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Extra QOL Features

edrovinhaz edited this page Oct 8, 2025 · 8 revisions

Encounters:

  • Encounter rate has been halved except for the Duneman Isle, Shevat Emergency Shaft, Anima Dungeon 2 and Deus for grinding reasons.

Throughout the game, encounter rates have been lowered. For many players, this has been a strikingly annoying part of the game. Especially for sections with platforming as in emulated versions of Xenogears players no longer can hear the disc rev up loading the battle. Because the jump input gets eaten when a battle is being loaded, this will have you run off cliffs which is very frustrating. So the encounter rate was halved across a majority of the game. Select areas such as Deus, Anima Dungeon 2, the Duneman Isles, and the Shevat Emergency Shaft were kept the same. Deus is a common experience grinding spot due to the Power Seraph giving the most exp out of any single enemy in the game. Shevat’s Emergency Shaft and Anima Dungeon 2 were good places to grind for deathblows and money, respectively. And the Duneman Isles is supposed to be a gauntlet with the constant threat of dragons (which also have exclusive end game equipment on them). Not only would dropping the encounter rate here defeat the point of the optional dungeon, it’d be a lot harder to get exclusive weapons.


Exp/gold:

As a way of compensating for lower encounter rates, money and experience can be increased to keep the game from spiking in difficulty. Rates can be increased by either 50% or 100%. If the half encounter rate patch is used, 2x experience and gold is recommended to avoid grind.


Fast text:

Select this option to make all character dialogues etc render at a dramatically faster rate. Specific scenes where the text would scroll too quickly with this setting have also been modified to compensate. NOTE: There are many lines of dialogue that are automatically closed by the game's script, and this option leaves very little time to read them, so it's generally not recommended if your aim is to enjoy every detail of the story.

Scenes which had the potential to crash the game with FFMaster's version of the patch if you mashed through them have been worked around through modifying the text speed so that it is not fast enough to crash the game even when button mashing.

Changed scenes:

  • Elly crash landing in Lahan.
  • Shakhan's speech before the tournament.
  • Vanderkaum scenes in the desert.
  • Maison scolding Bart about shooting the Goliath.
  • The UFO story in the Orphanage.
  • The Ethos data banks.
  • Revelation about Bishop Stone.
  • Bart's monologue about Ft Jasper when it is first used.

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