaning
    1 New
    2 Full
    4 None

RelicEffectAddStatusEffectOnOtherStatusRemoved

Parameters

  • param_string: Other Status ID

  • param_source_team: Target Team

  • param_status_effects: Status Effects

RelicEffectAddStatusEffectOnSpawn

Parameters

  • param_source_team: Target Team

  • param_int: Restrict to Room Index

  • param_int_2: Max HP % as Stacks^ - Percentage of max health used as the number of stacks to add of the given status effect (overrides the Count on the status effect).

    For example, if this is set to 50, an enemy with max health of 120 will have 60 stacks of the status effect added.

  • param_bool: Restrict to Room?

  • param_string: NoCard / OnlyFromCard^ - NoCard = The status effect is only added to characters that aren't summoned from a card. OnlyFromCard = The status effect is only added to characters that are summoned from a card.

  • param_subtype: Required Subtype

  • param_excluded_subtypes: Excluded Subtypes

  • param_status_effects: Status Effects

  • param_bool_2: Require Graft

  • param_characters: Character Filter

RelicEffectAddStatusEffectOnSpawnCov10Hack

Parameters

  • param_source_team: Target Team

  • param_int: Restrict to Room Index

  • param_bool: Restrict to Room?

  • param_string: NoCard / OnlyFromCard^ - NoCard = The status effect is only added to characters that aren't summoned from a card. OnlyFromCard = The status effect is only added to characters that are summoned from a card.

  • param_subtype: Required Subtype

  • param_excluded_subtypes: Excluded Subtypes

  • param_status_effects: Status Effects

RelicEffectAddStatusEffectOnStatusApplied

Parameters

  • param_int: Status Effect Conditions^ - Optional filters based on stack counts

    Valid values:

    Value Meaning
    0 None
    1 AddOnlyIfNonZeroStacks
    2 AddOnlyOnFirstTimeApplication
  • param_source_team: Target Team

  • param_status_effects: Status Effects

RelicEffectAddStatusEffectOnTurnStart

Parameters

  • param_source_team: Target Team

  • param_status_effects: Status Effects

  • param_subtype: Required Subtype

  • param_int: Turn Count

  • param_bool: Do Not Animate?

RelicEffectAddStatusEffectOnUnitMoved

Parameters

  • param_int: Restrictions

    Valid values:

    Value Meaning
    1 AscendOnly
    2 DescendOnly
    4 ExcludeAttemptedMovement
    8 ExcludeNormalMovement
  • param_excluded_subtypes: Excluded Subtypes

  • param_status_effects: Status Effects^ - If more than one, a status will be selected at random

  • param_int_2: Starting Position^ - Position target moved should start from

    Valid values:

    Value Meaning
    0 Any
    1 Front
    2 Back
  • param_card_type: Source Card Type^ - Card type that triggered move./n/nUse 'Invalid' for any type or card

RelicEffectAddStatusEffectToTeamOnSpawn

Parameters

  • param_source_team: Target Team

  • param_int: Restrict to Room Index

  • param_bool: Restrict to Room?

  • param_string: NoCard / OnlyFromCard^ - NoCard = The status effect is only added to characters that aren't summoned from a card. OnlyFromCard = The status effect is only added to characters that are summoned from a card.

  • param_subtype: Required Subtype

  • param_excluded_subtypes: Excluded Subtypes

  • param_status_effects: Status Effects

RelicEffectAddStatusOnUnitMovedUpDown

Parameters

  • param_int: Restrictions

    Valid values:

    Value Meaning
    1 AscendOnly
    2 DescendOnly
    4 ExcludeAttemptedMovement
    8 ExcludeNormalMovement
  • param_excluded_subtypes: Excluded Subtypes

  • param_status_effects: Status Effects^ - If more than one, a status will be selected at random

RelicEffectAddTempSoloUnitUpgradeStartOfTurn

Parameters

  • param_source_team: Source Team

  • param_subtype: Subtype

  • param_effects: Card Effects

  • param_upgrade: Temp Upgrade

  • param_bool: Upgrade is Removable^ - Manages upgraded units when team size increases:

    TRUE - Remove upgrade at start of turn.
    FALSE - Leave as-is

RelicEffectAddTempUpgrade

Parameters

  • param_source_team: Source Team

  • param_upgrade: Temp Upgrade

  • param_bool: Apply to Cardless Spawns

RelicEffectAddTempUpgradeOnGoldThreshold

Parameters

  • param_int: Gold Threshold

  • param_card_type: Card Type

  • param_subtype: Required Subtype

  • param_upgrade: Temp Upgrade

RelicEffectAddTempUpgradePerRelic

Parameters

  • param_source_team: Source Team

  • param_upgrade: Temp Upgrade

  • relic_scaling_count: Scaling Count

RelicEffectAddTempUpgradeToCardsInHandIfCheaper

Parameters

  • param_card_type: Card Type

  • param_upgrade: Card Upgrade

RelicEffectAddTempUpgradeToRandomCardInHand

Parameters

  • param_card_type: Card Type

  • param_int: Num Cards to Upgrade

  • param_upgrade: Temp Upgrade

RelicEffectAddTrainRoomAttachmentOnMoonPhase

Parameters

  • param_source_team: Target Team

  • param_upgrade: Upgrade to Apply

  • param_int: Starting Moon Phase^ - Set Moon Phase on start of combat.

    Valid values:

    Value Meaning
    1 New
    2 Full
    4 None
  • param_int_2: Active Moon Phases^ - Phases when attachmemt is applied.

    Valid values:

    Value Meaning
    1 New
    2 Full
    4 None
  • param_bool: Allowed in Pyre Room

RelicEffectAddTrainRoomAttachmentOnStartOfCombat

Parameters

  • param_source_team: Target Team

  • param_upgrade: Upgrade to Apply

  • param_int: Train Room Index^ - Train room to apply upgrade to on start of combat.

  • param_int_2: Attachment Type^ - Default = 1 per Room, Swappable
    Embedded = 1 per Room, not Swappable
    Unused = ?

    Valid values:

    Value Meaning
    0 Default
    1 Embedded

RelicEffectAddTrait

Parameters

  • param_card_type: Card Type

  • param_source_team: Team

  • traits: Traits

  • excluded_traits: Excluded Traits

RelicEffectAddTraitToHand

Parameters

  • param_card_type: Card Type

  • param_source_team: Source Team

  • traits: Traits

  • excluded_traits: Excluded Traits

RelicEffectAddTrigger

Parameters

  • param_source_team: Source Team

  • param_subtype: Required Subtype

  • triggers: Triggers

  • param_bool: No Count Modifiers Allowed^ - Added trigger ignores effects from artifacts that amplify trigger counts

  • param_characters: Character Filter

RelicEffectAddTriggerOnEnemySpawn

Parameters

  • triggers: Triggers

  • param_bool: No Count Modifiers Allowed^ - Added trigger ignores effects from artifacts that amplify trigger counts

  • param_source_team: Source Team

  • param_excluded_subtypes: Exclude Character Subtypes

RelicEffectAddUnitUpgradeOnMoonPhase

Parameters

  • param_source_team: Target Team

  • param_subtype: Required Subtype

  • param_upgrade: Upgrade to Apply

  • param_int_2: Active Moon Phases^ - Phases when upgrade is applied.

    Valid values:

    Value Meaning
    1 New
    2 Full
    4 None
  • param_bool: Require Equipment?

RelicEffectAddUnitUpgradePerPile

Parameters

  • param_min_int: Target Card Pile^ - Pile to Count cards from

    Valid values:

    Value Meaning
    0 DeckPile
    1 DiscardPile
    2 ExhaustedPile
    3 HandPile
    4 KeepInStandBy
    5 DeckPileTop
    6 None
    7 DeckPileRandom
    8 EatenPile
  • param_max_int: Pile Count Threshold^ - Ex: 10 = Add One Upgrade every 10 cards

  • param_source_team: Target Team

  • param_subtype: Required Subtype

  • param_upgrade: Upgrade to Apply

RelicEffectAddUnitUpgradeSlot

Parameters

  • param_subtype: Subtype^ - Optional: Only for this subtype

RelicEffectAddUnitUpgradeTillEndCombatOnMooncycle

Parameters

  • param_source_team: Target Team

  • param_subtype: Required Subtype

  • param_upgrade: Upgrade to Apply

  • param_bool: Require Equipment?

RelicEffectAdditionalDrawDuringRelentless

Parameters

  • param_int: Cards to Draw

RelicEffectAdditionalDrawForEnemyOccupiedFloors

This class has no documented parameters.

RelicEffectAdditionalDrawOnTowerFullHealth

Parameters

  • param_int: Additional Cards to Draw

RelicEffectAdditionalDrawPerCardType

Parameters

  • param_card_type: Card Type

  • param_int: Number of Cards of Type Per +1 Draw^ - If this is 3, then if you have 8 cards of the type in your deck, you will have +2 draw.

RelicEffectAdditionalForgePoints

Parameters

  • param_int: Additional Forge Points

RelicEffectAdditionalSmeltEmber

Parameters

  • param_int: Additional Smelt Ember

RelicEffectAdjustAttackByStatusEffect

Parameters

  • param_source_team: Source Team

  • param_status_effects: Status Effect^ - Only uses the first status effect

  • param_int: Multiplier

RelicEffectAdjustMixAmount

Parameters

  • param_int: Add or Remove Amount^ - Whenever mix is performed, the number for the mix will be adjusted by this amount.

  • param_int_2: Additional Mixes^ - Whenever a mix is performed, follow-up mixes may happen.

  • param_min_int: Mix amounts for additional mixes^ - For additional mixexs, how much to mix.

RelicEffectAllDamageIsPiercing

This class has no documented parameters.

RelicEffectApplyCardUpgradeOnCardTraitAdded

Parameters

  • traits: Trigger On Traits Added

  • param_upgrade: Card Upgrade

  • param_bool: Remove On Discard

RelicEffectApplyCardUpgradeToHandEndOfTurn

Parameters

  • traits: Upgrade Cards That Have These Traits

  • param_upgrade: Card Upgrade

  • param_bool: Remove On Discard

RelicEffectApplyCardUpgradeToHandEndOfTurnOnMoon

Parameters

  • param_upgrade: Card Upgrade

  • param_bool: Remove On Discard

  • param_int_2: Active Moon Phases^ - Phases when status effect is applied

    Valid values:

    Value Meaning
    1 New
    2 Full
    4 None

RelicEffectApplyExtraPyreDamage

Parameters

  • param_int: Damage Amount

RelicEffectAutoselectTrainPath

This class has no documented parameters.

RelicEffectBalatroBananaShake

This class has no documented parameters.

RelicEffectBlockRoomSummon

Parameters

  • param_bool: Only During Deployment Phase

  • param_int: Rooms

    Valid values:

    Value Meaning
    1 Bottom
    2 Middle
    4 Top

RelicEffectBuffPyreForBossKill

Parameters

  • param_int: Attack

  • param_int_2: Health

  • param_bool: Only Minibosses

RelicEffectBumpOnTurnEnd

Parameters

  • param_int: Bump Direction

  • param_source_team: Afflicted Team

RelicEffectCardDrawOnCardDraw

Parameters

  • param_int: Num Cards To Draw

RelicEffectCardDrawOnCardPlay

Parameters

  • param_int: Num Cards To Draw

  • param_subtype: Character Subtype^ - If card played spawns a unit, the unit must be of this subtype.

  • param_card_type: Card Type^ - If a type is specified, card played must be of this type.

  • traits: Optional Traits^ - If a trait is specified, card played must have that trait.

RelicEffectCardDrawOnHeal

Parameters

  • param_source_team: Source Team

  • param_int: Num Cards To Draw

RelicEffectCardDrawPerPileStartOfTurn

Parameters

  • param_min_int: Target Card Pile^ - Pile to Count cards from

    Valid values:

    Value Meaning
    0 DeckPile
    1 DiscardPile
    2 ExhaustedPile
    3 HandPile
    4 KeepInStandBy
    5 DeckPileTop
    6 None
    7 DeckPileRandom
    8 EatenPile
  • param_max_int: Pile Count Threshold^ - Ex: 10 = draw extra card for every 10 in pile

RelicEffectCardDuplicator

Parameters

  • param_int: Number of Copies

  • param_bool: Remove Original

  • param_card_filter: Card Upgrade Mask

  • param_upgrade: Card Upgrade

RelicEffectCardUpgrade

Parameters

  • param_upgrade: Card Upgrade

  • param_card_type: Applicable Card Type

  • param_subtype: Applicable Card Character Subtype

  • use_int_range: Filter By Cost Range

  • param_min_int: Min Cost

  • param_max_int: Max Cost

RelicEffectCardUpgradeRandomCardsInDeck

Parameters

  • param_int: Count of Upgrades to Apply

  • param_card_upgrade_pool: Upgrade Pool

  • param_card_upgrade_mask: Upgrade Mask (optional) - see tooltip^ - Note: Mask on the individual upgrades from the upgrade pool are ignored. Make sure this mask completely covers your needs.

RelicEffectCardsFromHandToDeck

This class has no documented parameters.

RelicEffectChanceAddEffectAfterSpawn

Parameters

  • param_int: Percent Chance

  • param_int_2: Room Restriction^ - Special case handling for triggering by room per turn

    Valid values:

    Value Meaning
    0 None
    1 OncePerRoom
  • param_source_team: Target Team

  • param_subtype: Character Subtype

  • param_excluded_subtypes: Exclude Character Subtypes

  • param_effects: Card Effects

RelicEffectChanceAddEffectOnDamageCardPlayed

Parameters

  • param_int: % Chance (out of 100)

  • param_effects: Card Effects

RelicEffectChanceAddEffectOnSpawn

Parameters

  • param_int: Percent Chance

  • param_int_2: Room Restriction^ - Special case handling for triggering by room per turn

    Valid values:

    Value Meaning
    0 None
    1 OncePerRoom
  • param_source_team: Target Team

  • param_subtype: Character Subtype

  • param_excluded_subtypes: Exclude Character Subtypes

  • param_effects: Card Effects

RelicEffectChanceBackToFrontOnTrigger

Parameters

  • param_int: Percent Chance

  • applied_vfx: Applied VFX

RelicEffectChanceToDestroySelf

Parameters

  • param_int: Percent Chance To Destroy Relic (0-100)

RelicEffectChangeFloorCapacity

Parameters

  • param_int: Additional Floor Capacity

RelicEffectChangeGoldReward

Parameters

  • param_float: Gold Reward Multiplier

RelicEffectChangeHeroSpawnRoom

Parameters

  • param_int_2: Heroes Starter Room

    Valid values:

    Value Meaning
    0 FirstFloor
    1 SecondFloor
    2 ThirdFloor

RelicEffectChangeNumCardsToApplyRandomDraftEnhancerTo

Parameters

  • param_int: Additional Enhanced Cards

RelicEffectChangeSingleFloorCapacity

Parameters

  • param_float: Floor Index

  • param_int: Capacity Amount

RelicEffectChangeStartingHandSize

Parameters

  • param_int: Increase Or Decrease To Starting Hand Size

RelicEffectChangeTraitCorruption

Parameters

  • param_int: Corruption Amount

RelicEffectChangeTreasureUnitCount

Parameters

  • param_int: Additional Unit Count

RelicEffectChooseDiscardsDrawReplacementsOnPostOpeningDraw

This class has no documented parameters.

RelicEffectConserveEnergyEndOfTurn

This class has no documented parameters.

RelicEffectConserveEnergyEndOfTurnFlatAmount

Parameters

  • param_int: Flat Amount To Conserve Across Turns

RelicEffectConserveEnergyStartOfTurn

This class has no documented parameters.

RelicEffectConserveForgePoints

Parameters

  • param_int: Conserved Amount^ - FlatMaxAmount - value used as cap

    PercentOfCurrent - value [0 - 100]%

  • param_int_2: ConserveMode

    Valid values:

    Value Meaning
    0 FlatMaxAmount
    1 PercentOfCurrent

RelicEffectCopyCardOnCardPlay

Parameters

  • param_card_type: Card Type

  • param_upgrade: Card Upgrade^ - Applied to copied card

  • traits: Required Traits

  • param_int: Number of Copies

  • param_bool: Copy is Permanent

  • param_bool_2: Exclude Champions^ - If turned on, champions do not get bonus attack.

RelicEffectCopyRandomCardFromDeckEndOfBattle

Parameters

  • param_card_filter: Card Filter

RelicEffectCorruptionOnCorruptRestrictedPlayed

Parameters

  • param_int: Corruption Amount

RelicEffectCurrencyForPyreDamage

Parameters

  • param_bool: DEPRECATED MT1 DLC - IGNORE

  • param_int: Currency Amount

RelicEffectDamageEnemyOnAscend

Parameters

  • param_int: Damage Amount

  • applied_vfx: Applied VFX

RelicEffectDamageEnemyOnDescend

Parameters

  • param_int: Damage Amount

  • applied_vfx: Applied VFX

RelicEffectDamageEnemyOnFriendlyTrigger

Parameters

  • param_trigger: Trigger

  • param_source_team: Source Team

  • param_int: Damage Amount

  • param_status_effects: Status Effects

  • param_subtype: Character Subtype

  • target_mode: Target Mode

  • applied_vfx: Applied VFX

RelicEffectDamageEnemyOnHeal

Parameters

  • param_source_team: Source Team

  • param_int: Heal To Damage Multiplier

  • applied_vfx: Applied VFX

RelicEffectDamageForNumCardsStartOfBattle

Parameters

  • param_int: Num cards^ - You will take damage for each card under this many cards in your deck at the start of battle.

  • param_int_2: Damage amount^ - You will take this much damage for each card under Num Cards in your deck at the start of battle.

RelicEffectDamageOnCardPlayed

Parameters

  • param_int: Damage

  • param_card_type: Card Type

  • param_source_team: Team

  • target_mode: Target Mode

  • traits: Required Traits

  • applied_vfx: Applied VFX

  • param_int_2: Required Moon Phase

RelicEffectDamageOnCorruptionAdded

Parameters

  • param_int: Damage Amount

  • param_source_team: Target Team

  • target_mode: Target Mode

  • applied_vfx: Applied VFX

RelicEffectDamageOnExhaust

Parameters

  • param_int: Damage

  • param_source_team: Target Team

  • target_mode: Target Mode

  • applied_vfx: Applied VFX

RelicEffectDamageOnMonsterSummoned

Parameters

  • param_int: Damage

  • param_source_team: Team

  • target_mode: Target Mode

  • applied_vfx: Applied VFX

RelicEffectDamageOnUnitAbility

Parameters

  • param_int: Damage Amount

RelicEffectDamageOrHealUnitsEndOfTurn

Parameters

  • param_source_team: Source Team (NONE for ALL)

  • param_int: HP Delta

  • param_bool: Is Heal?

  • applied_vfx: Applied VFX

RelicEffectDamagePyreOnMerchantPurchase

Parameters

  • param_int: Damage Amount

RelicEffectDamagePyreStartOfRun

Parameters

  • param_int: Damage Amount

  • param_bool: Percent

RelicEffectDisableCharacterDespawns

This class has no documented parameters.

RelicEffectDisableRoomPreview

This class has no documented parameters.

RelicEffectDisableShards

This class has no documented parameters.

RelicEffectDisableTowerHealing

This class has no documented parameters.

RelicEffectDisableUndo

This class has no documented parameters.

RelicEffectDisableUnitAbilities

This class has no documented parameters.

RelicEffectDrawCardAfterEachClanPlayed

Parameters

  • param_int_2: Num Cards to Draw

  • param_bool: Draw Card Next Turn

RelicEffectDrawCardAndGainEmberOnDrawType

Parameters

  • param_card_filter: Card Trigger Type Filter

  • param_card_filter_2: Card Draw Type Filter

  • param_int: Ember Amount

  • param_int_2: Num Cards to Draw

RelicEffectDrawOnCardPurged

Parameters

  • param_int: Num Cards To Draw

  • param_card_type: Purged Card Type Filter

RelicEffectDrawOnCorruptionAdded

Parameters

  • param_int: Num Cards

RelicEffectDrawOnPreOpeningDraw

Parameters

  • param_int: Num Card Type 1 To Draw

  • param_int_2: Num Card Type 2 To Draw

  • param_card_filter: Card Type 1 Filter^ - If no filter is specified, any card can be drawn

  • param_card_filter_2: Card Type 2 Filter^ - If no filter is specified, any card can be drawn

  • param_bool: Expand Opening Draw Count^ - If TRUE, opening hand card count expands to 'normal count' + 'bonus count'

  • param_upgrade: Card Upgrade^ - Optional upgrade to apply to drawn cards

RelicEffectDrawOnPreOpeningDrawCascade

Parameters

  • param_int: Num Card Type 1 To Draw

  • param_int_2: Num Card Type 2 To Draw

  • param_card_filter: Card Type 1 Filter^ - If no filter is specified, any card can be drawn

  • param_card_filter_2: Card Type 2 Filter^ - If no filter is specified, any card can be drawn

  • param_bool: Expand Opening Draw Count^ - If TRUE, opening hand card count expands to 'normal count' + 'bonus count'

  • param_upgrade: Card Upgrade^ - Optional upgrade to apply to drawn cards

RelicEffectDrawOnTrigger

Parameters

  • param_int: Num Cards

  • param_trigger: Trigger

  • param_source_team: Source Team

  • param_status_effects: Status Effects

  • param_bool: Hide Character Notification

RelicEffectDrawToMaxStartOfCombat

Parameters

  • param_int: Not actually used for anything for the substitution

RelicEffectEatMorselOnMorselPlayed

This class has no documented parameters.

RelicEffectEmberOnUnitTrigger

Parameters

  • param_int: Ember Amount

  • param_trigger: Trigger

  • param_source_team: Source Team

  • param_subtype: Subtype

RelicEffectEnableSpecialCharacters

Parameters

  • param_special_character_type: Special Character Type

RelicEffectEndlessScalingOnSpawn

Parameters

  • param_excluded_subtypes: Excluded Subtypes

RelicEffectEnergyAndCardDrawOnCardPlaySequence

Parameters

  • param_int: Energy Amount

  • param_int_2: Card Draw Count

RelicEffectEnergyAndCardDrawOnUnitSpawned

Parameters

  • param_int: Energy

  • param_source_team: Team Filter

RelicEffectEnergyOnCardEarlyDiscard

Parameters

  • param_int: Energy

RelicEffectEnergyOnCardPlay

Parameters

  • param_int: Energy Amount

  • param_card_type: Played Card Type Filter

RelicEffectEnergyOnCardPurged

Parameters

  • param_int: Energy Amount

  • param_card_type: Purged Card Type Filter

RelicEffectEnergyOnCorruptRestrictedPlayed

Parameters

  • param_int: Energy Amount

RelicEffectEnergyOnUnitSpawned

Parameters

  • param_int: Energy

  • param_source_team: Team Filter

RelicEffectEnhanceOnCardDiscarded

Parameters

  • param_upgrade: Card Upgrade

  • param_card_type: Discarded Card Type Filter

RelicEffectEnhanceOnMonsterExhausted

Parameters

  • param_upgrade: Card Upgrade

RelicEffectExtraChampionUpgrades

This class has no documented parameters.

RelicEffectExtraSpawnsFirstUnitPerTurn

Parameters

  • param_int: Num Extra Spawns

  • param_source_team: Team Filter

RelicEffectFirstRoomCardIsPlayedOnAllFloors

Parameters

  • param_int_2: Attachment Type^ - Default = 1 per Room, Swappable
    Embedded = 1 per Room, not Swappable
    Unused = ?

    Valid values:

    Value Meaning
    0 Default
    1 Embedded

RelicEffectForceBonusEnemyCovenant

Parameters

  • param_covenant: Covenant

RelicEffectForgeEndOfTurn

Parameters

  • param_int: Forge Count^ - Number of times to apply the Forge Upgrade

  • param_upgrade: Forge Upgrade

  • param_card_filter: Optional Card Filter^ - Used to filter out Forge card targets.

    Filters on the Forge upgrade itself will also be checked.

  • param_int_2: Forge Target Mode^ - How valid Hand/Deck Pile cards should be targeted

    Valid values:

    Value Meaning
    0 ChooseFromHand
    1 RandomFromHand
    2 AllInHand
    3 RandomFromHandOrDeck
    4 AllInHandAndDeck
    5 AdjustForgePoints
  • param_int_3: Upgrade Lifetime

    Valid values:

    Value Meaning
    0 TemporaryUntilEndOfBattle
    1 Permanent

RelicEffectForgeEndOfTurnPerEmber

Parameters

  • param_int: Forge Count^ - Number of times to Forge, scaled by Energy

  • param_upgrade: Forge Upgrade

  • param_card_filter: Optional Card Filter^ - Used to filter out Forge card targets.

    Filters on the Forge upgrade itself will also be checked.

  • param_int_2: Forge Target Mode^ - How valid Hand/Deck Pile cards should be targeted

    Valid values:

    Value Meaning
    0 ChooseFromHand
    1 RandomFromHand
    2 AllInHand
    3 RandomFromHandOrDeck
    4 AllInHandAndDeck
    5 AdjustForgePoints
  • param_int_3: Upgrade Lifetime

    Valid values:

    Value Meaning
    0 TemporaryUntilEndOfBattle
    1 Permanent

RelicEffectFreezeRandomCards

Parameters

  • param_int: Num Cards

RelicEffectGainEmberAfterEachClanPlayed

Parameters

  • param_int: Ember Amount

RelicEffectGetCardCopiesOnDeck

Parameters

  • param_int: Num Card Copies When Added To Deck

RelicEffectGoldForPyreHealthOnDeparture

Parameters

  • param_int: Gold for Above Health

RelicEffectGoldOnTrigger

Parameters

  • param_int: Gold Amount

  • param_trigger: Trigger

  • param_source_team: Source Team

  • param_status_effects: Status Effects

  • applied_vfx: Applied VFX

RelicEffectGoldOnTriggerScaledByStatusCount

Parameters

  • param_int: Gold Amount Multiplier

  • param_trigger: Trigger

  • param_source_team: Source Team

  • param_status_effects: Status Effects

  • applied_vfx: Applied VFX

RelicEffectGrantRewardStartOfRun

Parameters

  • param_grantable_reward: Reward

RelicEffectHealEnemyOnAscend

Parameters

  • param_int: Heal Amount

  • param_excluded_subtypes: Exclude Character Subtypes

RelicEffectHealEnemyOnDescend

Parameters

  • param_int: Heal Amount

  • param_excluded_subtypes: Exclude Character Subtypes

RelicEffectHealOnMoonPhase

Parameters

  • param_source_team: Target Team

  • target_mode: Target Mode

  • param_subtype: Required Subtype

  • param_int: Health Amount

  • param_int_2: Active Moon Phases^ - Phases when healing is applied

    Valid values:

    Value Meaning
    1 New
    2 Full
    4 None

RelicEffectHealStartOfTurn

Parameters

  • param_int: Max Turns To Heal

  • param_int_2: Healing Behavior^ - How Much Heal Applied

    Valid values:

    Value Meaning
    0 HealToFull
    1 ApplyHealingAmount
  • param_float: Healing Amount^ - Only used if Behavior = ApplyHealingAmount

  • param_source_team: Target Team

  • param_subtype: Target Subtype

RelicEffectHealTrainOnPyreKill

Parameters

  • param_int: HP Change

  • applied_vfx: Applied VFX

RelicEffectHealthChangeOnExhaust

Parameters

  • param_int: HP Change

RelicEffectIncantTriggeredByUnitAbilities

This class has no documented parameters.

RelicEffectIncreasePyreAttack

Parameters

  • param_int_2: Pyre Attack Upgrade Index

  • param_mutator: Required Mutator

RelicEffectIncreasePyreAttackFlat

Parameters

  • param_int: Attack

RelicEffectIncreasePyreHealth

Parameters

  • param_int_2: Pyre Health Upgrade Index

  • param_mutator: Required Mutator

RelicEffectIncreasePyreHealthFlat

Parameters

  • param_int: Health

RelicEffectModifyBackInRoomCharacterMaxAttackEachTurn

Parameters

  • param_int: Attack Modifier

RelicEffectModifyCardAttack

Parameters

  • param_string: CardData Asset Name^ - If non-empty, the card must be this asset name.

  • param_subtype: Character Subtype^ - If specified, the card must spawn a monster of this subtype.

  • param_int: Attack Modifier^ - How much to add to the card's attack. Can only use without the attack multiplier.

  • param_float: Attack Multiplier^ - How much to multiply the card's attack. Can only use without the attack modifier.

  • param_int_2: Unmodified Attack Multiplier^ - How much to multiply the card's base attack. Can only use without the attack modifier.

  • param_card_type: Card Type^ - If asset name and subtype aren't specified, the card must be this type.

  • param_bool: Multiply by Upgrade Count^ - Multiplies the amount by the number of permanent upgrades on the card.

  • param_bool_2: Multiply by Relic Count^ - Multiplies the amount by the number of collected relics.

  • param_bool_3: Exclude Champions^ - If turned on, champions do not get bonus attack.

  • param_bool_4: Exclude Starter Relics^ - If turned on, starter relics will not be counted.

  • param_card_filter: Card Filter^ - Optional filter applied before all other checks on target cards

RelicEffectModifyCardCostIfNoUpgrades

Parameters

  • param_int: Cost Change Amount

  • param_card_type: Exclusive Card Type^ - Optional Filter for Specific Card Type

RelicEffectModifyCardDraftRarity

Parameters

  • param_rarity_ticket_type: Rarity Lists^ - The rarity lists to apply these multipliers to.

  • param_rarity_multipliers: Rarity Multipliers^ - How much to multiply the BalanceData value of this rarity type.

RelicEffectModifyCardHealingPower

Parameters

  • param_int: Healing Modifier

RelicEffectModifyCardHealth

Parameters

  • param_string: CardData Asset Name^ - If non-empty, the card must be this asset name.

  • param_subtype: Character Subtype^ - If specified, the card must spawn a monster of this subtype.

  • param_int: Health Modifier^ - How much to add to the card's HP. Can only use without the health multiplier.

  • param_int_2: Health Multiplier^ - How much to multiply the card's HP. Can only use without the health modifier.

  • param_card_type: Card Type^ - If asset name and subtype aren't specified, the card must be this type.

  • param_bool: Multiply by Upgrade Count^ - Multiplies the amount by the number of permanent upgrades on the card.

RelicEffectModifyCardHealthPerRarityType

Parameters

  • param_int: Scaling Amount^ - Amount Health to add per card of the specified rarity type.

  • param_card_type: Applicable Card Type^ - If asset name and subtype aren't specified, the card must be this type.

  • param_card_rarity_type: Card Rarity Filter^ - The type of card that scales with rarity.

RelicEffectModifyCardMagicPowerOnCardPlayed

Parameters

  • param_int: Power Modifier

  • traits: Required Traits^ - A card with this trait will get more power when it's played.

RelicEffectModifyCardMagicalPower

Parameters

  • param_int: Power Modifier

RelicEffectModifyCardMagicalPowerScaling

Parameters

  • param_int: Power Multiplier

  • param_card_type: Card Type^ - Multiplies power by the number of this type of card you have in your deck.

RelicEffectModifyCardPlayedCostStat

Parameters

  • param_int: Modifier Amount

RelicEffectModifyCardTypeCost

Parameters

  • param_int: Cost Modifier

  • param_card_type: Card Type

  • param_bool: No Restrictions^ - TRUE - Apply cost mod regardless of the card type

    FALSE - If applying to Monsters, Champs will only accept reductions

  • param_subtype: Character Subtype^ - Optional, only applies if Card Type is 'Monster'

RelicEffectModifyCharacterAttackDamage

Parameters

  • param_source_team: Source Team

  • param_subtype: Required Subtype

  • param_excluded_subtypes: Excluded Subtypes

  • param_int: Damage Amount

  • param_trigger: Trigger

  • param_card_type: Card Type

  • param_bool: Use Upgrade Data?

  • param_upgrade: Card Upgrade

  • param_mutator: Required Mutator

RelicEffectModifyCharacterAttackOrHealthPercentage

Parameters

  • param_source_team: Source Team

  • param_int: % Modification, e.g. 10 for +10%

  • param_bool: Apply to Health?

  • param_subtype: Character subtype

  • param_mutator: Required Mutator

RelicEffectModifyCharacterMaxHealth

Parameters

  • param_source_team: Source Team

  • param_subtype: Character Subtype

  • param_int: Heal Amount

  • param_trigger: Trigger

  • param_mutator: Required Mutator

RelicEffectModifyCharacterMaxHealthPerRarityType

Parameters

  • param_source_team: Applicable Unit Type

  • param_int: Scaling Amount

  • param_card_rarity_type: Card Rarity Filter^ - The type of card that scales with rarity.

RelicEffectModifyCharacterMaxHealthPerRarityTypeTrigger

Parameters

  • param_source_team: Applicable Unit Type

  • param_int: Scaling Amount

  • param_card_rarity_type: Card Rarity Filter^ - The type of card that scales with rarity.

  • param_trigger: Trigger

RelicEffectModifyCharacterMaxHealthPercentage

Parameters

  • param_source_team: Source Team

  • param_subtype: Character Subtype

  • param_int: % Modification, e.g. 10 for +10%

  • param_trigger: Trigger

RelicEffectModifyCorruptionOnCardPlayed

Parameters

  • param_int: Corruption Modifier

  • traits: Required Traits

RelicEffectModifyCorruptionStartOfCombat

Parameters

  • param_int: Corruption Modifier

RelicEffectModifyDraftSkip

Parameters

  • param_bool: Hide Skip Button

  • param_bool_2: Costs Pyre Health Instead of Gold

  • param_int: Gold For Skipping

  • param_int_2: Pyre Health For Skipping

RelicEffectModifyDragonsHoardCap

Parameters

  • param_int: Adjust Dragons Hoard Cap

RelicEffectModifyDragonsHoardEndOfBattle

Parameters

  • param_int: Dragons Hoard Amount

  • param_bool: Require No Pyre Damage?

RelicEffectModifyDragonsHoardStartOfCombat

Parameters

  • param_int: Dragons Hoard Amount

RelicEffectModifyEnergy

Parameters

  • param_int: Energy

RelicEffectModifyEnergyDuringDeployment

Parameters

  • param_int: Energy Amount

RelicEffectModifyEnergyOnMoonPhase

Parameters

  • param_int: Energy

  • param_int_2: Active Moon Phases^ - Phases when energy is modified.

    Valid values:

    Value Meaning
    1 New
    2 Full
    4 None

RelicEffectModifyEnergyReducingEveryTurn

Parameters

  • param_int: Initial Energy

  • param_int_2: Reduction Per Turn

  • param_bool: Allow During Deployment Phase

RelicEffectModifyEnergyScaling

Parameters

  • param_int: Cards Per Energy

  • param_bool: Round Down

  • param_card_type: Card Type

RelicEffectModifyEnergyStartOfCombat

Parameters

  • param_int: Energy Amount

RelicEffectModifyEnergyWhenFloorsOccupied

Parameters

  • param_min_int: Bonus All Floors Occupied

  • param_max_int: Capacity Threshold

  • param_int: Bonus at Capacity Threshold

RelicEffectModifyFirstCardCostPerPile

Parameters

  • param_min_int: Target Card Pile^ - Pile to Count cards from

    Valid values:

    Value Meaning
    0 DeckPile
    1 DiscardPile
    2 ExhaustedPile
    3 HandPile
    4 KeepInStandBy
    5 DeckPileTop
    6 None
    7 DeckPileRandom
    8 EatenPile
  • param_max_int: Pile Count Threshold^ - Ex: 10 = cost mod for every 10 cards

  • param_card_type: Card Type

RelicEffectModifyFloorCapacityByTowerHealth

Parameters

  • param_int: Capacity Amount

  • param_int_2: Floor Index

  • param_float: Pyre Health Percentage

RelicEffectModifyForgeUpgrade

Parameters

  • param_upgrade: Forge Upgrade Mod^ - Upgrade applied additively to the default Forge Upgrade (and scaled by Forge Points)

RelicEffectModifyFrontInRoomCharacterMaxHealthEachTurn

Parameters

  • param_upgrade: Card Upgrade

RelicEffectModifyGoldEndOfBattle

Parameters

  • param_int: Gold Amount

  • param_bool: Require No Pyre Damage?

RelicEffectModifyMagicPowerPerGold

Parameters

  • param_int: Additional Dmg per Gold Divisor

  • param_int_2: Gold Divisor

RelicEffectModifyMaxCorruption

Parameters

  • param_int: Corruption Amount

RelicEffectModifyMerchantAddGoods

Parameters

  • param_reward: Reward To Add

  • param_merchant_list: Valid Merchants

  • param_bool: Once Per Visit

RelicEffectModifyMerchantAllCosts

Parameters

  • param_float: Additional Cost Multiplier

RelicEffectModifyMerchantBlessingCosts

Parameters

  • param_float: Additional Cost Multiplier

RelicEffectModifyMerchantFrontlineCosts

Parameters

  • param_float: Additional Cost Multiplier

RelicEffectModifyMerchantHealingCosts

Parameters

  • param_float: Additional Cost Multiplier

RelicEffectModifyMerchantPurgeCosts

Parameters

  • param_float: Additional Cost Multiplier

  • param_bool: Activate Secondary Costs

RelicEffectModifyMerchantReplaceGoods

Parameters

  • param_reward: What To Replace

  • param_reward_2: Replacement

RelicEffectModifyMerchantRerollCosts

Parameters

  • param_float: Additional Cost Multiplier

RelicEffectModifyMonsterCapacity

Parameters

  • param_int: Capacity Modifier

  • param_string: Monster Name (Optional)

  • param_subtype: Character Subtype

  • param_bool: Modify All?

RelicEffectModifyMonsterCost

Parameters

  • param_string: CardData asset name^ - If specified, the card has to be the one with this asset name.

  • param_subtype: Character Subtype^ - If card asset name not specified, the card has to be a monster card with this character subtype.

  • param_int: Cost Modifier

RelicEffectModifyPlayCountForExhaust

Parameters

  • param_int: Play Count For Exhaust Modifier

RelicEffectModifyRandomRoomCapacity

Parameters

  • param_int: Capacity Amount

RelicEffectModifyRandomRoomCapacityAfterBattle

Parameters

  • param_int: Capacity Amount

RelicEffectModifyRoomCapacityOnCardPlay

Parameters

  • param_int: Capacity Amount

  • param_card_type: Played Card Type Filter

RelicEffectModifyStatusMagnitude

Parameters

  • param_status_effects: Status Effect^ - Only considers the first status effect. This is the status effect that gets modified.

  • param_source_team: Source Team^ - Only modifies the status effect for this team. If None, modifies both teams.

  • param_int: Modifier Amount

RelicEffectModifyTargetsRandom

Parameters

  • param_card_filter: Card Filter

RelicEffectModifyTowerMaxHealth

Parameters

  • param_int: Health Amount

RelicEffectModifyTrainRoomCardCostIfNoUnitsOnFloor

Parameters

  • param_int: Cost Reduction

RelicEffectModifyTrait

Parameters

  • param_card_filter: Card Filter

  • param_card_filter_2: Card Filter 2

  • source_card_trait: Source Card Trait

  • target_card_trait: Target Card Trait

RelicEffectModifyTrial

Parameters

  • param_bool: Force Trial On

RelicEffectModifyTrialGoldRewards

Parameters

  • param_int: Additional Gold Percent

RelicEffectModifyTriggerCount

Parameters

  • param_int: Count Modifier

  • param_trigger: Trigger

  • param_bool: All Triggers?

  • param_bool_2: Can Apply to Hero Team?^ - Count Mods normally only apply to Monsters, but if a Hero has on certain Equipment, we may want to give them extra trigger counts too.

  • card_triggers: Excluded Card Triggers

RelicEffectModifyUnitAbilityCooldown

Parameters

  • param_int: New Cooldown

  • param_int_2: Applicable Unit Types

    Valid values:

    Value Meaning
    1 RegularUnits
    2 PyreHeart

RelicEffectMonsterSpellSingleToTeamTargeting

This class has no documented parameters.

RelicEffectMonstersAreAllSubtypes

This class has no documented parameters.

RelicEffectMoonPhaseAlwaysActive

Parameters

  • param_int: Moon Phase Active

    Valid values:

    Value Meaning
    1 New
    2 Full
    4 None

RelicEffectMultiplyAttackLate

Parameters

  • param_source_team: Source Team

  • param_float: Multiplier

  • param_bool: Ignore Champion

RelicEffectMultiplyMagicPower

Parameters

  • param_int: Power Multiplier

RelicEffectNoRespiteWaves

This class has no documented parameters.

RelicEffectNull

Parameters

  • param_int: Not actually used for anything, just for the substitution text.

RelicEffectOnSpawnHeroSubstitution

Parameters

  • param_character_substitution: Substitution

RelicEffectOnlyTooltips

Parameters

  • param_characters: Tooltip Character

RelicEffectOverrideCardDraftClassType

Parameters

  • param_int: Replace Type

    Valid values:

    Value Meaning
    1 MainClass
    2 SubClass
    4 NonClass
  • param_int_2: Override With Type

    Valid values:

    Value Meaning
    1 MainClass
    2 SubClass
    4 NonClass

RelicEffectOverrideCardDraftRarity

Parameters

  • param_card_rarity_type: Rarity Override^ - The rarity level to force on drafts

RelicEffectOverridePyreHeart

Parameters

  • param_characters: Replacement pyre heart

RelicEffectPayCardCostWithPyreHealth

Parameters

  • param_int: Health for Energy Cost Scale^ - e.g. Scale=3 means if it costs 1 Ember, it takes 3 Pyre Health

RelicEffectPaySkipCostWithPyreHealth

This class has no documented parameters.

RelicEffectPersistMonsterHp

Parameters

  • param_subtype: Required Subtype

RelicEffectPreventMonstersDamagingHeroes

This class has no documented parameters.

RelicEffectPreventStatusEffectDecay

Parameters

  • param_source_team: Target Team

  • param_status_effects: Status Effects

RelicEffectPurgeCards

Parameters

  • param_int: Num Cards To Purge

RelicEffectPurgeCardsUntilDeckLimitMet

Parameters

  • param_int: Grant Bonus After Purge Count

  • param_int_2: Repeat Bonus Count

RelicEffectPurgeChampion

This class has no documented parameters.

RelicEffectPurgeEquipmentExhaustedMonsterCard

This class has no documented parameters.

RelicEffectPurgeExhaustedMonsterCard

This class has no documented parameters.

RelicEffectPurgeStarterDeck

This class has no documented parameters.

RelicEffectPurgeStarterDeckMatchingFilter

Parameters

  • param_card_filter: Cards To Purge

  • param_card_filter_2: Cards To Purge 2^ - If a card matches either filter, it will be purged

RelicEffectPurgeToExhaustUpgrade

This class has no documented parameters.

RelicEffectPurify

Parameters

  • param_card_filter: Card Mask

  • param_upgrade: Card Upgrade

RelicEffectPyreHeartResurrection

Parameters

  • param_float: Health Restore Percentage^ - A value between 0 and 1 (0.5 is 50%)

RelicEffectRandomCardCostOnDraw

Parameters

  • param_min_int: Min Cost

  • param_max_int: Max Cost

  • param_bool: Special Volatile Gauge Bias^ - If using special Volatile Guage bias, make values 1 and 2 twice as likely as the other numbers

RelicEffectRandomUpgrade

Parameters

  • param_int: Num Cards

  • param_card_type: Card Type

  • param_upgrade: Card Upgrade

RelicEffectRandomizeWaveOrder

This class has no documented parameters.

RelicEffectRebalanceUnstable

Parameters

  • param_int: Additional Proc Damage Per Stack

  • param_int_2: Additional Explosion Damage Per Stack

  • param_min_int: Growth Rate

  • param_source_team: Team

  • param_bool: Require Only One Unit to Have Unstable on Team

RelicEffectRebalanceValor

Parameters

  • triggers: Triggers

  • param_min_int: Attack Increase

  • param_max_int: Armor Increase

RelicEffectRemoveSelf

Parameters

  • param_int: Battle Count

RelicEffectRemoveSpellUpgradeSlot

This class has no documented parameters.

RelicEffectRemoveStatusEffectOnSpawn

Parameters

  • param_source_team: Team^ - The status effect is only added to characters that are in this team.

  • param_status_effects: Status Effects^ - Chooses one of these status effects at random.

  • param_subtype: Character Subtype^ - If specified, the status effect is only added to characters of this subtype.

  • param_excluded_subtypes: Exclude Character Subtypes^ - The status effect isn't added to characters with any of these subtypes.

  • param_bool: Ristrict To Room^ - The status effect is only added to characters that are in the Restricted Room Index room.

  • param_int: Ristricted Room Index^ - Room Index 0 is the bottom floor.

  • param_string: NoCard / OnlyFromCard^ - NoCard = The status effect is only removed from characters that aren't summoned from a card. OnlyFromCard = The status effect is only removed from characters that are summoned from a card.

RelicEffectRemoveTempTraitFromHandAfterPlay

Parameters

  • param_card_type: Card Type

  • param_source_team: Team

  • traits: Traits

  • param_bool: Remove if Card has Non Temp Trait

  • excluded_traits: Additional Traits that Trigger

RelicEffectRemoveTempTraitPostDiscard

Parameters

  • param_card_type: Card Type

  • param_source_team: Source Team

  • traits: Traits

RelicEffectRemoveUnitUpgradeSlot

This class has no documented parameters.

RelicEffectReplaceChampion

Parameters

  • param_card_pool: Champion Pool

RelicEffectRoomMonsterCapacityModifier

Parameters

  • param_int: New Capacity

RelicEffectScaleStatusApplicationsOnSpawn

Parameters

  • param_excluded_subtypes: Excluded Subtypes

  • param_float: Scale Multiplier

  • param_bool: Scale Starting Statuses

  • param_bool_2: Scale Statuses Applied

  • param_bool_3: Only Scale Statuses in List

  • param_status_effects: Statuses to Scale

  • param_mutator: Required Mutator

RelicEffectSetPyreHealthOnDeparture

Parameters

  • param_int: Health Amount

RelicEffectShowtime

Parameters

  • param_int: Num Rooms

  • param_upgrade: Hidden Train Room

RelicEffectShuffleUnitsEndOfTurn

This class has no documented parameters.

RelicEffectSortDrawPileByDrawOrder

This class has no documented parameters.

RelicEffectSpawnMonsterOnTurnStart

Parameters

  • param_characters: Characters

RelicEffectSpawnRandomUnitStartOfCombat

Parameters

  • param_int: Room Index

  • param_source_team: Team^ - Must specify either Heroes or Monsters.

  • param_card_pool: Monster Card Pool^ - If team is Monsters, chooses a random card from this list. All cards must be monster cards.

  • param_characters: Hero Characters^ - If team is Heroes, chooses a random character from this list.

RelicEffectSpawnUnitFromDeck

Parameters

  • param_int: Room Index

RelicEffectSpawnUnitStartOfCombat

Parameters

  • param_int: Room Index

  • param_source_team: Target Team

  • param_characters: Characters

RelicEffectSubstituteTreasureUnitOnSpawn

Parameters

  • param_character_substitution: Substitution

RelicEffectSuppressExhaust

Parameters

  • param_int: % Chance

  • param_card_type: Card Type

RelicEffectSuppressHandDiscard

This class has no documented parameters.

RelicEffectTowerDamageDealtGoldScaling

Parameters

  • param_int: Gold Per Damage^ - Pyre will add gold divided by this amount to its attack.

RelicEffectTowerDamageDealtModified

Parameters

  • param_int: Damage Modifier^ - Pyre will add this amount to the damage it's dealing.

RelicEffectTrainHealOnCardPlay

Parameters

  • param_int: Heal Amount

  • param_subtype: Character Subtype

  • param_card_type: Card Type

RelicEffectTrainRoomAttachmentsAlwaysEmbedded

This class has no documented parameters.

RelicEffectUnlockTrialSins

This class has no documented parameters.

RelicEffectUpgradeCardOnGain

Parameters

  • param_upgrade: Upgrade

RelicEffectUpgradeCardOnPurchasingUpgrade

Parameters

  • param_upgrade: Upgrade

RelicEffectUpgradeMatchingCards

Parameters

  • param_upgrade: Card Upgrade

  • param_card_pool: Card Pool

  • param_bool: Upgrade New Cards

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