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Testing or opening (certain) rollercoaster causes game to hang #3846

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PureTryOut opened this issue Jun 9, 2016 · 2 comments
Closed

Testing or opening (certain) rollercoaster causes game to hang #3846

PureTryOut opened this issue Jun 9, 2016 · 2 comments
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investigate Not sure what the problem is yet.

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@PureTryOut
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OS: (GNU/)Linux, both Arch Linux and Ubuntu 16.04
Version: 0.0.5-develop
Commit/Build: 27b3c71

When trying to test or open a suspended swinging coaster, the game hangs and forces me to quit the game. The rollercoaster has all valid track pieces, nothing that shouldn't belong there. This started happening about 2-3 weeks ago and still happens today (with the latest development build).

Steps to reproduce:

  1. Load provided save
  2. Test or open the built suspended swinging coaster

Save game:
Sandbox.txt

@jensj12
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jensj12 commented Jun 9, 2016

It doesn't hang with just one train, nor does it crash when adding a block brake before the station. As far as I've tested I can reliably reproduce the problem when a train is initialised on a diagonal chainlift block when that's the last block before the station (tested on your coaster and a woodie in the same park).

@PureTryOut
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Interesting, I had not tested it that far. You are right, it seems to work fine with just 1 train.

@Gymnasiast Gymnasiast added the investigate Not sure what the problem is yet. label Jun 10, 2016
zsilencer added a commit to zsilencer/OpenRCT2 that referenced this issue Jul 4, 2017
Gymnasiast added a commit that referenced this issue Jul 4, 2017
zsilencer added a commit to zsilencer/OpenRCT2 that referenced this issue Jul 4, 2017
zsilencer added a commit to zsilencer/OpenRCT2 that referenced this issue Jul 4, 2017
IntelOrca pushed a commit that referenced this issue Jul 4, 2017
janisozaur added a commit that referenced this issue Jul 12, 2017
- Feature: [#1399 (partial), #5177] Add window that displays any missing/corrupt objects when loading a park
- Feature: [#5056] Add cheat to own all land.
- Feature: [#5133] Add option to display guest expenditure (as seen in RCTC).
- Feature: [#5196] Add cheat to disable ride ageing.
- Feature: [#5504] Group vehicles into ride groups
- Feature: [#5576] Add a persistent 'display real names of guests' setting.
- Feature: [#5611] Add support for Android
- Feature: [#5706] Add support for OpenBSD
- Feature: OpenRCT2 now starts up on the display it was last shown on.
- Feature: Park entrance fee can now be set to amounts up to £200.
- Improved: Construction rights can now be placed on park entrances.
- Improved: Mouse can now be dragged to select scenery when saving track designs
- Fix: [#259] Money making glitch involving swamps (original bug)
- Fix: [#441] Construction rights over entrance path erased (original bug)
- Fix: [#578] Ride ghosts show up in ride list during construction (original bug)
- Fix: [#597] 'Finish 5 roller coasters' goal not properly checked (original bug)
- Fix: [#667] Incorrect banner limit calculation (original bug)
- Fix: [#739] Crocodile Ride (Log Flume) never allows more than five boats (original bug)
- Fix: [#837] Can't move windows on title screen to where the toolbar would be (original bug)
- Fix: [#1705] Time Twister's Medieval entrance has incorrect scrolling (original bug)
- Fix: [#3178, #5456] Paths with non-ASCII characters not handled properly on macOS.
- Fix: [#3346] Crash when extra long train breaks down at the back
- Fix: [#3479] Building in pause mode creates too many floating numbers, crashing the game
- Fix: [#3565] Multiplayer server crash
- Fix: [#3681] Steel Twister rollercoaster always shows all track designs
- Fix: [#3846, #5749] Crash when testing coaster with a diagonal lift in block brake mode
- Fix: [#4054] Sorting rides by track type: Misleading research messages
- Fix: [#4055] Sort rides by track type: Sorting rule is not really clear (inconsistent?)
- Fix: [#4512] Invisible map edge tiles corrupted
- Fix: [#5009] Ride rating calculations can overflow
- Fix: [#5253] RCT1 park value conversion factor too high
- Fix: [#5400] New Ride window does not focus properly on newly invented ride.
- Fix: [#5489] Sprite index crash for car view on car ride.
- Fix: [#5730] Unable to uncheck 'No money' in the Scenario Editor.
- Fix: [#5750] Game freezes when ride queue linked list is corrupted.
- Fix: [#5819] Vertical multi-dimension coaster tunnels drawn incorrectly
- Fix: Non-invented vehicles can be used via track designs in select-by-track-type mode.
- Fix: Track components added by OpenRCT2 are now usable in older scenarios.
- Technical: [#5047] Add ride ratings tests
- Technical: [#5458] Begin offering headless build with reduced compile- and run-time dependencies
- Technical: [#5755] Title sequence wait periods use milliseconds
- Technical: Fix many desync sources
ZehMatt pushed a commit to ZehMatt/OpenRCT2 that referenced this issue Jul 14, 2017
…ck could not handle diagonal blocks (OpenRCT2#5778)

* Fix OpenRCT2#3846: Testing or opening (certain) rollercoaster causes game to hang
* Fix OpenRCT2#5749: Game Crash when I test the roller coaster
ZehMatt pushed a commit to ZehMatt/OpenRCT2 that referenced this issue Jul 14, 2017
ZehMatt pushed a commit to ZehMatt/OpenRCT2 that referenced this issue Jul 14, 2017
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