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Materials and Components

Dario Maselli edited this page Jun 29, 2026 · 1 revision

Materials & Components

NeroTech's Tier-1 crafting components and processing intermediates. These are the building blocks the Tier-1 machines (Stage 2) are crafted from and produce.

NeroTech does not add its own base metals — the shared alloys (Nero Alloy, Starsteel, Void Crystal, Plasma Glass) live in Neroland Core. NeroTech only adds the industrial components and the Earth-metal processing dusts.

All items appear in NeroTech's own NeroTech creative tab, registered over the vanilla creative-tab registry through NeroTech's RegistrationProvider seam (each Nero mod ships its own tab).

Machine components

Item Role Tag
Machine Frame Universal machine casing — the crafting base shared by every Tier-1 machine. nerotech:machine_components
Circuit Board Basic electronic component — the "logic" ingredient in machine recipes. nerotech:machine_components
Nero Coil Wound conductive coil — the "power" ingredient in generator/motor recipes. nerotech:machine_components

nerotech:machine_components is an internal grouping tag used by NeroTech's own recipe checks; it is not part of the cross-mod c: convention.

Processing dusts

The Tier-1 Ore Processor (Stage 2) turns raw Earth ores into doubled refined output; these dusts are the intermediate step (ore → dust → ingot). They carry the cross-mod c: tags so Mekanism, Create, and other processing chains interoperate with NeroTech without a hard dependency.

Item Tag
Iron Dust c:dusts/iron (and c:dusts)
Copper Dust c:dusts/copper (and c:dusts)
Gold Dust c:dusts/gold (and c:dusts)

NeroTech's c:dusts entries merge with Core's (Nero Alloy, Starsteel, Void Crystal) and any other mod's, so #c:dusts/iron resolves to whichever iron dust is present.

Tags & datapacks

All tags are hand-authored under common/src/main/resources/data/ (the multiloader runs no datagen). The c: tags are datapack-overridable, so packs can fold NeroTech dusts into their own processing equivalences.

See also

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