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Server Setup

Provi edited this page Aug 15, 2026 · 2 revisions

Prerequisites

You will need the following mods also installed:

  • Fabric API
  • Cobblemon (this one should be obvious)
  • Polymer
    • If items do not have textures, then you have not setup Polymer correctly to generate/host the resource pack.
    • Read the Polymer Wiki.

Config

After the first launch, Daycare+ will create two config files if they do not already exist. Both files will be in your ./config/daycareplus/ folder.

Server Config

This file controls the rules that Daycare+ operates under.

The config is split into several sections:

  • Egg Production
    • Controls how daycares operate.
    • Controls the rate at which eggs are produced.
  • Competitive Mode
    • Controls the Competitive Mode feature.
    • The rest of this section is ignored if use_competitive_mode is set to false.
  • Shiny Chance
    • Controls the shiny odds of an egg (visible in the GUI if enabled).
    • Allows for the Cobblemon shiny event hook to be disabled for breeding (in case other mods are messing with the numbers in a way you don't like).
    • Masuda refers to an a shiny chance multiplier if the parents have different original trainers.
    • Crystal refers to a shiny chance multiplier if either/both of the parents are shiny themselves.
      • This is per parent, so a x2 crystal multiplier will give a x4 boost if both parents are shiny.
  • Breeding Rules
    • Controls functionality surrounding eggs.
    • ticks_per_egg_cycle refers to how long it takes eggs to incubate. The final time in ticks is ticks_per_egg_cycle * egg_cycles, where egg_cycles is defined in the species file for that Pokemon.
  • Compatibility Features
    • Controls any compatibility with other mods or misc features.
    • Currently only relates to size variation.

Incubators

This file controls the values for the incubator types. The built-in incubators must all be present, however you may also use these as a template to create additional incubator types and append these to the config.

After adding a custom incubator to the config, it may be created in-game by modifying the data components of a built-in incubator item.

View the incubators page for more information.

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