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Bug Fixes

NoharOSP edited this page Jun 28, 2026 · 5 revisions

This page highlights changes the patcher makes to the ROM regardless of what patches are selected by the user. These changes are primarily bugs or oddities with the original North American release which have been fixed.

  • A bug with Deus' first fight which can freeze the game if he tries to use his HP halve move from a side angle has been fixed.
  • Text boxes in the Ethos data bank sequence no longer overlap.
  • Rue Cohen and her grunts now have regular dialogue windows at the end of Fei's battling sign-up scene.
  • New Game is no longer one word in the title screen.
  • Skills are now referred to as Deathblows in the menu.
  • Camera glitches during the fade-in of two Roni/Lacan/Karellen campfire scenes have been fixed.
  • When encountering Amphisbaena in Merkabah, the sound effect when it beats its fists now stays in sync (precision depends on the emulator).
  • Several minor changes have been made to the Merkabah section to improve camera transitions, character sprites/animations, and continuity.
  • The overlap of dialogue windows when Rico jumps the three guards in Noatun A Block has been minimised. A bug that made Rico vanish for ten frames in this scene has also been fixed.
  • Some dialogues during sequences in Fei's mind have been repositioned to make it clearer who's speaking.
  • A rogue pixel in the Gear battle interface has been removed.
  • Citan's sword animations are faster.
  • Defense in the command ring during battle has been renamed to Defend.
  • MP has been corrected to EP in the character selection screen.
  • A graphical glitch during the first scene in Fei's mind has been fixed.
  • The party now automatically follow Billy through the first door in Church HQ when he shows them around.
  • An optional line of dialogue from Elly in the Church infirmary has been made easier to trigger.
  • A camera glitch at the start of the scene showing Fei alone in the carbonite prison has been fixed.
  • In the portrait room scene, Rene now calls to the others before they turn to the door.
  • A minor camera glitch has been fixed where the dormitory is loading after the Baptismal Ceremony.
  • The music when Fei rests after the Baptismal Ceremony no longer cuts off.
  • The orientation of the party when entering the orphanage from the world map has been corrected.
  • A fix has been applied to prevent triggering two of Billy's dialogues at once in his room at the orphanage.
  • Fei's sad portrait is used instead of his regular one in the disc 2 scene where he is despondent and talks to Wiseman.
  • The timing of Grahf's dialogue when he appears in Bethlehem has been adjusted to give it the focus for longer.
  • Fei and Bart advance sprites in better sync with their dialogue during the Merkabah-mission briefing on the Excalibur.
  • HP/EP is automatically restored before the Verus ship mission, meaning Billy now joins the party with full health.
  • A bug which prevented Emeralda's theme from playing during her first scene on the Yggdrasil has been fixed.
  • Background music now restarts after staying at the inn in Nisan.
  • Background music now plays seamlessly between rooms when exploring Nisan during the Fort Jasper event.
  • The faster version of Elly's theme now persists when loading a save in the Nisan shop before Solaris.
  • In Blackmoon Forest, Fei and Elly's dialogues are now allowed to finish before Elly's Lahan flashback loads.
  • When Fei hears Elly being attacked by the Rankar, a fade-in has been used to mask his sprite loading.
  • In the Yggdrasil engine room scene, control is not returned to the player until after Citan's dialogue finishes.
  • In battle, 'total damage' text has been changed to just 'total', since some attacks can heal.
  • Various character portraits have been added to their dialogues in scenes where they were missing.
  • The glitch that allows post-Shakhan access to the earlier Nisan shop menu by loading a save there has been fixed (you can use the rebalanced-items patch to get the rare accessories instead).

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