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Breeding

Provi edited this page Aug 15, 2026 · 1 revision

Rules

Daycare+ follows standard mainline Pokemon breeding rules, and deposits the eggs directly into the pasture's inventory to be collected by hoppers or incubators. Specific rules, such as Illumise and Volbeat being the male/female versions of each other, can be implemented in a fully data-driven way via Breeding Rules.

Pastures

When the player first clicks on a pasture they have placed, they will receive a menu asking whether this pasture should be a daycare or a normal pasture. Daycares can be used for breeding and have their maximum slots set to 2; daycares can be distinguished from standard pastures by the heart particles that they emit.

By default, a player may only have 3 daycares at a time, this limit can be adjusted in the server config.

Competitive Mode

This is an alternative mode that can be enabled in the config. Competitive Mode uses a deterministic breeding system inspired by Temtem and PokeMMO.

Fertility

When using competitive mode, all Pokemon will have a fertility level. When two Pokemon breed, their fertilities will both drop by 1; the resulting offspring will also have the same fertility level as the least fertile parent, after the fertility reduction.

If a Parent-1 has 8 fertility and Parent-2 has 4 fertility: after breeding Parent-1 will have 7 fertility, Parent-2 will have 3 fertility, and the offspring will have 3 fertility.

IVs

IVs are fully deterministic in Competitive Mode, the IV will always be the average of the two parents. Items such as the Power Bracer can be used to force one parent's IV to be passed, same as standard breeding.

Items

The Power items and the Everstone work as expected in Competitive Mode; however the Destiny Knot is completely disabled in this mode for obvious reasons.

By default, breeding items used in competitive mode will be consumed once an egg is produced. This can be changed in the config.

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