Why is the Port count maximum set to 8?
i think it is the UIntValidator in this line that constrains this:
plugins/spi/SPIDevice.cpp#L240
m_preferences->SetDefaultValue(PortCountKey(), UIntValidator(1, 8), 1);
m_preferences->SetDefaultValue(SyncPortKey(), IntValidator(-2, 8), 0);
i would like to use about 10 universes without 'pixel-stacking' and map them to 10 ports with the software backend.
are there any things limiting this? (besides speed..)
otherwise i would make a pull request changing this to 32 or even higher like 256 ?!
Why is the Port count maximum set to 8?
i think it is the
UIntValidatorin this line that constrains this:plugins/spi/SPIDevice.cpp#L240
i would like to use about 10 universes without 'pixel-stacking' and map them to 10 ports with the software backend.
are there any things limiting this? (besides speed..)
otherwise i would make a pull request changing this to 32 or even higher like 256 ?!