v1.0.0
Changelog
All notable changes to Sliders GL are documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
1.0.0 — 2026-07-26
Added
- Initial public release of Sliders GL, a full rebrand of the
Z-GL Shadertoy project into a standalone, Blender-style GLSL shader editor. - Blender-identical UI architecture: topbar, tool shelf, tabbed Properties
editor, status bar, draggable/collapsible areas, and area-split gizmos. - Unique light/medium-gray theme.
- Ultra-professional, high-precision sliders for every shader uniform, with
keyboard fine control and undo/redo. - Monaco-based GLSL editor with syntax highlighting, inline diagnostics,
autocomplete, and code formatting. - ShaderToy-compatible rendering (
mainImage,iResolution,iTime,
iMouse, channel uniforms) and direct ShaderToy import by ID or URL. - Export pipeline: current-frame image export, video recording, standalone
HTML export, and full project ZIP export. - Shader library and preset system.
- In-app Help Center with a full reference and keyboard shortcut list.
- "About" tab with copyright, contact, and website information.
- Offline-first architecture: all runtimes, fonts, and tooling are bundled
locally — zero network dependency for core functionality. - MIT license.