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Releases: PVCPC/delirium-physics
Release list
v0.1.9
Body types: Small, Average, Large, Lanky, Fat or Stocky Homer, plus a Strength knob.
Hero tackle (Character tab): high or low. The Hero dives at Homer, grabs his chest or thighs and drives him down.
Sever: cut off an arm, a leg or the head. Pieces fly with their speed. Turn on Dismember and shots and blasts cut limbs off too.
Hat: Homer wears one. A headshot, a blast or its button knocks it off.
Jump and Dive (Character tab): Homer crouches, pushes off and lands on his balance, or dives forward and catches his fall.
New stages: Earthquake and Mechanical bull.
Windows: download delirium-room.bat and drag your game's .iso onto it.
Mac (Apple Silicon): delirium-room-0.1.9-macos-arm64.zip. Unsigned: run xattr -dr com.apple.quarantine . in its folder first.
Linux (x86-64, glibc 2.35+): delirium-room-0.1.9-linux-x86_64.tar.gz.
v0.1.8
Portal gun is now a weapon: pick it in the weapon grid (one weapon at a time). Left click blue, right click orange, with Left click set to Shoot.
Left click Poke / Shoot buttons now sit right under "Aim from".
Hold Ctrl: the portal goes on the wall under the mouse.
Hero with the portal gun: over-the-shoulder camera; click the view to aim with the mouse, Esc frees it.
Hero physics on: the Hero trips into a floor portal (or walks into a wall one) on his ragdoll, flies out the other and gets up.
Windows: download delirium-room.bat and drag your game's .iso onto it.
Mac (Apple Silicon): delirium-room-0.1.8-macos-arm64.zip. Unsigned: run xattr -dr com.apple.quarantine . in its folder first.
Linux (x86-64, glibc 2.35+): delirium-room-0.1.8-linux-x86_64.tar.gz.
v0.1.7
New rope bridge: rotten planks snap in two and hinge down, he drops through and catches the next plank. Side ropes keep him on the bridge.
New settings panel and look.
Portal mode: Portal 2's portal gun. Needs your own Portal 2 (none of its files are included).
New world GIF and README layout.
Windows: download delirium-room.bat and drag your game's .iso onto it.
Mac (Apple Silicon): delirium-room-0.1.7-macos-arm64.zip. Unsigned: run xattr -dr com.apple.quarantine . in its folder first.
Linux (x86-64, glibc 2.35+): delirium-room-0.1.7-linux-x86_64.tar.gz.
Delirium Physics 0.1.6
Portal mode: Portal 2's portal gun. Homer goes through, speed and all. Needs your own Portal 2 (none of its files are included): install it, then press Portal 2 in the room's settings.
Rope bridge is now rickety: loose planks, uneven sag, wind sway, side netting. Rotten planks snap and he grabs the next one.
Windows: download delirium-room.bat and drag your game's .iso onto it.
Delirium Physics 0.1.5
Windows: download delirium-room.bat and drag your disc image (.iso) onto it, or double-click it and pick your game folder. The first run downloads the ready-built room (28 MB). No Rust, no build. You still need your own GTA IV (Xbox 360, PS3 or PC); no game files are included.
macOS / Linux: download delirium-room.command and run it. It builds from source (needs Rust from rustup.rs).
Also: a slimmer engine build (smaller and quicker to build), with gamepad support kept.
Delirium Physics 0.1.4
Delirium Physics 0.1.4
Important
You need your own GTA IV for Xbox 360, PS3 or PC (not included). The room reads the character, animations and settings from your own copy. It won't run without it.
- PC: point it at your installed game folder (the one with GTAIV.exe in it, e.g. the Steam install).
- PS3: drag in your PS3 disc image (.iso), even one straight off the disc: its key is looked up online, or put its .dkey file beside it. On PS3 everything works except the animations for now: get-ups and the Hero's moves don't play yet. Xbox 360 or PC is best.
- Super punch is now an off-by-default bonus. Turn it on with the Super punch button under Play.
How to run (Windows)
- Download delirium-room.bat below. On a Mac, download delirium-room.command instead.
- Drag your disc image (.iso) onto it, or double-click it and pick your game folder.
- The first run downloads this version's source next to it. It installs Rust and the C++ build tools if you don't have them (it asks first), then builds the room. That takes a few minutes; later runs start straight away.
Delirium Physics 0.1.3
Delirium Physics 0.1.3
You need your own GTA IV for Xbox 360 (not included). The room reads the character, animations and settings from your disc image (.iso). It won't run without it.
- The README and the room's first window now say this up front.
How to run (Windows)
- Download delirium-room.bat below. On a Mac, download delirium-room.command instead.
- Drag your Xbox 360 disc image (.iso) onto it, or double-click it and pick your game folder.
- The first run downloads this version's source next to it. It installs Rust and the C++ build tools if you don't have them (it asks first), then builds the room. That takes a few minutes; later runs start straight away.
Delirium Physics 0.1.2
Delirium Physics 0.1.2: super punch and Hero fight fixes.
New
- Super punch: when Hero's punch lands, it goes off like a grenade and throws Homer across the room. It's on by default; type
!superpunchin a script to turn it off. - Hero's melee fixes: blows land more reliably, Homer blocks and fights back, and he can be disarmed.
- Thrown objects that hit Homer now hurt him and knock him around.
- The taxi has a real cabin, so Homer can't fall through it.
- New filming tools for the room's scripts: a follow cam, crane moves, photo mode and soft light.
How to run (Windows)
- Download delirium-room.bat below. On a Mac, download delirium-room.command instead.
- Drag your own game disc image (.iso) onto it, or double-click it and pick your game folder.
- The first run downloads this version's source next to it. It installs Rust and the C++ build tools if you don't have them (it asks first), then builds the room. That takes a few minutes; later runs start straight away.
No game files are included. The room reads them from your own copy.
Delirium Physics 0.1.1
Delirium Physics 0.1.1: fixes and weapon polish.
Fixes
- Headshots kill instantly again. With infinite health on, he still reacts normally and never goes limp.
- Once he's dead, shots only push the limp body. He no longer twitches or writhes.
Weapons
- The floating bat is held upright over the shoulder and turns as you move it around him.
- The bat swing winds up, whips through and follows through, and it hits much harder.
- Bat and knife hits show the red ring, hit marker and damage number, plus a little blood (more for the knife).
- The "floating or from the camera" weapon switch is now at the top of the weapons tab.
How to run (Windows)
- Download delirium-room.bat below. On a Mac, download delirium-room.command instead.
- Drag your own game disc image (.iso) onto it, or double-click it and pick your game folder.
- The first run downloads this version's source next to it. It installs Rust and the C++ build tools if you don't have them (it asks first), then builds the room. That takes a few minutes; later runs start straight away.
No game files are included. The room reads them from your own copy.
Delirium Physics 0.1.0
Delirium Physics 0.1.0: a physics playground for an active ragdoll ("Homer") that balances, stumbles, braces, grabs and falls on its own.
New since RC1
- Smooth at any frame rate. Bodies and cars are drawn blended between physics steps. 120 Hz+ screens and slow motion look smooth, and the physics is unchanged.
- Cab door stage (Extras): Homer holds a cab's door as it pulls away. He's dragged with his legs kicking, then lets go and falls.
- Injuries. Shots and car hits hurt the limb they land on, and a hurt arm stops bracing.
- Dodging. Shoot near him twice in quick succession and he dives out of the way.
- Ledge hang. Going over the rooftop edge, he catches it, hangs, then drops.
- New weapons: grenades, molotovs, bat and knife.
- Homer fights back. Switch "passive" off and he walks up to the Hero and punches. Thrown objects and cars knock him out of it.
- More behaviours: soft limits, breathing, split body, shoot dodge, arm hang, crush reaction and more, on the Extras tab.
- Faster crowds. Ragdolls step in parallel: a crowd of 25 runs about twice as fast. Every crowd ped has a full body.
How to run (Windows)
- Download Source code (zip) below and unzip it.
- Drag your own game disc image (.iso) onto
delirium-room.bat, or double-click it and pick your game folder. - The first run installs Rust and the C++ build tools if you don't have them (it asks first) and builds the room. That takes a few minutes; later runs start straight away.
No game files are included. The room reads them from your own copy.