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RCT1 Park Value Inconsistency #5253
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Easier said than done.
Um, yes, we'd need those. Especially if you have scenario that barely passes in RCT1. |
Yeah, it does sound more like part of an Epic; "RCT1 Support". Is there somebody on the team who already knows about the differences on how they are calculated? If it does scale linearly, then a factor of 10 was just a bit to high. The ratio in #5218 was around 7.7 if I remember. I might experiment with it a bit in a fork. |
@Christian-Seematter it would mean reimplementing RCT1 from almost scratch, it would be a massive undertaking. |
The other metrics already line up fine, don't they? Worst case scenario a tweak of the scaling factor we currently have set to 10 will make the old scenarios well playable again. I'm not trying to push anything here. Just found this project and am excited about how far it's already gotten. You guys are doing a great job! Since there is a github label for "RCT1 Import" I concluded that that is one of the goals too. |
Yeah, by import we plan to support rct1 files but play them based on rct2 mechanics |
I think lowering the multiplier would be better. |
I plan to lower the multiplier to 7.5. Based on the parks I have seen, it's a little bit lower than the "actual"* difference, but that at least allows parks that passed in RCT1 to also pass in OpenRCT2. * Put between quotes since the different mechanics mean that any value will be off for some parks, at least a small amount. |
Fix #5253: RCT1 park value conversion factor too high
- Feature: [#1399 (partial), #5177] Add window that displays any missing/corrupt objects when loading a park - Feature: [#5056] Add cheat to own all land. - Feature: [#5133] Add option to display guest expenditure (as seen in RCTC). - Feature: [#5196] Add cheat to disable ride ageing. - Feature: [#5504] Group vehicles into ride groups - Feature: [#5576] Add a persistent 'display real names of guests' setting. - Feature: [#5611] Add support for Android - Feature: [#5706] Add support for OpenBSD - Feature: OpenRCT2 now starts up on the display it was last shown on. - Feature: Park entrance fee can now be set to amounts up to £200. - Improved: Construction rights can now be placed on park entrances. - Improved: Mouse can now be dragged to select scenery when saving track designs - Fix: [#259] Money making glitch involving swamps (original bug) - Fix: [#441] Construction rights over entrance path erased (original bug) - Fix: [#578] Ride ghosts show up in ride list during construction (original bug) - Fix: [#597] 'Finish 5 roller coasters' goal not properly checked (original bug) - Fix: [#667] Incorrect banner limit calculation (original bug) - Fix: [#739] Crocodile Ride (Log Flume) never allows more than five boats (original bug) - Fix: [#837] Can't move windows on title screen to where the toolbar would be (original bug) - Fix: [#1705] Time Twister's Medieval entrance has incorrect scrolling (original bug) - Fix: [#3178, #5456] Paths with non-ASCII characters not handled properly on macOS. - Fix: [#3346] Crash when extra long train breaks down at the back - Fix: [#3479] Building in pause mode creates too many floating numbers, crashing the game - Fix: [#3565] Multiplayer server crash - Fix: [#3681] Steel Twister rollercoaster always shows all track designs - Fix: [#3846, #5749] Crash when testing coaster with a diagonal lift in block brake mode - Fix: [#4054] Sorting rides by track type: Misleading research messages - Fix: [#4055] Sort rides by track type: Sorting rule is not really clear (inconsistent?) - Fix: [#4512] Invisible map edge tiles corrupted - Fix: [#5009] Ride rating calculations can overflow - Fix: [#5253] RCT1 park value conversion factor too high - Fix: [#5400] New Ride window does not focus properly on newly invented ride. - Fix: [#5489] Sprite index crash for car view on car ride. - Fix: [#5730] Unable to uncheck 'No money' in the Scenario Editor. - Fix: [#5750] Game freezes when ride queue linked list is corrupted. - Fix: [#5819] Vertical multi-dimension coaster tunnels drawn incorrectly - Fix: Non-invented vehicles can be used via track designs in select-by-track-type mode. - Fix: Track components added by OpenRCT2 are now usable in older scenarios. - Technical: [#5047] Add ride ratings tests - Technical: [#5458] Begin offering headless build with reduced compile- and run-time dependencies - Technical: [#5755] Title sequence wait periods use milliseconds - Technical: Fix many desync sources
OS: Windows 10
Version: 0.0.7
Commit/Build: 7005d5d
This solution in #5218 does not resolve the inconsistency issues. It be better to have a compatibility mode for .sv4 files that calculates it the same way as RCT1.
I tried loading my save games to unlock the scenarios from RCT1 in openRCT2 that I had just replayed in the last couple of days, but my savegames that passed the requirements in terms of park value do not pass in openRCT2.
Screenshots / Video:
Save game:
If it's ok to post scenarios from RCT1 I'll gladly post the one in the screenshot here.
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