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Segmentation Fault on Nobara Linux #22481

@hallnewbie

Description

@hallnewbie

System Information

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OS: Nobara Linux 43 (GNOME Edition) x86_64
Host: Alienware m15 Ryzen Ed. R5 (1.13.1)
Kernel: Linux 7.0.0-200.nobara.fc43.x86_64
Terminal Font: Adwaita Mono (11pt)
CPU: AMD Ryzen 9 5900HX (16) @ 4.68 GHz
GPU 1: NVIDIA GeForce RTX 3070 Mobile / Max-Q [Discrete]
GPU 2: AMD Radeon Vega Series / Radeon Vega Mobile Series [Integrated]
Memory: 9.10 GiB / 38.52 GiB (24%)
Swap: 732.00 KiB / 50.37 GiB (0%)
Disk (/): 497.46 GiB / 908.91 GiB (55%) - btrfs
Local IP (wlp4s0): 192.168.1.21/24
Battery (0x46,0x39,0x35,0x41,0x0B,0x0A,0x06): 100% [AC Connected]
Locale: en_GB.utf8

  • Operating System: OPERATING SYSTEM
  • OpenRA Version: ENGINE VERSION
  • OpenRA Mod: Combined Arms, Red Alert, Tiberian Dawn, Dune 2000
  • Source: CA github, Official Openra site

Exception log

It is to note here that the app does not write any logs when crashing like this. the files exist, but they remain empty.

Platform is Linux (X64)
Engine version is ca-engine/1.08.2
Runtime: .NET CLR 6.0.36
launch-game.sh: line 55: 197716 Segmentation fault         (core dumped) ${RUNTIME_LAUNCHER} bin/OpenRA.dll Engine.EngineDir=".." Engine.LaunchPath="${TEMPLATE_LAUNCHER}" "Engine.ModSearchPaths=${MOD_SEARCH_PATHS}" Game.Mod="${MOD_ID}" "$@"

Additional information

All tested mods crash when executed. Both .appimage and self compiled fail in the exact same manner. Executing the programm as sudo seems to solve the issue, but somehow makes sound devices unavailable in game.

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