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Releases: Nebula-Syst/Forvia

v1.31.0 — Followers/following view

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@JoseMaria04 JoseMaria04 released this 11 Oct 08:47
  • A profile's Followers/Following counts are tappable now, and the Social tab's own "Friends"
    button opens the same page instead of a modal — a real URL, back/forward and Android back
    work on it like any other screen. Verified end-to-end against dev (two accounts, both
    directions, plus the private-profile 404 case) before shipping.

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v1.30.0 — Smart reminder time + social notifications

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@JoseMaria04 JoseMaria04 released this 11 Oct 08:35
  • The workout-day reminder no longer asks for a time — it's inferred from when you actually
    train (your last 20 sessions), and adjusts automatically if your schedule shifts.
  • New followers, likes and comments now notify you: a live toast if you're in the app, a push
    if you're not. Verified end-to-end against a real WebSocket connection before shipping.

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v1.29.0 — Richer workout reminder

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@JoseMaria04 JoseMaria04 released this 10 Oct 21:28
  • The on-device "workout day reminder" (installed app, Settings → Notifications) now names up to
    two neglected muscle groups, mentions when you're one session from leveling up, and nudges your
    streak once it reaches 3 days — instead of a flat "you haven't logged a workout today".
  • Native path only for now (what the installed Android/iOS app actually uses).

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v1.28.3 — Landscape lock for wide mini-games

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@JoseMaria04 JoseMaria04 released this 10 Oct 16:02
  • The widest crisp-game-lib games (Charge Beam, Clean Robo, Foot Laser, Growth, Paku Paku, Shiny,
    Sky Golf, Up 1 Way) now try to lock the phone screen to landscape when opened in portrait, so
    they fill the screen properly instead of being a small letterboxed strip. Falls back gracefully
    to the v1.28.2 portrait card framing on browsers that don't support it (iOS Safari, mainly).

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v1.28.2 — Mini-game volume + 9:16 card framing

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@JoseMaria04 JoseMaria04 released this 10 Oct 15:37
  • Mini-games now have a working mute toggle (next to the close button) across both the OpenGames
    and crisp-game-lib batches, synced to a shared preference. 2048 has no sound, so no button.
  • The crisp-game-lib batch's canvas now sits in a rounded, shadowed card — fixes a layout look on
    tall 9:16 phone screens, especially for wide-aspect games (Up 1 Way, Charge Beam, Growth...).

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v1.28.1

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@JoseMaria04 JoseMaria04 released this 09 Oct 16:54

Every mini-game now has its own cover + full Spanish translation

  • A hand-drawn cover icon for every game in the catalog (was a generic tinted letter for the 27 crisp-game-lib/2048 games)
  • All 31 games now follow Forvia's own language (?lang=es|en), including proper áéíóúñ¿¡ in the 26 crisp-game-lib games — their bitmap font only covered plain ASCII, so the missing accented glyphs were hand-drawn and added to it

v1.28.0

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@JoseMaria04 JoseMaria04 released this 09 Oct 16:24

26 more mini-games + 2048

Mini-games catalog grows from 4 to 31: a self-hosted (no CDN) copy of abagames/crisp-game-lib-11-games' 26 tiny tap/hold/drag games, plus 2048 (swipe-native). Random still picks from the full catalog everywhere; the compact rest-timer strip sticks to the original 4 to stay usable mid-set.

v1.27.3

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@JoseMaria04 JoseMaria04 released this 09 Oct 16:04

Lower the mini-games' scoreboard on mobile so it doesn't sit flush against the top edge.

v1.27.2

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@JoseMaria04 JoseMaria04 released this 09 Oct 10:39

Mini-games background now matches the app for real

The dark reskin in v1.27.1 used a flat color that didn't actually look like the app. This reproduces Forvia's real glowing gradient background and glass-card surfaces exactly, so the games read as part of the same product instead of a bolted-on dark theme.

v1.27.1

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@JoseMaria04 JoseMaria04 released this 09 Oct 10:15

Mini-games: dark theme, bigger controls, rest time cap

  • Games now match Forvia's own dark palette instead of their light default
  • Removed the broken in-game "All games" link and fixed the title sitting under the status bar — every game now runs in its immersive full-screen layout by default
  • Bigger D-pad/toolbar touch targets
  • Each game shows its own small cover illustration instead of a generic icon
  • Playing during a rest now caps play time to however long that rest has left