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A NeoForge 1.21.1 mod about the air picture: twenty unmanned aircraft, an air raid alarm system and four anti-aircraft gun mounts. TACZ is supported as a soft dependency — the mod runs with or without it.
- Crafting — every recipe, and what an aircraft actually costs.
- Flying a Drone — from placing the aircraft to landing it again.
- Drones — all twenty types with their performance.
- Air Defence — the guns, IFF and how automatic fire misses.
- Air Raid Alarm — loudspeakers, buttons and the linking cable.
Drones are not entities. In the air a drone is an object inside
DroneFlightManager, synced to clients through its own compact payloads; on the
ground it is a block. Range therefore does not depend on the entity tracking
radius, and a drone can operate thousands of blocks from its operator. The
reasoning is in How It Works.
Everything is generated. Models, textures and sounds are produced from
scratch by the scripts in tools/. No sampled audio, no third-party assets.
Engine sound is synthesised from a physical model — firing pulses through
exhaust resonances for a two-stroke, a compressor buzz-saw for the jet — and the
game adds Doppler shift and rpm lag on top, so a drone passing overhead drops in
pitch the way a real one does.
The prototypes are recognisable. Each airframe follows the real aircraft's planform: a Shahed is a delta with a straight trailing edge and fins on the tips, a Lancet is a tube with two X wings, an Orlan carries its tail on a boom.
| Minecraft | 1.21.1 |
| Loader | NeoForge 21.1.209 or newer |
| Java | 21 |
| Optional | TACZ (Timeless and Classics Zero) |
GPL-3.0-or-later. The mod may not be sold or put behind a paywall — that is the Mojang EULA, not the license.
Project AirSystem — NeoForge 1.21.1 — GPL-3.0-or-later
Project AirSystem
Aircraft
Ground
Playing
Development