-
Notifications
You must be signed in to change notification settings - Fork 1.5k
This issue was moved to a discussion.
You can continue the conversation there. Go to discussion →
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Headless game performance counters #2223
Comments
I have added showing of FPS now, but only drawing it in-game. It will need to be separated for headless mode. Other performance counters should use a finer performance measuring utility such as |
Nice! I get anything between 15 and 333 fps on i5-5300U :P For measuring other things I was thinking about using C++11's |
@janisozaur yes you can use std::chrono, for Windows that uses |
Still valid when we have a FPS counter? |
Yes, to some extent. Reporting performance on headless builds would be nice, but I imagine that can be alleviated by script engine. I have already added |
- Feature: [OpenRCT2#5815] Add cheat to ignore research status and access rides/scenery not yet invented. - Feature: [OpenRCT2#5857] Keyboard shortcut for clear scenery. - Feature: [OpenRCT2#5877] Allow up to 16 stations to be synchronised - Feature: [OpenRCT2#5970] The Bobsleigh Roller Coaster now supports on-ride photos. - Feature: [OpenRCT2#5991] Allow all tracked rides that can be tested without guests to the Track Designer - Fix: [OpenRCT2#2127, OpenRCT2#2229, OpenRCT2#5586] Mountain tool cost calculation - Fix: [OpenRCT2#3589] Crash due to invalid footpathEntry in path_paint - Fix: [OpenRCT2#3852] Constructing path not clearing scenery on server. - Fix: [OpenRCT2#4455] Crash in window_sign_invalidate due to original bug - Fix: [OpenRCT2#4715] Fix OpenGL rendering of water when zoomed. See OpenRCT2#5890. - Fix: [OpenRCT2#4931] Crash in path_paint - footpathentry was null - Fix: [OpenRCT2#5629] Issue with tower ride modes approach to station - incorrect sum caused sawtooth in velocity - Fix: [OpenRCT2#5768] Prevent loading non-existent title sequences. - Fix: [OpenRCT2#5858] Crash when using custom ride with no colour presets. - Fix: [OpenRCT2#5865] Ride preview flickering on uneven terrain or mid air. - Fix: [OpenRCT2#5872] Incorrect OpenGL rendering of masked sprites - Fix: [OpenRCT2#5880] Leaving bumper cars without building causes assertion. - Fix: [OpenRCT2#5890] Fix zoomed OpenGL rendering of special sprites with primary and secondary colours. - Fix: [OpenRCT2#5912] Negative queue when moving entrance in paused state. - Fix: [OpenRCT2#5920] Placing guest spawn doesn't do anything every 3rd click - Fix: [OpenRCT2#5939] Crash when importing 'Six Flags Santa Fe'. - Fix: [OpenRCT2#5977] Custom music files not showing up in music list - Fix: [OpenRCT2#5981] Ride list doesn't update after using quick demolish. - Fix: [OpenRCT2#5984] Allow socket binding to same port after crash - Fix: [OpenRCT2#5998] Staff not getting paid / no loan interest. - Fix: [OpenRCT2#6026] 'Select ride to advertise' dropdown does not display all items. - Fix: [OpenRCT2#6052] Unable to place entrance/exit on certain ride types. - Fix: [OpenRCT2#6071] Quick demolish can delete protected ride. - Fix: [OpenRCT2#6111] Mute button always visible in editor. - Fix: [OpenRCT2#6113] Track preview shows incorrect highest drop height. - Improved: [OpenRCT2#2223] Change mountain tool to ignore higher surrounding tiles. - Improved: [OpenRCT2#4301] Leading and trailing whitespace in player name is now removed. - Improved: [OpenRCT2#5859] OpenGL rendering performance - Improved: [OpenRCT2#5863] Switching drawing engines no longer requires the application to restart. - Improved: [OpenRCT2#6003] Doors placed on tracks will now work with all vehicles - Improved: [OpenRCT2#6037] Autosaves are now stored in a subfolder - Improved: The land tool buttons can now be held down to increase/decrease size. - Improved: Dropdowns longer than 32 items overflow into columns. - Improved: Ride Type option in ride window is now a dropdown. - Improved: "About OpenRCT2" window redesigned, now contains OpenRCT2 info and access to changelog
- Feature: [#5815] Add cheat to ignore research status and access rides/scenery not yet invented. - Feature: [#5857] Keyboard shortcut for clear scenery. - Feature: [#5877] Allow up to 16 stations to be synchronised - Feature: [#5970] The Bobsleigh Roller Coaster now supports on-ride photos. - Feature: [#5991] Allow all tracked rides that can be tested without guests to the Track Designer - Fix: [#2127, #2229, #5586] Mountain tool cost calculation - Fix: [#3589] Crash due to invalid footpathEntry in path_paint - Fix: [#3852] Constructing path not clearing scenery on server. - Fix: [#4455] Crash in window_sign_invalidate due to original bug - Fix: [#4715] Fix OpenGL rendering of water when zoomed. See #5890. - Fix: [#4931] Crash in path_paint - footpathentry was null - Fix: [#5629] Issue with tower ride modes approach to station - incorrect sum caused sawtooth in velocity - Fix: [#5768] Prevent loading non-existent title sequences. - Fix: [#5858] Crash when using custom ride with no colour presets. - Fix: [#5865] Ride preview flickering on uneven terrain or mid air. - Fix: [#5872] Incorrect OpenGL rendering of masked sprites - Fix: [#5880] Leaving bumper cars without building causes assertion. - Fix: [#5890] Fix zoomed OpenGL rendering of special sprites with primary and secondary colours. - Fix: [#5912] Negative queue when moving entrance in paused state. - Fix: [#5920] Placing guest spawn doesn't do anything every 3rd click - Fix: [#5939] Crash when importing 'Six Flags Santa Fe'. - Fix: [#5977] Custom music files not showing up in music list - Fix: [#5981] Ride list doesn't update after using quick demolish. - Fix: [#5984] Allow socket binding to same port after crash - Fix: [#5998] Staff not getting paid / no loan interest. - Fix: [#6026] 'Select ride to advertise' dropdown does not display all items. - Fix: [#6052] Unable to place entrance/exit on certain ride types. - Fix: [#6071] Quick demolish can delete protected ride. - Fix: [#6111] Mute button always visible in editor. - Fix: [#6113] Track preview shows incorrect highest drop height. - Improved: [#2223] Change mountain tool to ignore higher surrounding tiles. - Improved: [#4301] Leading and trailing whitespace in player name is now removed. - Improved: [#5859] OpenGL rendering performance - Improved: [#5863] Switching drawing engines no longer requires the application to restart. - Improved: [#6003] Doors placed on tracks will now work with all vehicles - Improved: [#6037] Autosaves are now stored in a subfolder - Improved: The land tool buttons can now be held down to increase/decrease size. - Improved: Dropdowns longer than 32 items overflow into columns. - Improved: Ride Type option in ride window is now a dropdown. - Improved: "About OpenRCT2" window redesigned, now contains OpenRCT2 info and access to changelog
This issue was moved to a discussion.
You can continue the conversation there. Go to discussion →
Right now openrct does not have ability to report its performance. Only external tools can show FPS, but this is only when it is running in non-headless mode. Those tools are also usually not portable.
We'd need a set of counters (say one for rendering, one for game logic) which would allow reporting of performance, possibly also tracking regressions or improvements.
The text was updated successfully, but these errors were encountered: