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Advanced Tier
NeroTech's late game is gated behind reaching space, but coupled to Nerospace only softly — through
Neroland Core's shared c: tags, never a direct dependency. With Nerospace absent the Earth tier still
plays fully standalone, and the advanced tier is simply uncraftable.
Every advanced machine is crafted with Starsteel (#c:ingots/starsteel) — a material only space
supplies (via Nerospace). On Earth-only play there is no Starsteel source, so the advanced tier can't be
crafted at all; once you have an advanced machine (you reached space to get the Starsteel), it works
like any other machine — it is never separately locked or left inert. (This is the "planet-ore
possession" gate from the Phase-3 plan; it replaced an earlier reached_orbit use-lock that wrongly
bricked the machines in standalone/creative play.)
Late-game high-output generation. Burns a fuel from the nerotech:fusion_fuels tag — a
datapack-overridable tag, so NeroTech's Fusion Cell, a Nerospace fuel, or a Mekanism product can all
power it (recognised by tag, never by class). It runs very hot; the red heat gauge telegraphs the
danger. Left unmanaged it reaches max heat and:
- with
fusionReactorMeltdownEnabled=true(default) — melts down destructively (a contained explosion), or - with it false (survival-friendly servers) — simply stalls until it cools.
A higher-yield Ore Processor (advancedOreProcessorYieldBonus extra dust per operation).
Refines space materials into reactor fuel: Void Crystal (#c:gems/void_crystal) → Fusion Cell.
The advanced machines reuse the Tier-1 GUIs (their titles identify them).
Crafted from Starsteel + Void Crystal, or produced by the Advanced Fabricator. Tagged into
nerotech:fusion_fuels.
Per-planet generation modifiers (e.g. Solar Array output by world) wait on a published nerospace.api
planet-trait query. Until then NeroTech reads a Core-config fallback keyed by dimension id
(solarDimensionMultipliers, e.g. nerospace:greenxertz=1.5); Earth (overworld) defaults to 1.0. No
Nerospace import is involved.