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Automation
The Automation tab (admins) holds rules that run on their own: when something happens, if a condition holds, then do something. Everything a rule changes is recorded in History as "automation", so it can be rolled back.
Press + New rule and fill in:
| Field | What it is |
|---|---|
| Name | shown in the list; the id is made from it (Welcome new players -> welcome-new-players) |
| When | the trigger, plus its value when it needs one |
| If | an optional condition and its value |
| Then | a list of actions, run from top to bottom: + Add action adds one (up to 8), Up and Down change the order, - removes one |
| Cooldown | seconds before the same rule can run again (for the same player); empty uses the trigger's default |
The value field shows what it expects for the option you picked.
| Trigger | Value |
|---|---|
| A player joins | - |
| A player joins for the first time | - (counts from when ControlCore 0.16 was installed) |
| A player leaves | - |
| A player enters a world | world name, empty for any |
| Every X minutes | 1 to 1440 |
| Every day at |
20:00 (the server's clock) |
| A schedule (cron) | five fields: minute hour day month weekday (see below) |
| A world's TPS drops below | 1 to 60; fires once when it drops, again only after it recovered (default cooldown 300 s) |
| Players online reaches | a number; fires when the count reaches it |
| The server becomes empty | - |
| A setting changes | a setting id like server:motd, empty for any |
| A mod's trigger |
mod:trigger, listed by /cc-rules
|
| Condition | Value |
|---|---|
| Player has / lacks permission | a permission node |
| In world | world name |
| Players online between | 2-10 |
| Time of day between |
18:00-23:00 (may cross midnight: 22:00-02:00) |
| Action | Value |
|---|---|
| Message the player / everyone / admins | text |
| Title for the player / everyone | `Title |
| Run a command as the server / the player | the command without /
|
| Switch to a profile |
@vanilla, @pvp, @creative, @event or a profile's name |
| Change a setting |
id=value, for example server:motd=Event tonight!
|
| Mod action |
mod:action, optionally followed by a value; listed by /cc-rules
|
Placeholders work in every value: {player}, {world}, {online}, {max}, {tps}, {time}, {rule}, plus
{setting}, {old} and {value} for "A setting changes" and whatever a mod's trigger adds.
Actions that need a player (message the player, title for the player, command as the player) only work with player triggers (joins, leaves, enters a world) or a mod's trigger; saving such a rule with a timer is refused.
minute hour day-of-month month day-of-week, on the server's clock:
| Field | Values |
|---|---|
| minute | 0-59 |
| hour | 0-23 |
| day of month | 1-31 |
| month | 1-12 or JAN-DEC
|
| day of week | 0-7 (0 and 7 are Sunday) or SUN-SAT
|
Each field takes * (any), a number, a range 1-5, a list 1,15, or a step */15 or 8-18/2. When both day
fields are set, either one matching is enough. Examples: */15 * * * * every 15 minutes, 0 20 * * FRI Fridays at
20:00, 30 8 * * MON-FRI weekdays at 8:30, 0 0 1 * * the first of every month. The rule list shows the next run.
Each rule shows what it does, when it last ran and (for schedules) when it runs next, with Turn off/on, Test (runs it once now, ignoring its
trigger, condition and cooldown), Edit and Remove (press twice). The server setting Automation rules run
(controlcore:automation-enabled, Mod Settings -> ControlCore: Automation) stops every rule at once.
Rules are saved in mods/OFATech_ControlCore/AutomationRules.json.
- Welcome new players: A player joins for the first time -> Title for the player
Welcome {player}! | Read /rules - Vote reminder: Every X minutes
30-> Message everyoneVote for us! - Event night: Every day at
20:00-> Switch to a profile@event; another rule at23:00->@vanilla - Lag alert: A world's TPS drops below
15-> Message admins{world} is at {tps} TPS
ControlCore · GitHub · CurseForge · MIT license · This wiki is generated from the repository's wiki/ folder: edit it there, not here.
Server owners
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