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Base Game Relic Effect Reference
- RelicEffectAddAllChampionsToDeck
- RelicEffectAddAlliedChampionToDeck
- RelicEffectAddAlliedChampionToDeckAndRandomUpgradeItAtLightforge
- RelicEffectAddAttackCardScaling
- RelicEffectAddBattleCardToHand
- RelicEffectAddBattleCardToHandOnUnitTrigger
- RelicEffectAddBonusCardToCardDrafts
- RelicEffectAddCardSetStartOfRun
- RelicEffectAddCardUpgradeToExpensiveCards
- RelicEffectAddCardsNull
- RelicEffectAddCardsStartOfBattle
- RelicEffectAddCardsStartOfRun
- RelicEffectAddChampionCardToHand
- RelicEffectAddEffectOnStatusAdded
- RelicEffectAddEffectOnUnitDeath
- RelicEffectAddEffectOnUnitSpawn
- RelicEffectAddEffectPerPileStartOfTurn
- RelicEffectAddEffectStartOfTurn
- RelicEffectAddEquipmentLimit
- RelicEffectAddGoldOnExhaust
- RelicEffectAddGoldOnPurge
- RelicEffectAddGoldOnPyreDamage
- RelicEffectAddPermanentCorruptionStartOfCombat
- RelicEffectAddPostBattleReward
- RelicEffectAddPostBattleRewardOnBossDeath
- RelicEffectAddPrecachedBattleCardToHand
- RelicEffectAddPyreAttackAndHealthPerCardInDeck
- RelicEffectAddRelic
- RelicEffectAddRelicStartOfRun
- RelicEffectAddRemoveTempUpgradeOnUnitTrigger
- RelicEffectAddSpellUpgradeSlot
- RelicEffectAddStartingUpgradeToCardDrafts
- RelicEffectAddStartingUpgradeToUnitCards
- RelicEffectAddStatusEffectMultiplier
- RelicEffectAddStatusEffectOnCorruptionAdded
- RelicEffectAddStatusEffectOnDamage
- RelicEffectAddStatusEffectOnEnterPyreRoom
- RelicEffectAddStatusEffectOnEnterRoomIndex
- RelicEffectAddStatusEffectOnFirstSpawn
- RelicEffectAddStatusEffectOnMoonPhase
- RelicEffectAddStatusEffectOnOtherStatusRemoved
- RelicEffectAddStatusEffectOnSpawn
- RelicEffectAddStatusEffectOnSpawnCov10Hack
- RelicEffectAddStatusEffectOnStatusApplied
- RelicEffectAddStatusEffectOnTurnStart
- RelicEffectAddStatusEffectOnUnitMoved
- RelicEffectAddStatusEffectToTeamOnSpawn
- RelicEffectAddStatusOnUnitMovedUpDown
- RelicEffectAddTempSoloUnitUpgradeStartOfTurn
- RelicEffectAddTempUpgrade
- RelicEffectAddTempUpgradeOnGoldThreshold
- RelicEffectAddTempUpgradePerRelic
- RelicEffectAddTempUpgradeToCardsInHandIfCheaper
- RelicEffectAddTempUpgradeToRandomCardInHand
- RelicEffectAddTrainRoomAttachmentOnMoonPhase
- RelicEffectAddTrainRoomAttachmentOnStartOfCombat
- RelicEffectAddTrait
- RelicEffectAddTraitToHand
- RelicEffectAddTrigger
- RelicEffectAddTriggerOnEnemySpawn
- RelicEffectAddUnitUpgradeOnMoonPhase
- RelicEffectAddUnitUpgradePerPile
- RelicEffectAddUnitUpgradeSlot
- RelicEffectAddUnitUpgradeTillEndCombatOnMooncycle
- RelicEffectAdditionalDrawDuringRelentless
- RelicEffectAdditionalDrawForEnemyOccupiedFloors
- RelicEffectAdditionalDrawOnTowerFullHealth
- RelicEffectAdditionalDrawPerCardType
- RelicEffectAdditionalForgePoints
- RelicEffectAdditionalSmeltEmber
- RelicEffectAdjustAttackByStatusEffect
- RelicEffectAdjustMixAmount
- RelicEffectAllDamageIsPiercing
- RelicEffectApplyCardUpgradeOnCardTraitAdded
- RelicEffectApplyCardUpgradeToHandEndOfTurn
- RelicEffectApplyCardUpgradeToHandEndOfTurnOnMoon
- RelicEffectApplyExtraPyreDamage
- RelicEffectAutoselectTrainPath
- RelicEffectBalatroBananaShake
- RelicEffectBlockRoomSummon
- RelicEffectBuffPyreForBossKill
- RelicEffectBumpOnTurnEnd
- RelicEffectCardDrawOnCardDraw
- RelicEffectCardDrawOnCardPlay
- RelicEffectCardDrawOnHeal
- RelicEffectCardDrawPerPileStartOfTurn
- RelicEffectCardDuplicator
- RelicEffectCardUpgrade
- RelicEffectCardUpgradeRandomCardsInDeck
- RelicEffectCardsFromHandToDeck
- RelicEffectChanceAddEffectAfterSpawn
- RelicEffectChanceAddEffectOnDamageCardPlayed
- RelicEffectChanceAddEffectOnSpawn
- RelicEffectChanceBackToFrontOnTrigger
- RelicEffectChanceToDestroySelf
- RelicEffectChangeFloorCapacity
- RelicEffectChangeGoldReward
- RelicEffectChangeHeroSpawnRoom
- RelicEffectChangeNumCardsToApplyRandomDraftEnhancerTo
- RelicEffectChangeSingleFloorCapacity
- RelicEffectChangeStartingHandSize
- RelicEffectChangeTraitCorruption
- RelicEffectChangeTreasureUnitCount
- RelicEffectChooseDiscardsDrawReplacementsOnPostOpeningDraw
- RelicEffectConserveEnergyEndOfTurn
- RelicEffectConserveEnergyEndOfTurnFlatAmount
- RelicEffectConserveEnergyStartOfTurn
- RelicEffectConserveForgePoints
- RelicEffectCopyCardOnCardPlay
- RelicEffectCopyRandomCardFromDeckEndOfBattle
- RelicEffectCorruptionOnCorruptRestrictedPlayed
- RelicEffectCurrencyForPyreDamage
- RelicEffectDamageEnemyOnAscend
- RelicEffectDamageEnemyOnDescend
- RelicEffectDamageEnemyOnFriendlyTrigger
- RelicEffectDamageEnemyOnHeal
- RelicEffectDamageForNumCardsStartOfBattle
- RelicEffectDamageOnCardPlayed
- RelicEffectDamageOnCorruptionAdded
- RelicEffectDamageOnExhaust
- RelicEffectDamageOnMonsterSummoned
- RelicEffectDamageOnUnitAbility
- RelicEffectDamageOrHealUnitsEndOfTurn
- RelicEffectDamagePyreOnMerchantPurchase
- RelicEffectDamagePyreStartOfRun
- RelicEffectDisableCharacterDespawns
- RelicEffectDisableRoomPreview
- RelicEffectDisableShards
- RelicEffectDisableTowerHealing
- RelicEffectDisableUndo
- RelicEffectDisableUnitAbilities
- RelicEffectDrawCardAfterEachClanPlayed
- RelicEffectDrawCardAndGainEmberOnDrawType
- RelicEffectDrawOnCardPurged
- RelicEffectDrawOnCorruptionAdded
- RelicEffectDrawOnPreOpeningDraw
- RelicEffectDrawOnPreOpeningDrawCascade
- RelicEffectDrawOnTrigger
- RelicEffectDrawToMaxStartOfCombat
- RelicEffectEatMorselOnMorselPlayed
- RelicEffectEmberOnUnitTrigger
- RelicEffectEnableSpecialCharacters
- RelicEffectEndlessScalingOnSpawn
- RelicEffectEnergyAndCardDrawOnCardPlaySequence
- RelicEffectEnergyAndCardDrawOnUnitSpawned
- RelicEffectEnergyOnCardEarlyDiscard
- RelicEffectEnergyOnCardPlay
- RelicEffectEnergyOnCardPurged
- RelicEffectEnergyOnCorruptRestrictedPlayed
- RelicEffectEnergyOnUnitSpawned
- RelicEffectEnhanceOnCardDiscarded
- RelicEffectEnhanceOnMonsterExhausted
- RelicEffectExtraChampionUpgrades
- RelicEffectExtraSpawnsFirstUnitPerTurn
- RelicEffectFirstRoomCardIsPlayedOnAllFloors
- RelicEffectForceBonusEnemyCovenant
- RelicEffectForgeEndOfTurn
- RelicEffectForgeEndOfTurnPerEmber
- RelicEffectFreezeRandomCards
- RelicEffectGainEmberAfterEachClanPlayed
- RelicEffectGetCardCopiesOnDeck
- RelicEffectGoldForPyreHealthOnDeparture
- RelicEffectGoldOnTrigger
- RelicEffectGoldOnTriggerScaledByStatusCount
- RelicEffectGrantRewardStartOfRun
- RelicEffectHealEnemyOnAscend
- RelicEffectHealEnemyOnDescend
- RelicEffectHealOnMoonPhase
- RelicEffectHealStartOfTurn
- RelicEffectHealTrainOnPyreKill
- RelicEffectHealthChangeOnExhaust
- RelicEffectIncantTriggeredByUnitAbilities
- RelicEffectIncreasePyreAttack
- RelicEffectIncreasePyreAttackFlat
- RelicEffectIncreasePyreHealth
- RelicEffectIncreasePyreHealthFlat
- RelicEffectModifyBackInRoomCharacterMaxAttackEachTurn
- RelicEffectModifyCardAttack
- RelicEffectModifyCardCostIfNoUpgrades
- RelicEffectModifyCardDraftRarity
- RelicEffectModifyCardHealingPower
- RelicEffectModifyCardHealth
- RelicEffectModifyCardHealthPerRarityType
- RelicEffectModifyCardMagicPowerOnCardPlayed
- RelicEffectModifyCardMagicalPower
- RelicEffectModifyCardMagicalPowerScaling
- RelicEffectModifyCardPlayedCostStat
- RelicEffectModifyCardTypeCost
- RelicEffectModifyCharacterAttackDamage
- RelicEffectModifyCharacterAttackOrHealthPercentage
- RelicEffectModifyCharacterMaxHealth
- RelicEffectModifyCharacterMaxHealthPerRarityType
- RelicEffectModifyCharacterMaxHealthPerRarityTypeTrigger
- RelicEffectModifyCharacterMaxHealthPercentage
- RelicEffectModifyCorruptionOnCardPlayed
- RelicEffectModifyCorruptionStartOfCombat
- RelicEffectModifyDraftSkip
- RelicEffectModifyDragonsHoardCap
- RelicEffectModifyDragonsHoardEndOfBattle
- RelicEffectModifyDragonsHoardStartOfCombat
- RelicEffectModifyEnergy
- RelicEffectModifyEnergyDuringDeployment
- RelicEffectModifyEnergyOnMoonPhase
- RelicEffectModifyEnergyReducingEveryTurn
- RelicEffectModifyEnergyScaling
- RelicEffectModifyEnergyStartOfCombat
- RelicEffectModifyEnergyWhenFloorsOccupied
- RelicEffectModifyFirstCardCostPerPile
- RelicEffectModifyFloorCapacityByTowerHealth
- RelicEffectModifyForgeUpgrade
- RelicEffectModifyFrontInRoomCharacterMaxHealthEachTurn
- RelicEffectModifyGoldEndOfBattle
- RelicEffectModifyMagicPowerPerGold
- RelicEffectModifyMaxCorruption
- RelicEffectModifyMerchantAddGoods
- RelicEffectModifyMerchantAllCosts
- RelicEffectModifyMerchantBlessingCosts
- RelicEffectModifyMerchantFrontlineCosts
- RelicEffectModifyMerchantHealingCosts
- RelicEffectModifyMerchantPurgeCosts
- RelicEffectModifyMerchantReplaceGoods
- RelicEffectModifyMerchantRerollCosts
- RelicEffectModifyMonsterCapacity
- RelicEffectModifyMonsterCost
- RelicEffectModifyPlayCountForExhaust
- RelicEffectModifyRandomRoomCapacity
- RelicEffectModifyRandomRoomCapacityAfterBattle
- RelicEffectModifyRoomCapacityOnCardPlay
- RelicEffectModifyStatusMagnitude
- RelicEffectModifyTargetsRandom
- RelicEffectModifyTowerMaxHealth
- RelicEffectModifyTrainRoomCardCostIfNoUnitsOnFloor
- RelicEffectModifyTrait
- RelicEffectModifyTrial
- RelicEffectModifyTrialGoldRewards
- RelicEffectModifyTriggerCount
- RelicEffectModifyUnitAbilityCooldown
- RelicEffectMonsterSpellSingleToTeamTargeting
- RelicEffectMonstersAreAllSubtypes
- RelicEffectMoonPhaseAlwaysActive
- RelicEffectMultiplyAttackLate
- RelicEffectMultiplyMagicPower
- RelicEffectNoRespiteWaves
- RelicEffectNull
- RelicEffectOnSpawnHeroSubstitution
- RelicEffectOnlyTooltips
- RelicEffectOverrideCardDraftClassType
- RelicEffectOverrideCardDraftRarity
- RelicEffectOverridePyreHeart
- RelicEffectPayCardCostWithPyreHealth
- RelicEffectPaySkipCostWithPyreHealth
- RelicEffectPersistMonsterHp
- RelicEffectPreventMonstersDamagingHeroes
- RelicEffectPreventStatusEffectDecay
- RelicEffectPurgeCards
- RelicEffectPurgeCardsUntilDeckLimitMet
- RelicEffectPurgeChampion
- RelicEffectPurgeEquipmentExhaustedMonsterCard
- RelicEffectPurgeExhaustedMonsterCard
- RelicEffectPurgeStarterDeck
- RelicEffectPurgeStarterDeckMatchingFilter
- RelicEffectPurgeToExhaustUpgrade
- RelicEffectPurify
- RelicEffectPyreHeartResurrection
- RelicEffectRandomCardCostOnDraw
- RelicEffectRandomUpgrade
- RelicEffectRandomizeWaveOrder
- RelicEffectRebalanceUnstable
- RelicEffectRebalanceValor
- RelicEffectRemoveSelf
- RelicEffectRemoveSpellUpgradeSlot
- RelicEffectRemoveStatusEffectOnSpawn
- RelicEffectRemoveTempTraitFromHandAfterPlay
- RelicEffectRemoveTempTraitPostDiscard
- RelicEffectRemoveUnitUpgradeSlot
- RelicEffectReplaceChampion
- RelicEffectRoomMonsterCapacityModifier
- RelicEffectScaleStatusApplicationsOnSpawn
- RelicEffectSetPyreHealthOnDeparture
- RelicEffectShowtime
- RelicEffectShuffleUnitsEndOfTurn
- RelicEffectSortDrawPileByDrawOrder
- RelicEffectSpawnMonsterOnTurnStart
- RelicEffectSpawnRandomUnitStartOfCombat
- RelicEffectSpawnUnitFromDeck
- RelicEffectSpawnUnitStartOfCombat
- RelicEffectSubstituteTreasureUnitOnSpawn
- RelicEffectSuppressExhaust
- RelicEffectSuppressHandDiscard
- RelicEffectTowerDamageDealtGoldScaling
- RelicEffectTowerDamageDealtModified
- RelicEffectTrainHealOnCardPlay
- RelicEffectTrainRoomAttachmentsAlwaysEmbedded
- RelicEffectUnlockTrialSins
- RelicEffectUpgradeCardOnGain
- RelicEffectUpgradeCardOnPurchasingUpgrade
- RelicEffectUpgradeMatchingCards
This class has no documented parameters.
This class has no documented parameters.
-
paramInt: Upgrade Count
-
paramCardType: Card Type -
paramInt: Stat Increase
-
paramCardPool: Card To Add^ - Randomly choose one of the cards in this pool. -
paramCardUpgradeData: Card Upgrade
-
paramCardPool: Card Pool -
paramSourceTeam: Source Team -
paramInt: Count -
paramTrigger: Trigger -
paramCharacterSubtype: Required Subtype -
paramCardUpgradeData: Temp Upgrade
-
paramCardPool: Card Pool -
paramBool: Apply to Single Random Card
-
paramBool: Do not show at start? -
paramCardSetBuilder: Card Set Builder
-
paramCardUpgradeData: Upgrade -
paramCardType: Exclusive Card Type^ - Optional Filter for Specific Card Type -
paramInt: Cost Requirement -
paramBool: Include Consume Energy Types
-
paramCardPool: Card Pool
-
paramBool: Get All Cards In Pool? -
paramBool2: Cards are Permanent? -
paramCardPool: Card Pool -
paramCardUpgradeData: Optional Card Upgrade -
paramBool3: Add to Hand?
-
paramBool: Get All Cards In Pool? -
paramCardPool: Card Pool -
paramCardUpgradeData: Optional Card Upgrade -
paramBool2: Include upgrade in relic tooltip?^ - Used to show the full title and description of the optional card upgrade in the tooltip for the relic.
-
paramRandomChampionPool: Champion Card Pool
-
paramInt: Unique Status Effects Needed^ - If > 0, unit must have this many status effects to fire the Effects -
paramBool: Only Trigger at Needed Count^ - TRUE - Only triggers when the needed count is reached exactly
FALSE - trigger at needed count and above -
paramSourceTeam: Source Team -
paramCharacterSubtype: Subtype -
paramCardEffects: Card Effects
-
paramInt: From Damage Type
Valid values:
| Value | Meaning |
|---|---|
| 0 | Default |
| 1 | Spikes |
| 2 | Poison |
| 3 | TowerHeart |
| 4 | DirectAttack |
| 5 | Splash |
| 6 | Trample |
| 7 | CorruptPoison |
| 8 | Decay |
| 9 | Corruption |
| 10 | SpellOverflow |
-
paramSourceTeam: Source Team -
paramCharacterSubtype: Subtype -
paramCardEffects: Card Effects
-
paramSourceTeam: Source Team -
paramCharacterSubtype: Subtype -
paramCardEffects: Card Effects
-
paramMinInt: Target Card Pile^ - Pile to Count cards from
Valid values:
| Value | Meaning |
|---|---|
| 0 | DeckPile |
| 1 | DiscardPile |
| 2 | ExhaustedPile |
| 3 | HandPile |
| 4 | KeepInStandBy |
| 5 | DeckPileTop |
| 6 | None |
| 7 | DeckPileRandom |
| 8 | EatenPile |
-
paramMaxInt: Pile Count Threshold^ - Ex: 10 = trigger CardEffect every 10 cards -
paramBool: Apply to all Rooms? -
paramCardEffects: Card Effects -
paramStatusEffects: Status Effects
-
paramInt: Rooms Affected^ - Which Rooms will be affected when this artifact triggers
Valid values:
| Value | Meaning |
|---|---|
| 0 | ApplyToCurrentRoom |
| 1 | ApplyToAllRooms |
| 2 | ApplyToRandomRoom |
-
paramCardEffects: Card Effects
-
paramInt: Add Amount^ - How much to raise the equipment limit -
paramBool: Only Graft Equipment^ - Equipment limit is only raised for graft equipment. -
paramCharacterSubtype: Character Subtypes^ - Character Subtypes
-
paramInt: Gold Amount
-
paramInt: Gold Amount -
paramCardType: Purged Card Type Filter
-
paramInt: Gold Amount
-
paramInt: Add Permanent Amount -
paramFloat: Floor Index
-
paramReward: Reward
-
paramReward: Reward -
paramInt: Num Applications -
paramExcludeCharacterSubtypes: Boss Tags
-
paramCardPool: Card Pool^ - Randomly choose one of the primary or allied clan cards in this pool.
-
paramInt: Pyre Attack Bonus -
paramInt2: Pyre Health Bonus
-
paramRelic: Relic
-
paramRelic: Starting Relic
-
paramSourceTeam: Source Team -
paramTrigger: Trigger -
paramCharacterSubtype: Required Subtype -
paramCardUpgradeData: Temp Upgrade -
paramBool: Remove -
paramInt2: Upgrade Lifetime
Valid values:
| Value | Meaning |
|---|---|
| 0 | TemporaryUntilEndOfBattle |
| 1 | TemporaryUntilUnitDeath |
This class has no documented parameters.
-
paramEnhancerPool: Enhancer Rewards -
paramBool: Apply to Single Random Card
-
paramEnhancerPool: Enhancer Rewards -
paramCardFilter: Unit Card Filter -
paramInt2: Upgrade Selection Method
Valid values:
| Value | Meaning |
|---|---|
| 0 | SelectRandom |
| 1 | SelectRandomAllowMultiple |
| 2 | SelectAll |
-
paramInt: Multiplier -
paramStatusEffects: Status Effects
-
paramSourceTeam: Target Team -
paramTargetMode: Target Mode -
paramStatusEffects: Status Effects -
paramBool: Apply Only During Monster Turn^ - If true, the status effects will only be applied if corruption is added during the monster turn.
-
paramSourceTeam: Target Team -
paramStatusEffects: Status Effects To Apply -
paramBool: Allow Negative
-
paramBool: Ignore Bosses? -
paramStatusEffects: Status Effects -
paramInt: Max Activations Per Battle
-
paramStatusEffects: Status Effects -
paramInt: Room Index -
paramSourceTeam: Source Team -
paramBool: First Wave Only
-
paramSourceTeam: Target Team -
paramInt: Restrict to Room Index -
paramInt2: Max HP % as Stacks^ - Percentage of max health used as the number of stacks to add of the given status effect (overrides the Count on the status effect).
For example, if this is set to 50, an enemy with max health of 120 will have 60 stacks of the status effect added. -
paramBool: Restrict to Room? -
paramString: NoCard / OnlyFromCard^ - NoCard = The status effect is only added to characters that aren't summoned from a card. OnlyFromCard = The status effect is only added to characters that are summoned from a card. -
paramCharacterSubtype: Required Subtype -
paramExcludeCharacterSubtypes: Excluded Subtypes -
paramStatusEffects: Status Effects -
paramBool2: Require Graft -
paramCharacters: Character Filter
-
paramSourceTeam: Target Team -
paramTargetMode: Target Mode -
paramStatusEffects: Status Effects -
paramCharacterSubtype: Required Subtype -
paramBool: Do Not Animate? -
paramInt2: Active Moon Phases^ - Phases when status effect is applied
Valid values:
| Value | Meaning |
|---|---|
| 1 | New |
| 2 | Full |
| 4 | None |
-
paramString: Other Status ID -
paramSourceTeam: Target Team -
paramStatusEffects: Status Effects
-
paramSourceTeam: Target Team -
paramInt: Restrict to Room Index -
paramInt2: Max HP % as Stacks^ - Percentage of max health used as the number of stacks to add of the given status effect (overrides the Count on the status effect).
For example, if this is set to 50, an enemy with max health of 120 will have 60 stacks of the status effect added. -
paramBool: Restrict to Room? -
paramString: NoCard / OnlyFromCard^ - NoCard = The status effect is only added to characters that aren't summoned from a card. OnlyFromCard = The status effect is only added to characters that are summoned from a card. -
paramCharacterSubtype: Required Subtype -
paramExcludeCharacterSubtypes: Excluded Subtypes -
paramStatusEffects: Status Effects -
paramBool2: Require Graft -
paramCharacters: Character Filter
-
paramSourceTeam: Target Team -
paramInt: Restrict to Room Index -
paramBool: Restrict to Room? -
paramString: NoCard / OnlyFromCard^ - NoCard = The status effect is only added to characters that aren't summoned from a card. OnlyFromCard = The status effect is only added to characters that are summoned from a card. -
paramCharacterSubtype: Required Subtype -
paramExcludeCharacterSubtypes: Excluded Subtypes -
paramStatusEffects: Status Effects
-
paramInt: Status Effect Conditions^ - Optional filters based on stack counts
Valid values:
| Value | Meaning |
|---|---|
| 0 | None |
| 1 | AddOnlyIfNonZeroStacks |
| 2 | AddOnlyOnFirstTimeApplication |
-
paramSourceTeam: Target Team -
paramStatusEffects: Status Effects
-
paramSourceTeam: Target Team -
paramStatusEffects: Status Effects -
paramCharacterSubtype: Required Subtype -
paramInt: Turn Count -
paramBool: Do Not Animate?
-
paramInt: Restrictions
Valid values:
| Value | Meaning |
|---|---|
| 1 | AscendOnly |
| 2 | DescendOnly |
| 4 | ExcludeAttemptedMovement |
| 8 | ExcludeNormalMovement |
-
paramExcludeCharacterSubtypes: Excluded Subtypes -
paramStatusEffects: Status Effects^ - If more than one, a status will be selected at random -
paramInt2: Starting Position^ - Position target moved should start from
Valid values:
| Value | Meaning |
|---|---|
| 0 | Any |
| 1 | Front |
| 2 | Back |
-
paramCardType: Source Card Type^ - Card type that triggered move./n/nUse 'Invalid' for any type or card
-
paramSourceTeam: Target Team -
paramInt: Restrict to Room Index -
paramBool: Restrict to Room? -
paramString: NoCard / OnlyFromCard^ - NoCard = The status effect is only added to characters that aren't summoned from a card. OnlyFromCard = The status effect is only added to characters that are summoned from a card. -
paramCharacterSubtype: Required Subtype -
paramExcludeCharacterSubtypes: Excluded Subtypes -
paramStatusEffects: Status Effects
-
paramInt: Restrictions
Valid values:
| Value | Meaning |
|---|---|
| 1 | AscendOnly |
| 2 | DescendOnly |
| 4 | ExcludeAttemptedMovement |
| 8 | ExcludeNormalMovement |
-
paramExcludeCharacterSubtypes: Excluded Subtypes -
paramStatusEffects: Status Effects^ - If more than one, a status will be selected at random
-
paramSourceTeam: Source Team -
paramCharacterSubtype: Subtype -
paramCardEffects: Card Effects -
paramCardUpgradeData: Temp Upgrade -
paramBool: Upgrade is Removable^ - Manages upgraded units when team size increases:
TRUE - Remove upgrade at start of turn.
FALSE - Leave as-is
-
paramSourceTeam: Source Team -
paramCardUpgradeData: Temp Upgrade -
paramBool: Apply to Cardless Spawns
-
paramInt: Gold Threshold -
paramCardType: Card Type -
paramCharacterSubtype: Required Subtype -
paramCardUpgradeData: Temp Upgrade
-
paramSourceTeam: Source Team -
paramCardUpgradeData: Temp Upgrade -
relicScalingCount: Scaling Count
-
paramCardType: Card Type -
paramCardUpgradeData: Card Upgrade
-
paramCardType: Card Type -
paramInt: Num Cards to Upgrade -
paramCardUpgradeData: Temp Upgrade
-
paramSourceTeam: Target Team -
paramCardUpgradeData: Upgrade to Apply -
paramInt: Starting Moon Phase^ - Set Moon Phase on start of combat.
Valid values:
| Value | Meaning |
|---|---|
| 1 | New |
| 2 | Full |
| 4 | None |
-
paramInt2: Active Moon Phases^ - Phases when attachmemt is applied.
Valid values:
| Value | Meaning |
|---|---|
| 1 | New |
| 2 | Full |
| 4 | None |
-
paramBool: Allowed in Pyre Room
-
paramSourceTeam: Target Team -
paramCardUpgradeData: Upgrade to Apply -
paramInt: Train Room Index^ - Train room to apply upgrade to on start of combat. -
paramInt2: Attachment Type^ - Default = 1 per Room, Swappable
Embedded = 1 per Room, not Swappable
Unused = ?
Valid values:
| Value | Meaning |
|---|---|
| 0 | Default |
| 1 | Embedded |
-
paramCardType: Card Type -
paramSourceTeam: Team -
traits: Traits -
excludedTraits: Excluded Traits
-
paramCardType: Card Type -
paramSourceTeam: Source Team -
traits: Traits -
excludedTraits: Excluded Traits
-
paramSourceTeam: Source Team -
paramCharacterSubtype: Required Subtype -
triggers: Triggers -
paramBool: No Count Modifiers Allowed^ - Added trigger ignores effects from artifacts that amplify trigger counts -
paramCharacters: Character Filter
-
triggers: Triggers -
paramBool: No Count Modifiers Allowed^ - Added trigger ignores effects from artifacts that amplify trigger counts -
paramSourceTeam: Source Team -
paramExcludeCharacterSubtypes: Exclude Character Subtypes
-
paramSourceTeam: Target Team -
paramCharacterSubtype: Required Subtype -
paramCardUpgradeData: Upgrade to Apply -
paramInt2: Active Moon Phases^ - Phases when upgrade is applied.
Valid values:
| Value | Meaning |
|---|---|
| 1 | New |
| 2 | Full |
| 4 | None |
-
paramBool: Require Equipment?
-
paramMinInt: Target Card Pile^ - Pile to Count cards from
Valid values:
| Value | Meaning |
|---|---|
| 0 | DeckPile |
| 1 | DiscardPile |
| 2 | ExhaustedPile |
| 3 | HandPile |
| 4 | KeepInStandBy |
| 5 | DeckPileTop |
| 6 | None |
| 7 | DeckPileRandom |
| 8 | EatenPile |
-
paramMaxInt: Pile Count Threshold^ - Ex: 10 = Add One Upgrade every 10 cards -
paramSourceTeam: Target Team -
paramCharacterSubtype: Required Subtype -
paramCardUpgradeData: Upgrade to Apply
-
paramCharacterSubtype: Subtype^ - Optional: Only for this subtype
-
paramSourceTeam: Target Team -
paramCharacterSubtype: Required Subtype -
paramCardUpgradeData: Upgrade to Apply -
paramBool: Require Equipment?
-
paramInt: Cards to Draw
This class has no documented parameters.
-
paramInt: Additional Cards to Draw
-
paramCardType: Card Type -
paramInt: Number of Cards of Type Per +1 Draw^ - If this is 3, then if you have 8 cards of the type in your deck, you will have +2 draw.
-
paramInt: Additional Forge Points
-
paramInt: Additional Smelt Ember
-
paramSourceTeam: Source Team -
paramStatusEffects: Status Effect^ - Only uses the first status effect -
paramInt: Multiplier
-
paramInt: Add or Remove Amount^ - Whenever mix is performed, the number for the mix will be adjusted by this amount. -
paramInt2: Additional Mixes^ - Whenever a mix is performed, follow-up mixes may happen. -
paramMinInt: Mix amounts for additional mixes^ - For additional mixexs, how much to mix.
This class has no documented parameters.
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traits: Trigger On Traits Added -
paramCardUpgradeData: Card Upgrade -
paramBool: Remove On Discard
-
traits: Upgrade Cards That Have These Traits -
paramCardUpgradeData: Card Upgrade -
paramBool: Remove On Discard
-
paramCardUpgradeData: Card Upgrade -
paramBool: Remove On Discard -
paramInt2: Active Moon Phases^ - Phases when status effect is applied
Valid values:
| Value | Meaning |
|---|---|
| 1 | New |
| 2 | Full |
| 4 | None |
-
paramInt: Damage Amount
This class has no documented parameters.
This class has no documented parameters.
-
paramBool: Only During Deployment Phase -
paramInt: Rooms
Valid values:
| Value | Meaning |
|---|---|
| 1 | Bottom |
| 2 | Middle |
| 4 | Top |
-
paramInt: Attack -
paramInt2: Health -
paramBool: Only Minibosses
-
paramInt: Bump Direction -
paramSourceTeam: Afflicted Team
-
paramInt: Num Cards To Draw
-
paramInt: Num Cards To Draw -
paramCharacterSubtype: Character Subtype^ - If card played spawns a unit, the unit must be of this subtype. -
paramCardType: Card Type^ - If a type is specified, card played must be of this type. -
traits: Optional Traits^ - If a trait is specified, card played must have that trait.
-
paramSourceTeam: Source Team -
paramInt: Num Cards To Draw
-
paramMinInt: Target Card Pile^ - Pile to Count cards from
Valid values:
| Value | Meaning |
|---|---|
| 0 | DeckPile |
| 1 | DiscardPile |
| 2 | ExhaustedPile |
| 3 | HandPile |
| 4 | KeepInStandBy |
| 5 | DeckPileTop |
| 6 | None |
| 7 | DeckPileRandom |
| 8 | EatenPile |
-
paramMaxInt: Pile Count Threshold^ - Ex: 10 = draw extra card for every 10 in pile
-
paramInt: Number of Copies -
paramBool: Remove Original -
paramCardFilter: Card Upgrade Mask -
paramCardUpgradeData: Card Upgrade
-
paramCardUpgradeData: Card Upgrade -
paramCardType: Applicable Card Type -
paramCharacterSubtype: Applicable Card Character Subtype -
paramUseIntRange: Filter By Cost Range -
paramMinInt: Min Cost -
paramMaxInt: Max Cost
-
paramInt: Count of Upgrades to Apply -
paramCardUpgradePool: Upgrade Pool -
paramCardUpgradeMaskData: Upgrade Mask (optional) - see tooltip^ - Note: Mask on the individual upgrades from the upgrade pool are ignored. Make sure this mask completely covers your needs.
This class has no documented parameters.
-
paramInt: Percent Chance -
paramInt2: Room Restriction^ - Special case handling for triggering by room per turn
Valid values:
| Value | Meaning |
|---|---|
| 0 | None |
| 1 | OncePerRoom |
-
paramSourceTeam: Target Team -
paramCharacterSubtype: Character Subtype -
paramExcludeCharacterSubtypes: Exclude Character Subtypes -
paramCardEffects: Card Effects
-
paramInt: % Chance (out of 100) -
paramCardEffects: Card Effects
-
paramInt: Percent Chance -
paramInt2: Room Restriction^ - Special case handling for triggering by room per turn
Valid values:
| Value | Meaning |
|---|---|
| 0 | None |
| 1 | OncePerRoom |
-
paramSourceTeam: Target Team -
paramCharacterSubtype: Character Subtype -
paramExcludeCharacterSubtypes: Exclude Character Subtypes -
paramCardEffects: Card Effects
-
paramInt: Percent Chance -
appliedVfx: Applied VFX
-
paramInt: Percent Chance To Destroy Relic (0-100)
-
paramInt: Additional Floor Capacity
-
paramFloat: Gold Reward Multiplier
-
paramInt2: Heroes Starter Room
Valid values:
| Value | Meaning |
|---|---|
| 0 | FirstFloor |
| 1 | SecondFloor |
| 2 | ThirdFloor |
-
paramInt: Additional Enhanced Cards
-
paramFloat: Floor Index -
paramInt: Capacity Amount
-
paramInt: Increase Or Decrease To Starting Hand Size
-
paramInt: Corruption Amount
-
paramInt: Additional Unit Count
This class has no documented parameters.
This class has no documented parameters.
-
paramInt: Flat Amount To Conserve Across Turns
This class has no documented parameters.
-
paramInt: Conserved Amount^ - FlatMaxAmount - value used as cap
PercentOfCurrent - value [0 - 100]% -
paramInt2: ConserveMode
Valid values:
| Value | Meaning |
|---|---|
| 0 | FlatMaxAmount |
| 1 | PercentOfCurrent |
-
paramCardType: Card Type -
paramCardUpgradeData: Card Upgrade^ - Applied to copied card -
traits: Required Traits -
paramInt: Number of Copies -
paramBool: Copy is Permanent -
paramBool2: Exclude Champions^ - If turned on, champions do not get bonus attack.
-
paramCardFilter: Card Filter
-
paramInt: Corruption Amount
-
paramBool: DEPRECATED MT1 DLC - IGNORE -
paramInt: Currency Amount
-
paramInt: Damage Amount -
appliedVfx: Applied VFX
-
paramInt: Damage Amount -
appliedVfx: Applied VFX
-
paramTrigger: Trigger -
paramSourceTeam: Source Team -
paramInt: Damage Amount -
paramStatusEffects: Status Effects -
paramCharacterSubtype: Character Subtype -
paramTargetMode: Target Mode -
appliedVfx: Applied VFX
-
paramSourceTeam: Source Team -
paramInt: Heal To Damage Multiplier -
appliedVfx: Applied VFX
-
paramInt: Num cards^ - You will take damage for each card under this many cards in your deck at the start of battle. -
paramInt2: Damage amount^ - You will take this much damage for each card under Num Cards in your deck at the start of battle.
-
paramInt: Damage -
paramCardType: Card Type -
paramSourceTeam: Team -
paramTargetMode: Target Mode -
traits: Required Traits -
appliedVfx: Applied VFX -
paramInt2: Required Moon Phase
-
paramInt: Damage Amount -
paramSourceTeam: Target Team -
paramTargetMode: Target Mode -
appliedVfx: Applied VFX
-
paramInt: Damage -
paramSourceTeam: Target Team -
paramTargetMode: Target Mode -
appliedVfx: Applied VFX
-
paramInt: Damage -
paramSourceTeam: Team -
paramTargetMode: Target Mode -
appliedVfx: Applied VFX
-
paramInt: Damage Amount
-
paramSourceTeam: Source Team (NONE for ALL) -
paramInt: HP Delta -
paramBool: Is Heal? -
appliedVfx: Applied VFX
-
paramInt: Damage Amount
-
paramInt: Damage Amount -
paramBool: Percent
This class has no documented parameters.
This class has no documented parameters.
This class has no documented parameters.
This class has no documented parameters.
This class has no documented parameters.
This class has no documented parameters.
-
paramInt2: Num Cards to Draw -
paramBool: Draw Card Next Turn
-
paramCardFilter: Card Trigger Type Filter -
paramCardFilterSecondary: Card Draw Type Filter -
paramInt: Ember Amount -
paramInt2: Num Cards to Draw
-
paramInt: Num Cards To Draw -
paramCardType: Purged Card Type Filter
-
paramInt: Num Cards
-
paramInt: Num Card Type 1 To Draw -
paramInt2: Num Card Type 2 To Draw -
paramCardFilter: Card Type 1 Filter^ - If no filter is specified, any card can be drawn -
paramCardFilterSecondary: Card Type 2 Filter^ - If no filter is specified, any card can be drawn -
paramBool: Expand Opening Draw Count^ - If TRUE, opening hand card count expands to 'normal count' + 'bonus count' -
paramCardUpgradeData: Card Upgrade^ - Optional upgrade to apply to drawn cards
-
paramInt: Num Card Type 1 To Draw -
paramInt2: Num Card Type 2 To Draw -
paramCardFilter: Card Type 1 Filter^ - If no filter is specified, any card can be drawn -
paramCardFilterSecondary: Card Type 2 Filter^ - If no filter is specified, any card can be drawn -
paramBool: Expand Opening Draw Count^ - If TRUE, opening hand card count expands to 'normal count' + 'bonus count' -
paramCardUpgradeData: Card Upgrade^ - Optional upgrade to apply to drawn cards
-
paramInt: Num Cards -
paramTrigger: Trigger -
paramSourceTeam: Source Team -
paramStatusEffects: Status Effects -
paramBool: Hide Character Notification
This class has no documented parameters.
This class has no documented parameters.
-
paramInt: Ember Amount -
paramTrigger: Trigger -
paramSourceTeam: Source Team -
paramCharacterSubtype: Subtype
-
paramSpecialCharacterType: Special Character Type
-
paramExcludeCharacterSubtypes: Excluded Subtypes
-
paramInt: Energy Amount -
paramInt2: Card Draw Count
-
paramInt: Energy -
paramSourceTeam: Team Filter
-
paramInt: Energy
-
paramInt: Energy Amount -
paramCardType: Played Card Type Filter
-
paramInt: Energy Amount -
paramCardType: Purged Card Type Filter
-
paramInt: Energy Amount
-
paramInt: Energy -
paramSourceTeam: Team Filter
-
paramCardUpgradeData: Card Upgrade -
paramCardType: Discarded Card Type Filter
-
paramCardUpgradeData: Card Upgrade
This class has no documented parameters.
-
paramInt: Num Extra Spawns -
paramSourceTeam: Team Filter
-
paramInt2: Attachment Type^ - Default = 1 per Room, Swappable
Embedded = 1 per Room, not Swappable
Unused = ?
Valid values:
| Value | Meaning |
|---|---|
| 0 | Default |
| 1 | Embedded |
-
paramCovenant: Covenant
-
paramInt: Forge Count^ - Number of times to apply the Forge Upgrade -
paramCardUpgradeData: Forge Upgrade -
paramCardFilter: Optional Card Filter^ - Used to filter out Forge card targets.
Filters on the Forge upgrade itself will also be checked. -
paramInt2: Forge Target Mode^ - How valid Hand/Deck Pile cards should be targeted
Valid values:
| Value | Meaning |
|---|---|
| 0 | ChooseFromHand |
| 1 | RandomFromHand |
| 2 | AllInHand |
| 3 | RandomFromHandOrDeck |
| 4 | AllInHandAndDeck |
| 5 | AdjustForgePoints |
-
paramInt3: Upgrade Lifetime
Valid values:
| Value | Meaning |
|---|---|
| 0 | TemporaryUntilEndOfBattle |
| 1 | Permanent |
-
paramInt: Forge Count^ - Number of times to Forge, scaled by Energy -
paramCardUpgradeData: Forge Upgrade -
paramCardFilter: Optional Card Filter^ - Used to filter out Forge card targets.
Filters on the Forge upgrade itself will also be checked. -
paramInt2: Forge Target Mode^ - How valid Hand/Deck Pile cards should be targeted
Valid values:
| Value | Meaning |
|---|---|
| 0 | ChooseFromHand |
| 1 | RandomFromHand |
| 2 | AllInHand |
| 3 | RandomFromHandOrDeck |
| 4 | AllInHandAndDeck |
| 5 | AdjustForgePoints |
-
paramInt3: Upgrade Lifetime
Valid values:
| Value | Meaning |
|---|---|
| 0 | TemporaryUntilEndOfBattle |
| 1 | Permanent |
-
paramInt: Num Cards
-
paramInt: Ember Amount
-
paramInt: Num Card Copies When Added To Deck
-
paramInt: Gold for Above Health
-
paramInt: Gold Amount -
paramTrigger: Trigger -
paramSourceTeam: Source Team -
paramStatusEffects: Status Effects -
appliedVfx: Applied VFX
-
paramInt: Gold Amount Multiplier -
paramTrigger: Trigger -
paramSourceTeam: Source Team -
paramStatusEffects: Status Effects -
appliedVfx: Applied VFX
-
paramGrantableReward: Reward
-
paramInt: Heal Amount -
paramExcludeCharacterSubtypes: Exclude Character Subtypes
-
paramInt: Heal Amount -
paramExcludeCharacterSubtypes: Exclude Character Subtypes
-
paramSourceTeam: Target Team -
paramTargetMode: Target Mode -
paramCharacterSubtype: Required Subtype -
paramInt: Health Amount -
paramInt2: Active Moon Phases^ - Phases when healing is applied
Valid values:
| Value | Meaning |
|---|---|
| 1 | New |
| 2 | Full |
| 4 | None |
-
paramInt: Max Turns To Heal -
paramInt2: Healing Behavior^ - How Much Heal Applied
Valid values:
| Value | Meaning |
|---|---|
| 0 | HealToFull |
| 1 | ApplyHealingAmount |
-
paramFloat: Healing Amount^ - Only used if Behavior = ApplyHealingAmount -
paramSourceTeam: Target Team -
paramCharacterSubtype: Target Subtype
-
paramInt: HP Change -
appliedVfx: Applied VFX
-
paramInt: HP Change
This class has no documented parameters.
-
paramInt2: Pyre Attack Upgrade Index
-
paramInt: Attack
-
paramInt2: Pyre Health Upgrade Index
-
paramInt: Health
-
paramInt: Attack Modifier
-
paramString: CardData Asset Name^ - If non-empty, the card must be this asset name. -
paramCharacterSubtype: Character Subtype^ - If specified, the card must spawn a monster of this subtype. -
paramInt: Attack Modifier^ - How much to add to the card's attack. Can only use without the attack multiplier. -
paramFloat: Attack Multiplier^ - How much to multiply the card's attack. Can only use without the attack modifier. -
paramInt2: Unmodified Attack Multiplier^ - How much to multiply the card's base attack. Can only use without the attack modifier. -
paramCardType: Card Type^ - If asset name and subtype aren't specified, the card must be this type. -
paramBool: Multiply by Upgrade Count^ - Multiplies the amount by the number of permanent upgrades on the card. -
paramBool2: Multiply by Relic Count^ - Multiplies the amount by the number of collected relics. -
paramBool3: Exclude Champions^ - If turned on, champions do not get bonus attack. -
paramBool4: Exclude Starter Relics^ - If turned on, starter relics will not be counted. -
paramCardFilter: Card Filter^ - Optional filter applied before all other checks on target cards
-
paramInt: Cost Change Amount -
paramCardType: Exclusive Card Type^ - Optional Filter for Specific Card Type
-
paramRarityTicketType: Rarity Lists^ - The rarity lists to apply these multipliers to. -
paramRarityMultipliers: Rarity Multipliers^ - How much to multiply the BalanceData value of this rarity type.
-
paramInt: Healing Modifier
-
paramString: CardData Asset Name^ - If non-empty, the card must be this asset name. -
paramCharacterSubtype: Character Subtype^ - If specified, the card must spawn a monster of this subtype. -
paramInt: Health Modifier^ - How much to add to the card's HP. Can only use without the health multiplier. -
paramInt2: Health Multiplier^ - How much to multiply the card's HP. Can only use without the health modifier. -
paramCardType: Card Type^ - If asset name and subtype aren't specified, the card must be this type. -
paramBool: Multiply by Upgrade Count^ - Multiplies the amount by the number of permanent upgrades on the card.
-
paramInt: Scaling Amount^ - Amount Health to add per card of the specified rarity type. -
paramCardType: Applicable Card Type^ - If asset name and subtype aren't specified, the card must be this type. -
paramCardRarityType: Card Rarity Filter^ - The type of card that scales with rarity.
-
paramInt: Power Modifier -
traits: Required Traits^ - A card with this trait will get more power when it's played.
-
paramInt: Power Modifier
-
paramInt: Power Multiplier -
paramCardType: Card Type^ - Multiplies power by the number of this type of card you have in your deck.
-
paramInt: Modifier Amount
-
paramInt: Cost Modifier -
paramCardType: Card Type -
paramBool: No Restrictions^ - TRUE - Apply cost mod regardless of the card type
FALSE - If applying to Monsters, Champs will only accept reductions -
paramCharacterSubtype: Character Subtype^ - Optional, only applies if Card Type is 'Monster'
-
paramSourceTeam: Source Team -
paramCharacterSubtype: Required Subtype -
paramExcludeCharacterSubtypes: Excluded Subtypes -
paramInt: Damage Amount -
paramTrigger: Trigger -
paramCardType: Card Type -
paramBool: Use Upgrade Data? -
paramCardUpgradeData: Card Upgrade
-
paramSourceTeam: Source Team -
paramInt: % Modification, e.g. 10 for +10% -
paramBool: Apply to Health? -
paramCharacterSubtype: Character subtype
-
paramSourceTeam: Source Team -
paramCharacterSubtype: Character Subtype -
paramInt: Heal Amount -
paramTrigger: Trigger
-
paramSourceTeam: Applicable Unit Type -
paramInt: Scaling Amount -
paramCardRarityType: Card Rarity Filter^ - The type of card that scales with rarity.
-
paramSourceTeam: Applicable Unit Type -
paramInt: Scaling Amount -
paramCardRarityType: Card Rarity Filter^ - The type of card that scales with rarity. -
paramTrigger: Trigger
-
paramSourceTeam: Source Team -
paramCharacterSubtype: Character Subtype -
paramInt: % Modification, e.g. 10 for +10% -
paramTrigger: Trigger
-
paramInt: Corruption Modifier -
traits: Required Traits
-
paramInt: Corruption Modifier
-
paramBool: Hide Skip Button -
paramBool2: Costs Pyre Health Instead of Gold -
paramInt: Gold For Skipping -
paramInt2: Pyre Health For Skipping
-
paramInt: Adjust Dragons Hoard Cap
-
paramInt: Dragons Hoard Amount -
paramBool: Require No Pyre Damage?
-
paramInt: Dragons Hoard Amount
-
paramInt: Energy
-
paramInt: Energy Amount
-
paramInt: Energy -
paramInt2: Active Moon Phases^ - Phases when energy is modified.
Valid values:
| Value | Meaning |
|---|---|
| 1 | New |
| 2 | Full |
| 4 | None |
-
paramInt: Initial Energy -
paramInt2: Reduction Per Turn -
paramBool: Allow During Deployment Phase
-
paramInt: Cards Per Energy -
paramBool: Round Down -
paramCardType: Card Type
-
paramInt: Energy Amount
-
paramMinInt: Bonus All Floors Occupied -
paramMaxInt: Capacity Threshold -
paramInt: Bonus at Capacity Threshold
-
paramMinInt: Target Card Pile^ - Pile to Count cards from
Valid values:
| Value | Meaning |
|---|---|
| 0 | DeckPile |
| 1 | DiscardPile |
| 2 | ExhaustedPile |
| 3 | HandPile |
| 4 | KeepInStandBy |
| 5 | DeckPileTop |
| 6 | None |
| 7 | DeckPileRandom |
| 8 | EatenPile |
-
paramMaxInt: Pile Count Threshold^ - Ex: 10 = cost mod for every 10 cards -
paramCardType: Card Type
-
paramInt: Capacity Amount -
paramInt2: Floor Index -
paramFloat: Pyre Health Percentage
-
paramCardUpgradeData: Forge Upgrade Mod^ - Upgrade applied additively to the default Forge Upgrade (and scaled by Forge Points)
-
paramCardUpgradeData: Card Upgrade
-
paramInt: Gold Amount -
paramBool: Require No Pyre Damage?
-
paramInt: Additional Dmg per Gold Divisor -
paramInt2: Gold Divisor
-
paramInt: Corruption Amount
-
paramReward: Reward To Add -
paramMerchantList: Valid Merchants -
paramBool: Once Per Visit
-
paramFloat: Additional Cost Multiplier
-
paramFloat: Additional Cost Multiplier
-
paramFloat: Additional Cost Multiplier
-
paramFloat: Additional Cost Multiplier
-
paramFloat: Additional Cost Multiplier -
paramBool: Activate Secondary Costs
-
paramReward: What To Replace -
paramReward2: Replacement
-
paramFloat: Additional Cost Multiplier
-
paramInt: Capacity Modifier -
paramString: Monster Name (Optional) -
paramCharacterSubtype: Character Subtype -
paramBool: Modify All?
-
paramString: CardData asset name^ - If specified, the card has to be the one with this asset name. -
paramCharacterSubtype: Character Subtype^ - If card asset name not specified, the card has to be a monster card with this character subtype. -
paramInt: Cost Modifier
-
paramInt: Play Count For Exhaust Modifier
-
paramInt: Capacity Amount
-
paramInt: Capacity Amount
-
paramInt: Capacity Amount -
paramCardType: Played Card Type Filter
-
paramStatusEffects: Status Effect^ - Only considers the first status effect. This is the status effect that gets modified. -
paramSourceTeam: Source Team^ - Only modifies the status effect for this team. If None, modifies both teams. -
paramInt: Modifier Amount
-
paramCardFilter: Card Filter
-
paramInt: Health Amount
-
paramInt: Cost Reduction
-
paramCardFilter: Card Filter -
paramCardFilterSecondary: Card Filter 2 -
sourceCardTraitParam: Source Card Trait -
targetCardTraitParam: Target Card Trait
-
paramBool: Force Trial On
-
paramInt: Additional Gold Percent
-
paramInt: Count Modifier -
paramTrigger: Trigger -
paramBool: All Triggers? -
paramBool2: Can Apply to Hero Team?^ - Count Mods normally only apply to Monsters, but if a Hero has on certain Equipment, we may want to give them extra trigger counts too. -
cardTriggers: Excluded Card Triggers
-
paramInt: New Cooldown -
paramInt2: Applicable Unit Types
Valid values:
| Value | Meaning |
|---|---|
| 1 | RegularUnits |
| 2 | PyreHeart |
This class has no documented parameters.
This class has no documented parameters.
-
paramInt: Moon Phase Active
Valid values:
| Value | Meaning |
|---|---|
| 1 | New |
| 2 | Full |
| 4 | None |
-
paramSourceTeam: Source Team -
paramFloat: Multiplier -
paramBool: Ignore Champion
-
paramInt: Power Multiplier
This class has no documented parameters.
This class has no documented parameters.
-
paramCharacterSubstitution: Substitution
-
paramCharacters: Tooltip Character
-
paramInt: Replace Type
Valid values:
| Value | Meaning |
|---|---|
| 1 | MainClass |
| 2 | SubClass |
| 4 | NonClass |
-
paramInt2: Override With Type
Valid values:
| Value | Meaning |
|---|---|
| 1 | MainClass |
| 2 | SubClass |
| 4 | NonClass |
-
paramCardRarityType: Rarity Override^ - The rarity level to force on drafts
-
paramCharacters: Replacement pyre heart
-
paramInt: Health for Energy Cost Scale^ - e.g. Scale=3 means if it costs 1 Ember, it takes 3 Pyre Health
This class has no documented parameters.
-
paramCharacterSubtype: Required Subtype
This class has no documented parameters.
-
paramSourceTeam: Target Team -
paramStatusEffects: Status Effects
-
paramInt: Num Cards To Purge
-
paramInt: Grant Bonus After Purge Count -
paramInt2: Repeat Bonus Count
This class has no documented parameters.
This class has no documented parameters.
This class has no documented parameters.
This class has no documented parameters.
-
paramCardFilter: Cards To Purge -
paramCardFilterSecondary: Cards To Purge 2^ - If a card matches either filter, it will be purged
This class has no documented parameters.
-
paramCardFilter: Card Mask -
paramCardUpgradeData: Card Upgrade
-
paramFloat: Health Restore Percentage^ - A value between 0 and 1 (0.5 is 50%)
-
paramMinInt: Min Cost -
paramMaxInt: Max Cost -
paramBool: Special Volatile Gauge Bias^ - If using special Volatile Guage bias, make values 1 and 2 twice as likely as the other numbers
-
paramInt: Num Cards -
paramCardType: Card Type -
paramCardUpgradeData: Card Upgrade
This class has no documented parameters.
-
paramInt: Additional Proc Damage Per Stack -
paramInt2: Additional Explosion Damage Per Stack -
paramMinInt: Growth Rate -
paramSourceTeam: Team -
paramBool: Require Only One Unit to Have Unstable on Team
-
triggers: Triggers -
paramMinInt: Attack Increase -
paramMaxInt: Armor Increase
-
paramInt: Battle Count
This class has no documented parameters.
-
paramSourceTeam: Team^ - The status effect is only added to characters that are in this team. -
paramStatusEffects: Status Effects^ - Chooses one of these status effects at random. -
paramCharacterSubtype: Character Subtype^ - If specified, the status effect is only added to characters of this subtype. -
paramExcludeCharacterSubtypes: Exclude Character Subtypes^ - The status effect isn't added to characters with any of these subtypes. -
paramBool: Ristrict To Room^ - The status effect is only added to characters that are in the Restricted Room Index room. -
paramInt: Ristricted Room Index^ - Room Index 0 is the bottom floor. -
paramString: NoCard / OnlyFromCard^ - NoCard = The status effect is only removed from characters that aren't summoned from a card. OnlyFromCard = The status effect is only removed from characters that are summoned from a card.
-
paramCardType: Card Type -
paramSourceTeam: Team -
traits: Traits -
paramBool: Remove if Card has Non Temp Trait -
excludedTraits: Additional Traits that Trigger
-
paramCardType: Card Type -
paramSourceTeam: Source Team -
traits: Traits
This class has no documented parameters.
-
paramCardPool: Champion Pool
-
paramInt: New Capacity
-
paramExcludeCharacterSubtypes: Excluded Subtypes -
paramFloat: Scale Multiplier -
paramBool: Scale Starting Statuses -
paramBool2: Scale Statuses Applied -
paramBool3: Only Scale Statuses in List -
paramStatusEffects: Statuses to Scale
-
paramInt: Health Amount
-
paramInt: Num Rooms -
paramCardUpgradeData: Hidden Train Room
This class has no documented parameters.
This class has no documented parameters.
-
paramCharacters: Characters
-
paramInt: Room Index -
paramSourceTeam: Team^ - Must specify either Heroes or Monsters. -
paramCardPool: Monster Card Pool^ - If team is Monsters, chooses a random card from this list. All cards must be monster cards. -
paramCharacters: Hero Characters^ - If team is Heroes, chooses a random character from this list.
-
paramInt: Room Index
-
paramInt: Room Index -
paramSourceTeam: Target Team -
paramCharacters: Characters
-
paramCharacterSubstitution: Substitution
-
paramInt: % Chance -
paramCardType: Card Type
This class has no documented parameters.
-
paramInt: Gold Per Damage^ - Pyre will add gold divided by this amount to its attack.
-
paramInt: Damage Modifier^ - Pyre will add this amount to the damage it's dealing.
-
paramInt: Heal Amount -
paramCharacterSubtype: Character Subtype -
paramCardType: Card Type
This class has no documented parameters.
This class has no documented parameters.
-
paramCardUpgradeData: Upgrade
-
paramCardUpgradeData: Upgrade
-
paramCardUpgradeData: Card Upgrade -
paramCardPool: Card Pool -
paramBool: Upgrade New Cards