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Bug Fixes
edrovinhaz edited this page Jul 5, 2026
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This page highlights changes that are always applied to the ROM, either with the 'bug fixes only' option or any other combination of patches selected by the user. The changes primarily deal with bugs or oddities in the original release.
- Citan's sword animations are faster.
- A bug with Deus' first fight which can freeze the game if he tries to use his HP halve move from a side angle has been fixed.
- New Game is no longer one word in the title screen.
- Skills are now referred to as Deathblows in the menu.
- In battle, 'total damage' text has been changed to just 'total', since some attacks can heal.
- Defense in the command ring during battle has been renamed to Defend.
- A rogue pixel in the Gear battle interface has been removed.
- MP has been corrected to EP in the character-selection screen.
- Various character portraits have been added to their dialogues in scenes where they were missing.
- In Blackmoon Forest, Fei and Elly's dialogues are now allowed to finish before Elly's Lahan flashback loads.
- Rue Cohen and her grunts now have regular dialogue windows at the end of Fei's battling sign-up scene.
- The overlap of dialogue windows when Rico jumps the three guards in Noatun A Block has been minimised. A bug that made Rico vanish for ten frames in this scene has also been fixed.
- An optional line of dialogue from Elly in the Church infirmary has been made easier to trigger.
- A fix has been applied to prevent triggering two of Billy's dialogues at once in his room at the orphanage.
- Text boxes in the Church HQ data-bank sequence no longer overlap.
- Fei's sad portrait is used instead of his regular one in the disc 2 scene where he is despondent and talks to Wiseman.
- Some dialogues during sequences in Fei's mind have been repositioned to make it clearer who's speaking.
- The timing of Grahf's dialogue when he appears in Bethlehem has been adjusted to give it the focus for longer.
- When Fei hears Elly being attacked by the Rankar, a fade-in has been used to mask his sprite loading.
- The Av soldier Fei steals a motorcycle from no longer disappears before the scene has fully faded out.
- A graphical glitch during the first scene in Fei's mind has been fixed.
- A minor camera glitch has been fixed where the dormitory is loading after the Baptismal Ceremony.
- In Geburah's discussion scene after the Hecht mission briefing, camera angles are now changed automatically.
- In the Yggdrasil engine room scene, control is not returned to the player until after Citan's dialogue finishes.
- The party now automatically follow Billy through the first door in Church HQ when he shows them around.
- The orientation of the party when entering the orphanage from the world map has been corrected.
- HP/EP is automatically restored before the Verus ship mission, meaning Billy now joins the party with full health.
- The glitch that allows post-Shakhan access to the earlier Nisan shop menu by loading a save there has been fixed (you can use the rebalanced-items patch to get the rare accessories instead).
- Several minor changes have been made to the Merkabah section to improve camera transitions, character sprites/animations, and continuity.
- A camera glitch at the start of the scene showing Fei alone in the carbonite prison has been fixed.
- Camera glitches during the fade-in of two Roni/Lacan/Karellen campfire scenes have been fixed.
- In the portrait room scene, Rene now calls to the others before they turn to the door.
- Fei and Bart advance sprites in better sync with their dialogue during the Merkabah-mission briefing on the Excalibur.
- The music when Fei rests after the Baptismal Ceremony no longer cuts off.
- A bug which muted one of the music channels when entering Shevat palace has been fixed.
- Background music now plays seamlessly between rooms when exploring Nisan during the Fort Jasper event.
- Background music now restarts after staying at the inn in Nisan.
- A bug which prevented Emeralda's theme from playing during her first scene on the Yggdrasil has been fixed.
- The faster version of Elly's theme now persists when loading a save in the Nisan shop before Solaris.
- When encountering Amphisbaena in Merkabah, the sound effect when it beats its fists now stays in sync (precision depends on the emulator).