Releases: MyNamesEMurray/MayhemStatsTracker
Releases · MyNamesEMurray/MayhemStatsTracker
Release list
v2.14.14
- Filter augment_stats and item_stats reads by patch and cache them per patch
Code signing policy - free code signing provided by SignPath.io, certificate by SignPath Foundation.
v2.14.13
- **Updating from inside the app works again.** The repository was renamed, and the app checked the download link against the old name before installing anything. Every update was refused with "Unexpected download URL". The check now asks who published the file rather than what the repository is called, so a rename cannot break it again. If you were stuck, you can update from here as normal.
Code signing policy - free code signing provided by SignPath.io, certificate by SignPath Foundation.
v2.14.12
- **Links in these notes read as links now.** A line mentioning the website came through as `[MayhemStats.com](https://mayhemstats.com/)`, brackets, URL and all, in the middle of a sentence. This window draws text rather than rendering markdown, and it only knew how to handle bold. Links are now shown by name and open in your browser when clicked, and backticks no longer show up around things like `
v2.14.11
- **The update window no longer shows you a note meant for whoever writes these.** Some release notes arrived with a line of editing instructions above them, starting `
v2.14.10
Release v2.14.10 Cut by .github/workflows/release.yml from 3b2c4dd.
v2.14.9
- Champion names no longer overlap the tier badge on the tier list. At certain window widths the name column was squeezed so far that every name on the board drew straight over the badge beside it, and the header read "CHAMPITIER". It only happened in a narrow band of widths, but that band covers a lot of laptops. MayhemStats.com had it too.
Code signing policy - free code signing provided by SignPath.io, certificate by SignPath Foundation.
v2.14.8
- Groundwork for signed downloads. Windows SmartScreen warns about the installer on first run because the executables are not code signed. The release build now submits them to the SignPath Foundation to be signed, and the download page and README carry the signing policy SignPath asks for. The certificate is still being issued, so releases until then are unsigned and the warning stays; nothing you need to do either way.
Code signing policy - free code signing provided by SignPath.io, certificate by SignPath Foundation.
v2.14.7
- **The in-game build no longer mixes in Mayhem Classic items.** ARAM Mayhem and Mayhem Classic use almost entirely separate items - Classic has its own copy of nearly every one - and the In game panel was reading both at once, so a Classic Rabadon's could sit in a Mayhem build next to the real one. It now reads the queue you are actually in, asking the client which one that is rather than following whatever the Champions tab was last set to, and it says which queue it is showing. If you play Mayhem Classic you get Mayhem Classic builds and augments.
- The in-game build reaches back when the patch is thin. The augment board already widened to the last few patches when the newest one had too little on your champion to rank; the build now counts too. A patch that has enough augments but not enough games to fill six item slots widens, and both halves always show the same patch range.
v2.14.6
- The In game tab now says what to buy, too. Under the augment board there's a core build for the champion you're playing: the six items the community wins most with, ranked the same way the champion page ranks them. What makes it worth reading mid-game rather than beforehand is that it reads your inventory - items you've already bought move out of the recommendation and sit to one side as bought, so what's left on the list is what you can still buy. Sell something and it comes back. Components you're holding mid-combine don't count as the item they build into.
v2.14.5
- See what to take while you're picking augments. An In game tab appears while a game is running and ranks the augments the community wins with on the champion you're playing, split by rarity. Ones you've already taken drop off the list, so what's left is what you can still be offered. It opens itself when a game starts, unless you'd deliberately gone somewhere else in the app. What it can't do: the game doesn't tell the app which three augments it's offering you - nothing Riot publishes exposes that - so this is a board to glance at and match your offer against, not something that picks for you.
- Champion pages show who beats whom. Every shared game has always recorded which champions faced each other across the two teams, and nothing ever read it. There's a Matchups panel now: who this champion is strong into, who it struggles against, and how many games each is drawn from. Click an opponent to open theirs. MayhemStats.com has the same panel on its champion pages.
- Augments that work together. Expand an augment on the Augments tab and, next to the champions it's best on, you'll see what it pairs well with - and how far the pair beats the better of the two on its own, which is the part that isn't just "this augment is good on its own". Nobody else records Mayhem augments at the grain this needs, so it isn't a number you can go and check somewhere else. MayhemStats.com shows it too.
- Your record, next to everyone's. A champion page reading community stats now puts your games on that champion under the community's - 41 games at 43.9% against 5,612 at 53.0% - and tells you how many of the games behind that community number are yours. Under twenty games of your own it says so rather than showing a difference, because a gap that thin is noise.
- The app works in half a window. Drag it narrow and the tier lists fold into cards instead of squeezing the table, with a sort control where the clickable headers were. The window wouldn't go below 900px wide, which is more than half of most laptop screens; it goes to 720 now.
- The patch range you pick stays picked. Opening a champion and coming back put the list back on the current patch, so a range had to be chosen again every single time. It's kept until you change it - through champion pages, and across the Champions and Augments tabs.
- The first launch draws sooner. Opening the app for the first time downloaded every patch the community has ever recorded before the Champions tab could show anything. It fetches the newest few now and fills in the rest behind you.