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Title sequence script caches (not necessarily crashes, but I got it to anyway) #5768
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Related #5798? Error message; Call stack;
Locals;
Autos;
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I'm looking at this |
The crash is fixed. What about the other request? |
- Feature: [OpenRCT2#5815] Add cheat to ignore research status and access rides/scenery not yet invented. - Feature: [OpenRCT2#5857] Keyboard shortcut for clear scenery. - Feature: [OpenRCT2#5877] Allow up to 16 stations to be synchronised - Feature: [OpenRCT2#5970] The Bobsleigh Roller Coaster now supports on-ride photos. - Feature: [OpenRCT2#5991] Allow all tracked rides that can be tested without guests to the Track Designer - Fix: [OpenRCT2#2127, OpenRCT2#2229, OpenRCT2#5586] Mountain tool cost calculation - Fix: [OpenRCT2#3589] Crash due to invalid footpathEntry in path_paint - Fix: [OpenRCT2#3852] Constructing path not clearing scenery on server. - Fix: [OpenRCT2#4455] Crash in window_sign_invalidate due to original bug - Fix: [OpenRCT2#4715] Fix OpenGL rendering of water when zoomed. See OpenRCT2#5890. - Fix: [OpenRCT2#4931] Crash in path_paint - footpathentry was null - Fix: [OpenRCT2#5629] Issue with tower ride modes approach to station - incorrect sum caused sawtooth in velocity - Fix: [OpenRCT2#5768] Prevent loading non-existent title sequences. - Fix: [OpenRCT2#5858] Crash when using custom ride with no colour presets. - Fix: [OpenRCT2#5865] Ride preview flickering on uneven terrain or mid air. - Fix: [OpenRCT2#5872] Incorrect OpenGL rendering of masked sprites - Fix: [OpenRCT2#5880] Leaving bumper cars without building causes assertion. - Fix: [OpenRCT2#5890] Fix zoomed OpenGL rendering of special sprites with primary and secondary colours. - Fix: [OpenRCT2#5912] Negative queue when moving entrance in paused state. - Fix: [OpenRCT2#5920] Placing guest spawn doesn't do anything every 3rd click - Fix: [OpenRCT2#5939] Crash when importing 'Six Flags Santa Fe'. - Fix: [OpenRCT2#5977] Custom music files not showing up in music list - Fix: [OpenRCT2#5981] Ride list doesn't update after using quick demolish. - Fix: [OpenRCT2#5984] Allow socket binding to same port after crash - Fix: [OpenRCT2#5998] Staff not getting paid / no loan interest. - Fix: [OpenRCT2#6026] 'Select ride to advertise' dropdown does not display all items. - Fix: [OpenRCT2#6052] Unable to place entrance/exit on certain ride types. - Fix: [OpenRCT2#6071] Quick demolish can delete protected ride. - Fix: [OpenRCT2#6111] Mute button always visible in editor. - Fix: [OpenRCT2#6113] Track preview shows incorrect highest drop height. - Improved: [OpenRCT2#2223] Change mountain tool to ignore higher surrounding tiles. - Improved: [OpenRCT2#4301] Leading and trailing whitespace in player name is now removed. - Improved: [OpenRCT2#5859] OpenGL rendering performance - Improved: [OpenRCT2#5863] Switching drawing engines no longer requires the application to restart. - Improved: [OpenRCT2#6003] Doors placed on tracks will now work with all vehicles - Improved: [OpenRCT2#6037] Autosaves are now stored in a subfolder - Improved: The land tool buttons can now be held down to increase/decrease size. - Improved: Dropdowns longer than 32 items overflow into columns. - Improved: Ride Type option in ride window is now a dropdown. - Improved: "About OpenRCT2" window redesigned, now contains OpenRCT2 info and access to changelog
- Feature: [#5815] Add cheat to ignore research status and access rides/scenery not yet invented. - Feature: [#5857] Keyboard shortcut for clear scenery. - Feature: [#5877] Allow up to 16 stations to be synchronised - Feature: [#5970] The Bobsleigh Roller Coaster now supports on-ride photos. - Feature: [#5991] Allow all tracked rides that can be tested without guests to the Track Designer - Fix: [#2127, #2229, #5586] Mountain tool cost calculation - Fix: [#3589] Crash due to invalid footpathEntry in path_paint - Fix: [#3852] Constructing path not clearing scenery on server. - Fix: [#4455] Crash in window_sign_invalidate due to original bug - Fix: [#4715] Fix OpenGL rendering of water when zoomed. See #5890. - Fix: [#4931] Crash in path_paint - footpathentry was null - Fix: [#5629] Issue with tower ride modes approach to station - incorrect sum caused sawtooth in velocity - Fix: [#5768] Prevent loading non-existent title sequences. - Fix: [#5858] Crash when using custom ride with no colour presets. - Fix: [#5865] Ride preview flickering on uneven terrain or mid air. - Fix: [#5872] Incorrect OpenGL rendering of masked sprites - Fix: [#5880] Leaving bumper cars without building causes assertion. - Fix: [#5890] Fix zoomed OpenGL rendering of special sprites with primary and secondary colours. - Fix: [#5912] Negative queue when moving entrance in paused state. - Fix: [#5920] Placing guest spawn doesn't do anything every 3rd click - Fix: [#5939] Crash when importing 'Six Flags Santa Fe'. - Fix: [#5977] Custom music files not showing up in music list - Fix: [#5981] Ride list doesn't update after using quick demolish. - Fix: [#5984] Allow socket binding to same port after crash - Fix: [#5998] Staff not getting paid / no loan interest. - Fix: [#6026] 'Select ride to advertise' dropdown does not display all items. - Fix: [#6052] Unable to place entrance/exit on certain ride types. - Fix: [#6071] Quick demolish can delete protected ride. - Fix: [#6111] Mute button always visible in editor. - Fix: [#6113] Track preview shows incorrect highest drop height. - Improved: [#2223] Change mountain tool to ignore higher surrounding tiles. - Improved: [#4301] Leading and trailing whitespace in player name is now removed. - Improved: [#5859] OpenGL rendering performance - Improved: [#5863] Switching drawing engines no longer requires the application to restart. - Improved: [#6003] Doors placed on tracks will now work with all vehicles - Improved: [#6037] Autosaves are now stored in a subfolder - Improved: The land tool buttons can now be held down to increase/decrease size. - Improved: Dropdowns longer than 32 items overflow into columns. - Improved: Ride Type option in ride window is now a dropdown. - Improved: "About OpenRCT2" window redesigned, now contains OpenRCT2 info and access to changelog
OS: windows 8.1
Version: 0.0.8
Commit/Build: aec214c
Two issues:
The program appears to cache the script file instead of loading it fresh every time it loads the main menu. Is this intentional? It is a bit annoying for developing title sequences. Expected behavior: going to the main menu screen loads the latest version of the sequence's script file.
I managed to get the game to crash by swapping the names of two sequences in my title sequence folder. The game couldn't find any of the parks in the specified folder because the script cached instead of reloading the script. Starting the game anew loaded the script correctly. (I renamed the 0.0.4 sequence folder to the working folder for the 0.1.0 sequence)
Here's a dump of that crash:
pls dont cache title sequence scripts.zip
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