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Increase sync station limit #5877
Increase sync station limit #5877
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My only thoughts with this are that if it works well at 16, why was it set to 8 to start with (i.e. is there something we're missing)? Of course, it's likely that CS simply picked a sensible arbitrary limit, and we can raise it without issue. |
@rwjuk I expect it's to keep performance high. OpenTTD still have a warning that high station lengths and widths can impact performance on their customisable limit. |
@IntelOrca Yeah, that makes sense. Of course (as mentioned in the forum thread by @Gymnasiast) this is 2017 not 2002, so I think raising the limit to 16 is fine. |
Increased SYNCHRONISED_VEHICLE_COUNT to 16 to permit duelling coasters with more coasters. Otherwise no changes to the game logic. Feature requested in the forums: https://openrct2.org/forums/topic/2544-synchronized-stations-dont-work-passed-8-stations/ This will impact network games which already have duelling coasters built with more than 8 adjacent stations, so a new network version is necessary.
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- Feature: [OpenRCT2#5815] Add cheat to ignore research status and access rides/scenery not yet invented. - Feature: [OpenRCT2#5857] Keyboard shortcut for clear scenery. - Feature: [OpenRCT2#5877] Allow up to 16 stations to be synchronised - Feature: [OpenRCT2#5970] The Bobsleigh Roller Coaster now supports on-ride photos. - Feature: [OpenRCT2#5991] Allow all tracked rides that can be tested without guests to the Track Designer - Fix: [OpenRCT2#2127, OpenRCT2#2229, OpenRCT2#5586] Mountain tool cost calculation - Fix: [OpenRCT2#3589] Crash due to invalid footpathEntry in path_paint - Fix: [OpenRCT2#3852] Constructing path not clearing scenery on server. - Fix: [OpenRCT2#4455] Crash in window_sign_invalidate due to original bug - Fix: [OpenRCT2#4715] Fix OpenGL rendering of water when zoomed. See OpenRCT2#5890. - Fix: [OpenRCT2#4931] Crash in path_paint - footpathentry was null - Fix: [OpenRCT2#5629] Issue with tower ride modes approach to station - incorrect sum caused sawtooth in velocity - Fix: [OpenRCT2#5768] Prevent loading non-existent title sequences. - Fix: [OpenRCT2#5858] Crash when using custom ride with no colour presets. - Fix: [OpenRCT2#5865] Ride preview flickering on uneven terrain or mid air. - Fix: [OpenRCT2#5872] Incorrect OpenGL rendering of masked sprites - Fix: [OpenRCT2#5880] Leaving bumper cars without building causes assertion. - Fix: [OpenRCT2#5890] Fix zoomed OpenGL rendering of special sprites with primary and secondary colours. - Fix: [OpenRCT2#5912] Negative queue when moving entrance in paused state. - Fix: [OpenRCT2#5920] Placing guest spawn doesn't do anything every 3rd click - Fix: [OpenRCT2#5939] Crash when importing 'Six Flags Santa Fe'. - Fix: [OpenRCT2#5977] Custom music files not showing up in music list - Fix: [OpenRCT2#5981] Ride list doesn't update after using quick demolish. - Fix: [OpenRCT2#5984] Allow socket binding to same port after crash - Fix: [OpenRCT2#5998] Staff not getting paid / no loan interest. - Fix: [OpenRCT2#6026] 'Select ride to advertise' dropdown does not display all items. - Fix: [OpenRCT2#6052] Unable to place entrance/exit on certain ride types. - Fix: [OpenRCT2#6071] Quick demolish can delete protected ride. - Fix: [OpenRCT2#6111] Mute button always visible in editor. - Fix: [OpenRCT2#6113] Track preview shows incorrect highest drop height. - Improved: [OpenRCT2#2223] Change mountain tool to ignore higher surrounding tiles. - Improved: [OpenRCT2#4301] Leading and trailing whitespace in player name is now removed. - Improved: [OpenRCT2#5859] OpenGL rendering performance - Improved: [OpenRCT2#5863] Switching drawing engines no longer requires the application to restart. - Improved: [OpenRCT2#6003] Doors placed on tracks will now work with all vehicles - Improved: [OpenRCT2#6037] Autosaves are now stored in a subfolder - Improved: The land tool buttons can now be held down to increase/decrease size. - Improved: Dropdowns longer than 32 items overflow into columns. - Improved: Ride Type option in ride window is now a dropdown. - Improved: "About OpenRCT2" window redesigned, now contains OpenRCT2 info and access to changelog
- Feature: [#5815] Add cheat to ignore research status and access rides/scenery not yet invented. - Feature: [#5857] Keyboard shortcut for clear scenery. - Feature: [#5877] Allow up to 16 stations to be synchronised - Feature: [#5970] The Bobsleigh Roller Coaster now supports on-ride photos. - Feature: [#5991] Allow all tracked rides that can be tested without guests to the Track Designer - Fix: [#2127, #2229, #5586] Mountain tool cost calculation - Fix: [#3589] Crash due to invalid footpathEntry in path_paint - Fix: [#3852] Constructing path not clearing scenery on server. - Fix: [#4455] Crash in window_sign_invalidate due to original bug - Fix: [#4715] Fix OpenGL rendering of water when zoomed. See #5890. - Fix: [#4931] Crash in path_paint - footpathentry was null - Fix: [#5629] Issue with tower ride modes approach to station - incorrect sum caused sawtooth in velocity - Fix: [#5768] Prevent loading non-existent title sequences. - Fix: [#5858] Crash when using custom ride with no colour presets. - Fix: [#5865] Ride preview flickering on uneven terrain or mid air. - Fix: [#5872] Incorrect OpenGL rendering of masked sprites - Fix: [#5880] Leaving bumper cars without building causes assertion. - Fix: [#5890] Fix zoomed OpenGL rendering of special sprites with primary and secondary colours. - Fix: [#5912] Negative queue when moving entrance in paused state. - Fix: [#5920] Placing guest spawn doesn't do anything every 3rd click - Fix: [#5939] Crash when importing 'Six Flags Santa Fe'. - Fix: [#5977] Custom music files not showing up in music list - Fix: [#5981] Ride list doesn't update after using quick demolish. - Fix: [#5984] Allow socket binding to same port after crash - Fix: [#5998] Staff not getting paid / no loan interest. - Fix: [#6026] 'Select ride to advertise' dropdown does not display all items. - Fix: [#6052] Unable to place entrance/exit on certain ride types. - Fix: [#6071] Quick demolish can delete protected ride. - Fix: [#6111] Mute button always visible in editor. - Fix: [#6113] Track preview shows incorrect highest drop height. - Improved: [#2223] Change mountain tool to ignore higher surrounding tiles. - Improved: [#4301] Leading and trailing whitespace in player name is now removed. - Improved: [#5859] OpenGL rendering performance - Improved: [#5863] Switching drawing engines no longer requires the application to restart. - Improved: [#6003] Doors placed on tracks will now work with all vehicles - Improved: [#6037] Autosaves are now stored in a subfolder - Improved: The land tool buttons can now be held down to increase/decrease size. - Improved: Dropdowns longer than 32 items overflow into columns. - Improved: Ride Type option in ride window is now a dropdown. - Improved: "About OpenRCT2" window redesigned, now contains OpenRCT2 info and access to changelog
Increased SYNCHRONISED_VEHICLE_COUNT to 16 to permit duelling coasters with more coasters. Otherwise no changes to the game logic. Feature requested in the forums: https://openrct2.org/forums/topic/2544-synchronized-stations-dont-work-passed-8-stations/
This will impact network games which already have duelling coasters built with more than 8 adjacent stations, so a new network version is necessary (included).
Briefly tested in single player with a simple 10-way duelling coaster - working as expected.