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Control Panel
/open-admin-config opens the panel. Admins see every tab; someone who may only see some settings (see
Permissions) sees only those. Players open their own part with /prefs (see For players).
Panels update by themselves: when another admin, a command or a mod changes a value, every open panel shows the new value and the footer says "Changed elsewhere".
Every setting row has the same layout: state mark · name · control · Undo · Default · Save. The description under the name ends with the default value.
| Mark | Means |
|---|---|
| filled orange diamond | Changed: the value differs from its default |
| hollow diamond | Default: still on its default |
| half circle | Not saved: you typed something and haven't pressed Save |
| red cross | Error: the last save was refused; the reason is written under the row |
| blue arrow | Restart: saved, but only applies after the server restarts |
| hatched square | Locked: read-only (Hytale internals, or you may only see it) |
- The Legend column on the right counts each state. Click a line to show only those rows; click it again or All to show everything. The counts follow the search box.
- Undo appears after you change a row and puts back the value it had before.
- A blue banner at the top of every tab lists changes that wait for a restart.
- Save messages appear in the footer, next to Close.
Every key of the server's config.json, read from Hytale's own config definition, so keys added by future Hytale
versions appear on their own. Grouped by section (General, Connection timeouts, Defaults, Rate limit, Update, Backup,
World map, …).
- Applies at once: server name, message of the day, max players, max view radius, require join permission and the connection timeouts.
- Applies after a restart: default world, game mode and hardcore mode, rate limit, backup, update, world map and "display tmp tags". A banner at the top lists every changed key that waits for a restart, until you restart.
-
Read-only: the password, storage settings, modules, mods and log levels. Edit those in
config.jsonwhile the server is stopped. - Default puts back the value of a fresh Hytale server. Two keys have no such value (backup directory, update patchline), so their Default button reports an error.
Changes are saved to config.json immediately, with Hytale's own checks (a value out of range is refused).
Every server setting that mods registered with ControlCore, under <mod name>: <category> headings. Each row has the
editor its type needs:
| Type | Row |
|---|---|
| On / off | check box, saved when clicked |
| Whole number or decimal with a range | slider and text field; letting go of the slider saves |
| Text | text field and Save |
| Choice | dropdown, saved when picked |
| Colour | colour picker and hex field (#rrggbb, f0a also works) |
| List | one line per item with Remove, and a field with Add |
Every row has Default, which returns the value to the mod's default, and Undo after a change. A text can show its colour in the same row (for example ControlCore's welcome message).
controlcore:keys-keep-game-action (Bound keys keep their game action, on by default) decides whether a bound
key still does its normal game action too. See Key binds.
Your own preferences: the same rows, but only for you. Default returns to the mod's default.
Each action has two dropdowns: an optional key to hold (Ctrl, Alt, Shift, Space, standing still) and the main key (Q, E, R, F, O, mouse buttons, hotbar 1-9, ability 4, dodge, Alt tap). Picking saves at once.
- Server defaults (admins): the keys every player gets unless they choose their own. + New bind opens a form to create command binds; Edit and Remove sit under each one. See Key binds.
- My keys: your own keys. Default returns to the server's keys.
-
Debug tools (players with
ofatech.controlcore.debug, under Server defaults): turn the input probe on and off, and open the key test screen. The same as/cc-input-probeand/cc-key-probe input.
Every mod and asset pack. See Mods tab.
With CustomInventory installed, its inventory screen
(Adventure mode, Tab) has a ControlCore button. It opens the admin panel for players who may use it and
/prefs for everyone else. Hytale's own inventory screen can't have extra buttons.
Admins only: who may see and change each setting, config.json key, category or mod. See
Permissions.
Every list has a search line: [ field ▾ ] [ match ▾ ] [ text ].
- Field: All, Name, Mod id, Id, Category, Description, Value / keys, Default, Changed only, Default only.
- Match: Contains (default), Equals, Starts with, Ends with, and their "Doesn't …" versions.
- Case and spaces don't matter:
ctrl+fequalsCTRL + F. - Typed filters work too, and win over the dropdowns:
| Typed | Shows |
|---|---|
mod:controlcore |
one mod's rows |
name:timeout |
rows whose name contains "timeout" |
id:connection-timeouts |
by id |
key:ctrl+f |
key actions on those keys |
cat:backup |
a category |
default:60 / desc:restart
|
by default value / description |
is:changed / is:default
|
rows changed from / still on their default |
-word, -mod:server
|
hide rows that match |
The end of the search line says how many rows match, for example "5 of 55 shown".
| Setting | Effect |
|---|---|
controlcore:control-panel-enabled |
false switches /open-admin-config off (/prefs keeps working) |
controlcore:panel-start-tab (each player) |
which tab opens first (a tab you can't open falls back to the first one) |
ControlCore · GitHub · CurseForge · MIT license · This wiki is generated from the repository's wiki/ folder: edit it there, not here.
Server owners
- Installing
- Control panel
- Commands
- Permissions
- Key binds
- HUD
- Mods tab
- Files and settings
- Troubleshooting
Players
Mod authors