Skip to content

Repository layout

rebaserHEAD edited this page Oct 18, 2026 · 54 revisions

reference, committed verified 2026-10-18 bootstrap 5aae370 run 2026-10-18

What's in the repository today: the files at its root, every project and what it depends on, the tests and the CI workflow. The server core's first stage, the pregame server, is built; its systems are on Host, Gateway, Owners, Persistence, Command layer and Harness, the codec on Codec, and the rest of the design on Server core design.

The root

Build and repository files

File Holds
global.json The SDK pin, 10.0.400 with rollForward: latestPatch, and Microsoft Testing Platform as the test runner
Directory.Build.props Nullable reference types on for every project; every warning an error; code-style rules run in the build; the analysis level pinned to 10-recommended
Directory.Build.targets The hot-path switch: a project that sets <HotPath>true</HotPath> gets the banned-API list and the hot-path rules as errors
Directory.Packages.props Every package version, pinned exactly (central package management)
nuget.config nuget.org as the only package source, mapped for every package
.config/dotnet-tools.json The dotnet-ef tool, pinned, for writing migrations
.editorconfig Formatting, style and naming rules, and every suppression with its reason
.gitattributes * text=auto eol=crlf: text stored with LF, checked out with CRLF on every system
.git-blame-ignore-revs Mechanical commits git blame skips: the line-ending normalization, the formatting pass, the renames to the code standard, and the wire models' neutral rename
README.md, CONTRIBUTING.md, SECURITY.md, LICENSE The front door, the contributor rules, how to report a security problem, the AGPL-3.0

Folders

Folder Holds
Source/ Every project a server is built from, and the solution Source/NexusTomorrow.slnx
Tests/ One test project per project under test, and two that support them, NexusTomorrow.Testing and NexusTomorrow.Harness
Tools/ Tools for the repository itself: the protocol reference generator
Build/HotPath/ The hot-path ban list (BannedSymbols.txt) and the rules it raises to errors (HotPath.globalconfig)
.github/workflows/ The Tests workflow

Projects

Libraries

Every library targets net10.0, except the generator, which targets netstandard2.0 because the compiler loads it.

Project Holds References Nullable
NexusTomorrow.Shared Factories, configuration binding, the update timer, shared extensions On
NexusTomorrow.Cryptography SRP6 for the server and for headless clients, RC4, password and random helpers On
NexusTomorrow.IO Readers for the client's area files; reader and writer for the server's map format, .nfmap On
NexusTomorrow.Game.Static The game's enums and flags, one folder per system On
NexusTomorrow.GameTable Typed loading of the client's game tables (.tbl) and text tables Game.Static, Shared On
NexusTomorrow.Network.Codec The bit reader and writer, the declaration attributes, the layout types and the layout tree with its text form, and the client facts table. Hot path On
NexusTomorrow.Network.Codec.Generator The source generator that writes each declared type's reader, writer and layout, and its diagnostics NTC001 to NTC013 On
NexusTomorrow.Network The opcode list, exactly the client's 1,119 wire opcodes; the [WireMessage] attribute, and [Verified] with its Rung; the three messages both the auth and world servers use, ServerHello (0x0003), ClientEnvelope (0x0244) and NestedMessage (0x025C); NetworkGuid; and the network configuration Network.Codec, Shared; the generator On
NexusTomorrow.Network.Sts Message models for the STS login protocol, in XML On
NexusTomorrow.Network.Auth Message declarations for the auth server; the generated reader and writer are their only code Game.Static, Network; the generator On
NexusTomorrow.Network.World Message declarations for the world server; the generated reader and writer are their only code Game.Static, Network; the generator On
NexusTomorrow.Transport Frames, envelopes, the transport ping's opcodes and the packet cipher. Hot path Network.Codec On
NexusTomorrow.Gateway The three client listeners and their connections, sign-on, login and world; the message catalog, the opcode table and the decoder; rate and connection limits Transport, Network, Network.Auth, Network.World, Network.Sts, Cryptography, Owners, Persistence; ASP.NET Core On
NexusTomorrow.Owners The owner base and its watchdog, and the account and realm owners GameTable, Network.Codec, Network, Network.Auth, Network.World, Persistence On
NexusTomorrow.Persistence The account, realm and ops schemas and their migrations, the write-behind queue, character id blocks and the account directory On
NexusTomorrow.Commands The command dispatcher, permissions, the audit, and the account and server commands, listed once for the server to register Cryptography, Owners, Persistence On

Every project builds with the analysers on, nullable reference types on and every warning as an error, and none opts out of any of them. Network, Network.Auth and Network.World run the generator, which writes each model's reader, writer and size, and one WireMessages registry per assembly with a factory per direction keyed by opcode. Nothing else in the tree reads or writes a message: the gateway reads and writes through those registries. The three also write their XML documentation, which the verification check reads.

The server

Project Does References
NexusTomorrow.Server The one process: composition, settings checks, start-up and shutdown, the migrate verb and the console. Running a server has how to run it Gateway, Owners, Persistence, Commands; ASP.NET Core

Tools

Project Does References
NexusTomorrow.MapGenerator Extracts the game tables and localization files from your client, and generates .nfmap map files from its area files GameTable, IO, Shared
NexusTomorrow.ClientConnector Starts your client with a server's address on its command line, from beside the client in its folder. Windows only Shared

How to run them is in the repository's README.md. Their output is built from your client and never goes in the repository.

One more sits under Tools/, since it serves the repository rather than a server:

Project Does References
NexusTomorrow.ProtocolReference Generates this wiki's reference pages: the message reference, an index by opcode and a page per area, from the declarations' generated registries and their XML documentation; the opcode table from the gateway's; and the commands from the server's command list. It reads no client files Network, Network.Auth, Network.World, Gateway, Commands

Packages

Package Used by
Microsoft.Extensions.* (configuration, dependency injection, logging, options) Shared, Network, GameTable, MapGenerator, Owners, Persistence, Commands, the tests
Microsoft.EntityFrameworkCore (with .Relational and .Design), Npgsql.EntityFrameworkCore.PostgreSQL, EFCore.NamingConventions Persistence, and the test support library for its test databases
Microsoft.Extensions.TimeProvider.Testing The harness and the tests that move a fake clock
Microsoft.CodeAnalysis.CSharp, Microsoft.CodeAnalysis.Analyzers The generator and its tests
Microsoft.CodeAnalysis.BannedApiAnalyzers Every hot-path project, added by Directory.Build.targets
NLog Shared
Newtonsoft.Json GameTable, ClientConnector
CommandLineParser MapGenerator
Nexus.Archive MapGenerator, to read the client's archives
xunit.v3.mtp-v2, Microsoft.Testing.Extensions.TrxReport The tests

Tests

Test projects

Project Tests
NexusTomorrow.Network.Codec.Tests The bit reader and writer against hand-derived bytes; strings and packed floats; generated code on test messages of every member shape; the facts check over every message Network, Network.Auth and Network.World declare, with each disagreement pinned; the verification check, which holds every declared message to its rung and the documentation it requires, with every message below Fields pinned; and the split gate, which fails a message at Fields that splits a value the client reads whole
NexusTomorrow.Network.Codec.Generator.Tests Every diagnostic, and the source the generator emits
NexusTomorrow.Cryptography.Tests The SRP6 session key is always 64 bytes; the client and server sides agree on the key and both proofs, and refuse a wrong password or a wrong server proof; RC4 against its published vector, in one go or in pieces
NexusTomorrow.GameTable.Tests A missing or empty GameTablePath fails options validation, and a bound one passes
NexusTomorrow.ClientConnector.Tests Reading the configuration throws, naming the key, when the host name or language is missing or empty, and returns both when they're set; the configuration is saved to and read from the given folder, never the current one; the 64-bit client is preferred when both are there
NexusTomorrow.ProtocolReference.Tests The pages on test messages against hand-written pages; an unverified message shown as layout only; the index in opcode order; areas taken from the model folders, a world message outside an area refused; pages written as UTF-8 without a byte order mark, with LF line ends; a message page the set no longer has turned into a tombstone, an existing tombstone left byte for byte whatever its line ends, and a retired name that comes back written as a real page; the opcode table page, each row linked to its message and stopped by a row no client message declares, with every priority and action named; the commands page in name order with secrets marked and help listed once; and the walk, which turns every declared message into its page rows and requires them to reproduce its generated layout tree
NexusTomorrow.Transport.Tests The packet cipher against known values, and its zero allocation; frames read whole, a byte at a time and two at once, and their length limits; envelopes and pings written and read
NexusTomorrow.Gateway.Tests The catalog, the gate and the rate gate; login and connection limits; sign-on's reader, writer and state machine, unknown accounts, and nothing secret ever logged; the login and world connections, key switching, the outbound queue and disconnect grace
NexusTomorrow.Owners.Tests The owner base and the watchdog; the account owner's tokens, session keys, suspensions and second logins; the realm owner's character-select rules, names and creation options
NexusTomorrow.Persistence.Tests Migrations on an empty database; emails and live names unique in any case; the write-behind queue's order, retries and refusals; account and character work; id blocks; the account directory
NexusTomorrow.Commands.Tests The dispatcher's checks, outcomes and audit, with secrets kept out; the line splitter; usage lines, which mark a secret only when asked; the account and server commands, and the list the server registers
NexusTomorrow.Server.Tests Start-up refusals, listening and an orderly stop, the connection limit, settings checks that name a key never its value, migrate, the console and the watchdog service
NexusTomorrow.Harness.Tests The pregame scenarios, on the harness

747 tests in all, in 13 xUnit v3 test applications on Microsoft Testing Platform: 240 in the codec's, 132 in the gateway's, 88 in the owners', 64 in the generator's, 53 in the command layer's, 48 in the server's, 40 in persistence's, 28 in the transport's, 23 in the protocol reference's, 14 harness scenarios, and 17 in the other three. The facts check and the verification check, among the codec's tests, and the protocol reference's walk each cover every declared message. The database tests and the scenarios need PostgreSQL 18, as Running the tests says.

The workflow

.github/workflows/test.yml, named Tests:

Step Does
Trigger workflow_dispatch only, with an optional args input passed to the test applications
Runner ubuntu-24.04
Permissions contents: read
Checkout Full history, so the commit check can see every commit since main; the token isn't kept in the checkout
Commit messages Every commit in origin/main..HEAD: a blank second line, a headline of 72 characters or fewer, no full stop at its end
Em dashes Fails on any em dash in a .cs or .md file, and lists where
Method words Fails on any word in a .cs or .md file, other than CONTRIBUTING.md, that says how a client fact was found, and lists where
Set up .NET Installs the SDK global.json asks for: the latest 10.0.4xx patch
Restore, build Against Source/NexusTomorrow.slnx, in Debug
Format dotnet format Source/NexusTomorrow.slnx --verify-no-changes, after the build, because it loads the codec's generator from the build output
PostgreSQL A postgres:18 service beside the job; a role that can create databases is made with a random password, and logins switch to passwords only
Test Every test application, with a .trx report; the database tests and scenarios run against the service and fail rather than skip
Upload results The test-results artifact, uploaded even when tests fail

Every action is pinned to a full commit. Running the tests shows how to dispatch it.

Known edges

  • Every message, nested type and field carries a neutral name built from its opcode and position (Client009A, Unknown0) until it's checked against the client. Pregame, world entry, movement and logout have been, and their messages carry the names the check gave them. The verification check pins the 1,066 messages not yet read to their fields as unverified.
  • Each world message sits in the folder of the client feature it serves, under Message/Model/ in Network.World: 49 areas, with structs used across areas in Shared/. A message whose area isn't confirmed yet sits provisionally in the area of its old folder, or in Unsettled/ when there's none, 127 of them. Pregame's also use the Network and Network.Auth model folders.
  • The facts check pins 43 disagreements with the client's full layouts, each with its reason. The message audit settles them as it checks each feature area.
  • MapGenerator and ClientConnector both work against a real client since the nullable work changed how they read their settings. ClientConnector sits in the client's folder and finds the client and its config.json there, whatever folder it's started from.
  • Permissions beyond the console's and the GM command definitions aren't here yet; roles and in-game commands come after the first stage.
  • Selecting a character can't enter the world until the map side is built.

Where the code lives

Piece Path
The solution Source/NexusTomorrow.slnx
Projects Source/NexusTomorrow.*/
The codec Source/NexusTomorrow.Network.Codec/
The generator Source/NexusTomorrow.Network.Codec.Generator/
The client facts table Source/NexusTomorrow.Network.Codec/Facts/wire-facts-16042.jsonl
The protocol reference generator Tools/NexusTomorrow.ProtocolReference/
The server and its default settings Source/NexusTomorrow.Server/
Test support Tests/NexusTomorrow.Testing/, Tests/NexusTomorrow.Harness/
The dotnet-ef tool pin .config/dotnet-tools.json
The hot-path switch and list Directory.Build.targets, Build/HotPath/
Tests Tests/NexusTomorrow.*.Tests/
Package versions Directory.Packages.props
The workflow .github/workflows/test.yml

Clone this wiki locally