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Crocodile Ride (Log Flume) never allows more than five boats #739
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Provide a save and I will see what I can do. Might be able to hack together a little cheat or make a modification and save it and send it back. |
Here you go mate ;) https://www.dropbox.com/s/0xarifgy58kczb4/Fun%20Land2.SV6?dl=0 |
Can you provide the save with all of the object files. I was going to hunt them all down but I'm missing about 20. |
OK so I removed my custom dumb stuff (note: you need wacky worlds) and... here you have it: |
I tried a few different ways to force the number of vehicles and it doesn't look like it is possible right now. Once GAME_COMMAND_9 has been reversed (and all its related functions) then we might know how to modify it. 0x006DD57D is the function that ultimately controls the number of vehicles. |
Hmm... ok. |
This bug is in vanilla RCT2 Wacky Worlds. Open any Australasian scenario in RCT2WW and build a Crocodile Ride. It will never allow more than 5 boats, even when the station could easily accommodate more. |
Yup you are right, but I think it should be edited on something... have you tried different Wacky Worlds rides? |
I don't know what you are trying to say. Could you rephrase it? By the way, 8 cars per trainer and Son of Beast don't work with OpenRCT2, and never will. They only work with unmodified versions of RCT2 (including WW and TT). Some of their functions have been implemented in OpenRCT2, by the way, with probably more to follow. |
Umm i am trying to say if some different ride has small ammount on trains as well. I am playing it on vanilla and I don't think I will touch OpenRCT2 at the moment. But yeah, I have been playing RCT2 for years too and created over 1000 roller coasters (no joking, but some of them are scrapped and lost forever). I mean: Log Flume is fine, but Crocodile Ride isn't. As far of my knowledge goes, I had a ride modifier that can modify rides and save them (yes it has max. trains and cars and all that) but I lost it on my old computer. Since there are so many broken links with 404, I just can't find it. That's why I am asking here because the guests have dumb questions about why they are in the queve line so long? And yes that park is themed... thanks for this occurence. |
Log flumes appear to have different max values even though it is very similar to the croc ride. There is probably a memory address that can be modified that would allow an increase in the number of trains but at this point it would take too long to work it out. If you are still super desperate for it I could reverse a bit of 8 cars trainer and see how it is modifying the number of trains. |
I think the Crocodile ride only allowing 5 boats is a bug, but one that probably needs fixing on the ride itself. By the way, I don't think 8 cars allows changing the numbers of boats/trains beyond the normal limits. It does have the functions '8 cars per train', which, as the name implies, allows more cars per train. |
@duncanspumpkin That's what I am talking about. Yeah, I just need to speed the queve line. The quests complain so much. Just fix that please, I beg you |
So is it just that the object file for this crocodile ride has a low car limit? Surely its easy enough to modify the value in the ride structure while the ride is closed and then open it... |
What do you mean by "croc ride has a low car limit"? It's a bug, chris sawyer just did a mistake in the object file while making the ride. That problem is easily fixed (... I think). It's just an object file problem I think. |
If it is related to the object file, then it is not a bug with OpenRCT2. Ignoring what the limit is in the object file would be a hack enhancement. |
@IntelOrca Yes but at the moment I won't touch OpenRCT2... because of the damn issue... |
The issue that isn't related to OpenRCT2? |
@IntelOrca No I mean the "Cannot open the damn exe" issue. It is related to OpenRCT but this isn't, I am just saying that it would be nice if this would be fixed in OpenRCT2. |
So you are saying that: |
@IntelOrca Yes the crocodile issue is not related to OpenRCT2, but it would be good if it would be FIXED IN THE DAMN OPENRCT2... and I am also saying that the "cannot open the damn exe" is the reason I can't run OpenRCT2, read that article again. This is what I mean. |
@pGore33p I have just committed a new version with more diagnostic log information. Please can you try it using command prompt and the verbose flag again and reply with your results to #702. As for this crocodile issue, it it is unrelated to OpenRCT2 - there is therefore nothing to be fixed. The object file does not come with OpenRCT2 either, therefore I'd advise you find a way or someone that can modify the crocodile object file for you to increase the limit. Or modify your saved game to manually increase the number of cars for a particular ride. At some point we will allow the limit to be bypassed via some hack option. Thus I am closing this issue. |
I have now fixed this. The problem is that the Crocodile Ride incorrectly sets a property normally reserved for flat rides. It will now behave like a regular Log Flume. |
- Feature: [#1399 (partial), #5177] Add window that displays any missing/corrupt objects when loading a park - Feature: [#5056] Add cheat to own all land. - Feature: [#5133] Add option to display guest expenditure (as seen in RCTC). - Feature: [#5196] Add cheat to disable ride ageing. - Feature: [#5504] Group vehicles into ride groups - Feature: [#5576] Add a persistent 'display real names of guests' setting. - Feature: [#5611] Add support for Android - Feature: [#5706] Add support for OpenBSD - Feature: OpenRCT2 now starts up on the display it was last shown on. - Feature: Park entrance fee can now be set to amounts up to £200. - Improved: Construction rights can now be placed on park entrances. - Improved: Mouse can now be dragged to select scenery when saving track designs - Fix: [#259] Money making glitch involving swamps (original bug) - Fix: [#441] Construction rights over entrance path erased (original bug) - Fix: [#578] Ride ghosts show up in ride list during construction (original bug) - Fix: [#597] 'Finish 5 roller coasters' goal not properly checked (original bug) - Fix: [#667] Incorrect banner limit calculation (original bug) - Fix: [#739] Crocodile Ride (Log Flume) never allows more than five boats (original bug) - Fix: [#837] Can't move windows on title screen to where the toolbar would be (original bug) - Fix: [#1705] Time Twister's Medieval entrance has incorrect scrolling (original bug) - Fix: [#3178, #5456] Paths with non-ASCII characters not handled properly on macOS. - Fix: [#3346] Crash when extra long train breaks down at the back - Fix: [#3479] Building in pause mode creates too many floating numbers, crashing the game - Fix: [#3565] Multiplayer server crash - Fix: [#3681] Steel Twister rollercoaster always shows all track designs - Fix: [#3846, #5749] Crash when testing coaster with a diagonal lift in block brake mode - Fix: [#4054] Sorting rides by track type: Misleading research messages - Fix: [#4055] Sort rides by track type: Sorting rule is not really clear (inconsistent?) - Fix: [#4512] Invisible map edge tiles corrupted - Fix: [#5009] Ride rating calculations can overflow - Fix: [#5253] RCT1 park value conversion factor too high - Fix: [#5400] New Ride window does not focus properly on newly invented ride. - Fix: [#5489] Sprite index crash for car view on car ride. - Fix: [#5730] Unable to uncheck 'No money' in the Scenario Editor. - Fix: [#5750] Game freezes when ride queue linked list is corrupted. - Fix: [#5819] Vertical multi-dimension coaster tunnels drawn incorrectly - Fix: Non-invented vehicles can be used via track designs in select-by-track-type mode. - Fix: Track components added by OpenRCT2 are now usable in older scenarios. - Technical: [#5047] Add ride ratings tests - Technical: [#5458] Begin offering headless build with reduced compile- and run-time dependencies - Technical: [#5755] Title sequence wait periods use milliseconds - Technical: Fix many desync sources
I found out that it would be nice if the bug could be fixed. It bugs me so much...
Whenever I construct a Crocodile Ride (log flume type of trains) with 2 stations and a continuous circuit mode it just gives me 5 or less trains (and yes, two of them have the longest stations possible!)... I can't change it on the trainers because 8cars don't work and son of beast needs a "patch", so I really have no idea if I am doing that wrong or so...
Thanks for reading.
Will.
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