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Strike and Loitering
Three small loitering munitions and two strike carriers.
A slim tube — about seven times longer than it is wide — with two X wings. Small warheads (3.0 and 4.0) but the best agility of any armed type: 132°/s and 128°/s. The -3 is larger, faster and incendiary.
A delta like the Shaheds but a fraction of the size: 1.3 blocks, 3.5 warhead, electric. Cheap to lose, hard to see coming.
A strike carrier, not a munition. Eight blocks of wingspan, tricycle gear, four core hits before it breaks up. It carries guided bombs: press Strike over the target to release one, and the aircraft stays alive to come home and land.
The largest and fastest aircraft in the mod — nine blocks of span, 202 km/h, a turbojet and five core hits. A flying wing, so there is no tail to shoot off. Also a carrier: it drops bombs and returns.
An ogive nose, a cylindrical body with a driving band and cruciform fins inside
a ring stabiliser. Like the aircraft it is not an entity: it lives in
DroneFlightManager and steers itself towards the aim point as it falls.
Project AirSystem — NeoForge 1.21.1 — GPL-3.0-or-later
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