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Releases: NoNoseYaKnow/Pokewilds-Android

PokeWilds for Android v1.1.0

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@NoNoseYaKnow NoNoseYaKnow released this 04 Oct 19:47

Throw balls in the overworld

  • Catch in the overworld: tap R2 to throw your equipped ball in the direction you face. A hit tries to catch the wild monster right there, no battle needed. If it breaks free, it reacts in character: aggressive monsters attack, skittish ones flee. A missed ball lands on the ground for you to pick up. Each ball has its own range, from 3 to 8 tiles.
  • Choose a ball: hold R2 to open the ball wheel, point at a ball and release to equip it. Using a ball from the Bag equips it too.
  • Throw a party member: press L2 + R2 together to open the party wheel and pick a party member. R2 then throws its ball to send it out beside you, and tapping R2 again recalls it, even while walking. Throw it at a wild monster to start a battle where your party member strikes first. Pick a ball on the ball wheel to go back to throwing balls.
  • Hop on: throw a party member that knows SURF, RIDE or FLY and you hop straight onto its back. Where it lands decides the move: water means SURF, ground means RIDE, and FLY takes over when it can't do either (outdoors only). Fish like Seaking can be thrown into water to surf.
  • Wheels: hold L2 for the field-move wheel, R2 for the ball wheel, or both for the party wheel. While a wheel is open, tap the other trigger to step around the ring of wheels. Point with the stick or touch, or step with the D-pad (it skips choices you can't use); release to choose, or release without moving to cancel.
  • New GUIDE pages in the Start menu explain the wheels and throwing. Button names in the game follow whatever you're playing with: touch, controller or keyboard.

Controls and menus

  • Improved Controls gathers the small control tweaks into one option: Select opens the map, in-game instructions name your actual buttons or keys, B jumps to RUN in the battle menu, and B now advances text boxes like A. B still means NO, back and cancel everywhere it did before.
  • Wide-screen menus: on wide screens, side menus sit at the screen edges; on tall screens, menus fit the width and text boxes sit at the bottom.
  • Move details: when a party member learns a new move, compare its type, power and accuracy with the move you'd forget. Press left or right to read each move's effect.
  • Level-up summary: after a battle or catch, one summary replaces the stack of "grew to level" boxes. New moves are still announced.

Saves

  • Browse / manage saves lists your worlds and partial saves. Select old worlds to delete permanently, or export selected worlds to a save ZIP before editing or backing them up.
  • Importing a world that has the same name as one you already have now asks what to do: Replace it, Keep both (the import gets a new name, shown on the button), or Cancel. No more renaming every edited save before you import it.

Smoother, tear-free display

  • No more screen tearing: the display never shows a half-drawn frame. Before, the picture could briefly show part of one frame and part of the next.
  • Steadier motion: each screen refresh now gets exactly one new frame, so walking and scrolling no longer stutter from skipped or doubled frames.

Screen shaders

  • A new Shader setting offers LCD Grid, plus Paper + Grid, Paper + LCD Dots and Paper + CRT Phosphor, which add a paper-like pixel transparency effect. Shaders are off unless you choose one.

Fixes

  • Night brightness: nights are no longer too bright until you first enter a building.
  • Shore edge on dropped items: a beach tile keeps its water edge after you drop an item or a missed ball lands on it.
  • Tall storage box: a two-tile storage box now draws its top in front of a player standing behind it.
  • Missing text characters: characters the game's font lacks no longer freeze menus, and Nidoran's ♂/♀ symbols from mods display properly.
  • Tide pause: removes the short freeze when the tide turns in a large world.
  • Blank player name: starting a new game without typing a name uses your character's name.
  • Battle text boxes now use your graphics mod, like every other text box.
  • Exports: exporting saves, mods or logs over an existing file now replaces it completely. On some devices the old file's leftovers stayed behind and could leave a broken ZIP.
  • Shaders: shaders no longer show a distorted line down the left edge of the screen.
  • The launcher's Mods buttons now come in the same order as the Saves buttons.

Every new patch option is on by default and can be turned off in Settings → Patches. Your existing patch choices are kept.

Install or update

Download PokeWilds-Android-1.1.0-arm64.apk below. Back up your saves with Export saves ZIP in the launcher, then save and quit before installing it over your existing app. It uses the existing signing key, so no uninstall is needed and your worlds and settings are kept.

This release targets ARM64 Android and was tested on the AYANEO Pocket DMG and the Retroid Pocket Flip2. The game remains based on PokeWilds 0.8.11.

Desktop (Windows, macOS, Linux)

The downloads also include pokewilds-patcher-1.1.0.jar, which brings the same patches, with the same defaults, to the desktop game. It needs the official PokeWilds 0.8.11 and Java 17. In the game folder, run java -jar pokewilds-patcher-1.1.0.jar pokewilds.jar, then start the game as usual.

The patcher keeps the original as pokewilds-original.jar.bak. To undo it, close the game and run java -jar pokewilds-patcher-1.1.0.jar --restore pokewilds.jar. Back up your worlds first, especially saves with monsters on overlapping spots on different floors. The desktop README in the downloads lists every option, the keyboard keys and how to update.

Tested on macOS and Linux. Windows hasn't been tested yet, so please report any problems there.

Contributors

Thanks to @Divinakra140 for the original directional sprites, Ho-Oh, egg floor saving and separate floor occupancy patches, and for starting the approach we use to patch the base game, which every patch in this release builds on. Thanks also to @TryTheSauceBoss for the field move wheel, which was also adapted for the party and ball wheels, and shoulder button zoom adjustment.

PokeWilds for Android v1.0.0

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@NoNoseYaKnow NoNoseYaKnow released this 26 Sep 13:46

What's new

  • Controller-style touch controls: L1/L2 on the left, R1/R2 on the right, and Select beside Start. Touch buttons share controller behavior, including contextual shoulder zoom and BUILD/DIG material cycling.
  • Simpler keyboard shortcut: R2 opens the keyboard on the touch overlay unless shortcuts are Off. Existing Select/L2 shortcut settings migrate to the default. Dedicated keyboard and +/− buttons have been removed.
  • Select map shortcut patch: open the in-game map directly with Select. Select or B closes it and returns to gameplay; map zoom and teleport remain available.
  • Controller button prompts patch: built-in instructions now name A/B, L1/R1, Start, and the D-pad, including the clothes-color and appearance prompts. Start confirms nickname/sign edits without interfering with typed text; keyboard Enter still works.
  • Clearer patch settings: bold patch names and more space between descriptions.
  • Improved input cleanup for held buttons, canceled touches, duplicate releases, and disconnected controllers.

Both new patches are enabled by default under Patches → Enhancements, can be toggled independently, and take effect on the next game start. Neither changes the save format. Host/debug camera controls remain keyboard-only.

Install or update

Download PokeWilds-Android-1.0.0-arm64.apk below. Save and quit before installing it over your existing app. It uses the existing signing key; no uninstall is needed, so saves and settings are retained.

This release targets ARM64 Android. The touch controls, map shortcut, controller prompts, and patch settings layout were tested on the AYANEO Pocket DMG. The game remains based on PokeWilds 0.8.11; the Android app version is now 1.0.0.

Verification

  • Android tests, patch transformation tests, and strict Java bytecode verification passed.
  • Signed release APK packaging and signature checks passed.

Contributors

Thanks to @Divinakra140 for the original directional sprites, Ho-Oh, egg floor saving, and separate floor occupancy patches, and @TryTheSauceBoss for the field move wheel and shoulder zoom contributions carried forward in this release.

Changes: #4

PokeWilds for Android v0.9.0

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@NoNoseYaKnow NoNoseYaKnow released this 26 Sep 02:42

PokeWilds for Android v0.9.0

Signed ARM64 APK for PokeWilds on Android.

What's new

  • Six built-in patches can be switched on or off individually in App settings → Patches. All are enabled by default; choices you explicitly turn off stay off after an update.
  • Fixes: directional sprites with some mods, nearby Pokémon freezing around Ho-Oh, and eggs reloading on the wrong building floor.
  • Enhancements: an L2 field move wheel, L1/R1 zoom in the world and Start-menu map, and separate occupancy for Pokémon on overlapping tiles on different floors. The existing on-screen controls and BUILD/DIG material cycling remain available.
  • Zoom with Auto display mode uses a pixel-aligned 2× landscape presentation. The controls bridge reduces redundant state writes and redraws.

Save compatibility: Separate floor occupancy stores exact placements when Pokémon share coordinates on different floors. Older PokeWilds versions read a legacy projection and may move or omit some of those Pokémon; saving there removes the exact placements. Export a backup before opening an affected world in an older version. This app blocks loading an enhanced world while the floor patch is off.

Contributors

  • @Divinakra140 contributed the directional sprites, Ho-Oh, egg floor saving, and separate floor occupancy patches.
  • @TryTheSauceBoss contributed the field move wheel and shoulder zoom patches.

The APK contains the Android/Linux runtime, not the PokeWilds game files. On first launch, the app downloads and verifies the official PokeWilds 0.8.11 release, or you can select your own copy of the official game ZIP or extracted folder. Updating the app retains its private game files and saves.

The patch suite, Android and host tests, signed build, and APK verification passed. The patch implementation was exercised on a Samsung SM-S901U; the final v0.9 APK was statically verified but has not had a separate device install.

APK SHA-256: 120b5e71f7af358c830a609b8f81ce33a512de4d9498e24c8efbd437d000d636

See the repository README for setup, controls, saves, mods, patches, and build instructions.

PokeWilds for Android v0.8.0

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@NoNoseYaKnow NoNoseYaKnow released this 25 Sep 02:26

PokeWilds for Android v0.8.0

Signed ARM64 APK for PokeWilds on Android.

What's new

  • App settings now includes Browse / remove installed mods. Open folders under mods/, select individual files or folders, and confirm removal after quitting the game.
  • Removal stages the remaining files and swaps them into place with recovery after an interrupted operation. Export mods ZIP first if you want a backup; files from different imports may share a folder.

The APK contains the Android/Linux runtime, not the PokeWilds game files. On first launch, the app downloads and verifies the official PokeWilds 0.8.11 release, or you can select your own copy of the official game ZIP or extracted folder. Updating the app retains its private game files and saves.

Official game source: https://github.com/SheerSt/pokewilds/releases/tag/v0.8.11

APK SHA-256: cf5dccf9d5490e7d104b613ed3e74793c28179faa6bf2e8ac035d125aaa50ca8

See the repository README for setup, controls, saves, mods, and build instructions.

PokeWilds for Android v0.7.0

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@NoNoseYaKnow NoNoseYaKnow released this 24 Sep 03:41

PokeWilds for Android v0.7.0

Signed ARM64 APK for PokeWilds on Android.

What's new

  • The Android Back menu now captures controller input, so navigating it no longer moves the character behind the menu.
  • The app-icon App settings shortcut opens the initial menu when the game is already running in the background.
  • The launcher and shortcut icons use an adaptive icon that follows supported launcher shapes and themed icon settings.

The APK contains the Android/Linux runtime, not the PokeWilds game files. On first launch, the app downloads and verifies the official PokeWilds 0.8.11 release, or you can select your own copy of the official game ZIP or extracted folder. Updating the app retains its private game files and saves.

The controller behavior was tested on the Pocket DMG, and the background App settings shortcut was tested on a Samsung Galaxy S22.

Official game source: https://github.com/SheerSt/pokewilds/releases/tag/v0.8.11

APK SHA-256: 9dff690134818fcd86c0af326f843d5a12fc8a070cc738c752e932590819e949

See the repository README for setup, controls, saves, and build instructions.

PokeWilds for Android v0.6.0

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@NoNoseYaKnow NoNoseYaKnow released this 23 Sep 17:17

PokeWilds for Android v0.6.0

Signed ARM64 APK for PokeWilds on Android.

What's new

  • Import PokeWilds 0.8.11 worlds by selecting a .sav folder or a ZIP containing one .sav folder. App-exported save ZIPs remain supported. Imports preserve existing worlds and reject name collisions.
  • Saves and Mods have separate sections in App settings.
  • The app-icon App settings shortcut opens the initial menu without auto-launching the game.

The APK contains the Android/Linux runtime, not the PokeWilds game files. On first launch, the app downloads and verifies the official PokeWilds 0.8.11 release, or you can select your own copy of the official game ZIP or extracted folder. Updating the app retains its private game files and saves.

The issue reporter's sample world imported and ran on the Pocket DMG. The App settings shortcut was tested through the app-icon long-press menu on a Samsung Galaxy S22. The Android tests and signed APK verification passed.

Official game source: https://github.com/SheerSt/pokewilds/releases/tag/v0.8.11

APK SHA-256: 086b621c6e62f9973c85456dc481dbd69a40e72ae7de9f0add24bd65ca0c133a

See the repository README for setup, controls, save import, and build instructions.

PokeWilds for Android v0.5.0

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@NoNoseYaKnow NoNoseYaKnow released this 23 Sep 02:59

PokeWilds for Android v0.5.0

Signed ARM64 APK for PokeWilds on Android.

What's new

  • Import PokeWilds file mods from a ZIP or a selected folder in App settings, and export installed mods as a ZIP backup. The importer accepts large packs and a mods/ folder inside one enclosing directory.
  • On-screen D-pad movement resumes when a held finger slides off a button and back onto it.
  • Show controls Auto now keeps the overlay visible on a phone without a connected game controller.

The APK contains the Android/Linux runtime, not the PokeWilds game files. On first launch, the app downloads and verifies the official PokeWilds 0.8.11 release, or you can select your own copy of the official game ZIP or extracted folder. Updating the app retains its private game files and saves.

The update was tested on a Samsung Galaxy S22 running Android 16, including import and gameplay with a large mod pack. The Pocket DMG on Android 13 was tested for the earlier standalone runtime and game setup.

Official game source: https://github.com/SheerSt/pokewilds/releases/tag/v0.8.11

APK SHA-256: 7e5a8037b384d71371041c7bf1592e3d0b5eb4f6ba4a5f16db13eee558f03be6

See the repository README for setup, controls, mod import, and build instructions.

PokeWilds for Android

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@NoNoseYaKnow NoNoseYaKnow released this 23 Sep 01:25

PokeWilds for Android

Signed ARM64 APK for Android 13 and the AYANEO Pocket DMG.

The APK includes the Android/Linux runtime but no PokeWilds game files. On first launch, it downloads and verifies the official PokeWilds 0.8.11 ZIP, then installs the game into app-private storage. You can instead select a saved official ZIP or an extracted game folder. The app deletes its temporary ZIP copy after extraction and clears interrupted downloads at the next launch.

Game source: https://github.com/SheerSt/pokewilds/releases/tag/v0.8.11

APK SHA-256: 39f25e8870a3d3ea549a5f922a429f6da0d6b7da55c73df4c2418665e625202e

See the repository README for controls, setup, and build instructions.